Taking over San Andreas territory 3 times, making it visible and adding it to the stats (PC V1 only) @Rhans
Taking over San Andreas territory 3 times, making it visible and adding it to the stats (PC V1 only)  @Rhans
Uploaded December 2023 | Updated September 2026, 3 weeks ago
It has been a while since I last uploaded a territory glitch video.
On this video I first use take over the SAN_AND zone (obtained by the stachel/luring glitch, which is available on all versions except the Definitive Edition), which is designed to be invisible on the map and not being account in the stats (your territories taken over stat do increase, but not the territories under control).
So even after taking the territories from Ballas, Grove still has 318 and Ballas have 22, but territories taken over stat increased to 839.
After that, I make use of the flying territory glitch, which is only available to PC V1 and PS2 V1. The one used in this video particularly is the ID glitch.
OrionSR made an extremely helpful map to help getting the desired effects from the Flying Gltich:
For PC V1:
docs.google.com/spreadsheets/d/1xNANWpf1jdV8Bt1McOpKEmXY_rKVcvMVsWwzfVDIFfQ/edit#gid=1196376063
For PS2 V1:
docs.google.com/spreadsheets/d/1M8KPKv0lXR-81udNnZi236SojAcCFtPLCtgi1jXxmdY/edit
The ID glitch is only available on PC V1 unfortunately, so is the only version where it is actually possible to reach 379 territories in the stats, all other are limited to 378, as SAN_AND will never be included in the stats otherwise.

The SAN_AND ID is 0. By going to the sector #132 of the map (at full speed, a Hydra takes about 8 seconds to cross a sector, since I needed to cross 3 of them, I flew out of the map for 24 seconds), its ID is glitched in a way that is linked to ID1, which is Bayside Marina (SUNMA). In my case, Bayside Marina is a Vagos territory, so SAN_AND also became behaving like a Vagos Territory, so Vagos territories increased from 38 to 39.
Also, Bayside Marina is a Residential Rich zone, so SAN_AND no longer behaved like a Residential Average zone and started spawned pedestrians and vehicles of a Rich zone.
After I taker over either SAN_AND or Bayside Marina, both territories become Grove Turf, which increases territories under control to +2 (from 318 to 320) and Vagos get -2 (from 39 to 37), even though territories taken over only increase by 1 (from 839 to 840).
After that, I use the flying glitch again, this time to reach sector #133, just below sector #134 that I went previously. This glitch links SAN_AND zone to the ID +256. Since it has ID0, it would normally link it to zone 256 JTE1 (Julius Thruway East 1), but since I already had it linked to zone 1, it becomes linked to zone 257 JTN1 (Julius Thruway North 1).
Since it is no longer linked to Bayside Marina, it no longer behaves like a Rich Zone and goes back to an Average Zone, as JTN1 is Average. My JTN1 also was Ballas, so SAN_AND became behaving like Ballas, as such Grove territories went from 320 to 319, and Ballas went from 22 to 23.
After taking over either JTN1 or SAN_AND, Ballas lose both territories, so Grove invreases to 321 and Ballas decrease to 21.

Be careful when using the flying glitch, avoid sectors that for example cause the Taxi Glitch as shown in the map. Most sectors are safe though, and either do nothing or add + density of a gang to a given territory.
Here is OrionSR detailed explanation of the map he created:
gtaforums.com/topic/894867-mapping-off-the-map-turf-and-zone-glitches
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Rhans |

Taking over San Andreas territory 3 times, making it visible and adding it to the stats (PC V1 only)

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