[TAS] SMG2: Honeyhop Green Stars @PurpleSunTAS
[TAS] SMG2: Honeyhop Green Stars  @PurpleSunTAS
Uploaded April 2023 | Updated September 2026, 1 week ago
Green Stars TAS WIP
Star order doesn't matter here since no affected cycles change movement between either star.

Green Star 2 - 44.35s IGT - 1:20:39.13 real-time split (1:40.58 segment)
This is an improvement over my 2020 TAS: youtu.be/0YeVYsjCiX8

Left side beeless climb (nemi's IL route: youtu.be/iBfqJ6XjF6s ) was initially 20 frames faster than right side, and then the zip jump was found.
This zip jump is extremely precise - too close to the edge and it counts as an edge jump which has normal properties (speed capped to 32, decelerates when moving forward), but too close to safe ground and it stops dead. It's a very thin line to get the uncapped 59spd jump.
This speed carries into the swing and remaining momentum was conserved in the single jump.

Facing left on the swing (and the setup required) ends up grabbing the wall 9 frames later than facing right (which has a better setup), however - because wallgrabs are more lenient while facing away from the wall - it is only possible to get this glitchy 90+ degree wallkick facing that way, and this wallkick is 21 frames faster than a normal one, making this 12 frames faster overall.

The instant sideflip conserved running speed into the backflip, and then landing on the top part got higher acceleration to long jump early enough to graze past the bubble.
For the floaty fluff, the angle coming off the earlier swing is usually the set angle coming off the floaty fluff, but this angle can be altered by turning (after neutral) while jumping into the fluff.
This meant I could face sideways off the fluff, gaining more speed while falling.

An alternative route for the climb that skips the flower flinger was only 3 frames slower getting the megawallkick off the Queen Bee.
Speaking of the Queen, she starts to talk if you stay on the ground for 5 frames.

Green Star 1 - 26.88s IGT - 1:21:49.11 real-time split (1:09.98 segment)
This is an improvement over my 2020 TAS: youtu.be/KG3QC0CJGzQ

Much the same as GS2 until the top of the 2D section.
Because it can keep enough speed to long jump, it's 0.65s faster to do this triple jump and jump on the cloud to get a long jump to the star than to use the floaty fluff.

#supermariogalaxy2 #toolassistedspeedrun
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[TAS] SMG2: Honeyhop Green Stars

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