PurpleSun | [TAS] SMG2: Lava Lair Green Star 2 in 0xA presses [Mario] @PurpleSunTAS | Uploaded 2 years ago | Updated 1 hour ago
Mario waits for an opening to grab a Green star in 0 A presses.
I had P2 on as this might be part of a future World 2 run, following the World 1 run made by Billy, Moosh and I early last year: youtu.be/HqSIIo-RUV0
In SMG2, unlike SMG1, you can grab pull stars with B, but only if you're not holding A.
With Flomps, you have some control over your velocity when thrown off and can go huge distances when moving the same way you get thrown. It's a shame they can't throw in any direction, could've been useful for the Speed Run Comet.
In something I'm calling edge grinding (or tail grinding), it's faster to get that "stumbling to fall" state when running on the edge of a floor rather than simply running, although in the part I mostly used it, the shorter distance of running across and around the firebars would likely have been faster.
#SuperMarioGalaxy2 #AButtonChallenge
Mario waits for an opening to grab a Green star in 0 A presses.
I had P2 on as this might be part of a future World 2 run, following the World 1 run made by Billy, Moosh and I early last year: youtu.be/HqSIIo-RUV0
In SMG2, unlike SMG1, you can grab pull stars with B, but only if you're not holding A.
With Flomps, you have some control over your velocity when thrown off and can go huge distances when moving the same way you get thrown. It's a shame they can't throw in any direction, could've been useful for the Speed Run Comet.
In something I'm calling edge grinding (or tail grinding), it's faster to get that "stumbling to fall" state when running on the edge of a floor rather than simply running, although in the part I mostly used it, the shorter distance of running across and around the firebars would likely have been faster.
#SuperMarioGalaxy2 #AButtonChallenge