Uploaded January 2012 | Updated September 2026, 1 hour ago
See video description for info and time shortcuts.
Savestates were used.
This is "SWIV" for the Amstrad CPC published in 1991 by "The Sales Curve".
I am just uploading this longplay for reference reasons as i found out that there wasn't any uploaded on Youtube.
First things first.
The gameplay was captured with the emulator's speed set to 200%.
I decided to do this because the CPC version is very very slow when it is played in its original speed.
It is another audaciously lazy and almost 1:1 Speccy port for the CPC.
The developers used exactly the same graphics as in the Spectrum version.
They could have at least recolored the graphics taking advantage of the 4 colors that mode1 can display, but NOOO!
Instead they used the same color scheme as in the Spectrum version.
They even not changed the sidebar's colors!
No loading screen was added with no apparent reason.
Scrolling is smooth but slow if you play the game with its original speed.
I tried initially to record the video with the game speed set to 100%, but it looked so boring that the viewer could easily fall asleep watching it !
The laziness continued to the sound section.
They didn't have the courtesy to implement the tune that Spectrum version had, and the in game effects are reduced to some "farting" sounds and explosions.
The game is also very easy to finish even if it is played at 200% speed.
A final word.
BOOO! to all those developing slackers and software houses with expertise in snatches.
Thank you for watching and feel free to rate and comment.
00:25 Area 1
05:05 Area 2
10:00 Area 3
13:46 Area 4
0110000101101100011001010111100000110111001101100110011101110010
See video description for info and time shortcuts.
Savestates were used.
This is "SWIV" for the Amstrad CPC published in 1991 by "The Sales Curve".
I am just uploading this longplay for reference reasons as i found out that there wasn't any uploaded on Youtube.
First things first.
The gameplay was captured with the emulator's speed set to 200%.
I decided to do this because the CPC version is very very slow when it is played in its original speed.
It is another audaciously lazy and almost 1:1 Speccy port for the CPC.
The developers used exactly the same graphics as in the Spectrum version.
They could have at least recolored the graphics taking advantage of the 4 colors that mode1 can display, but NOOO!
Instead they used the same color scheme as in the Spectrum version.
They even not changed the sidebar's colors!
No loading screen was added with no apparent reason.
Scrolling is smooth but slow if you play the game with its original speed.
I tried initially to record the video with the game speed set to 100%, but it looked so boring that the viewer could easily fall asleep watching it !
The laziness continued to the sound section.
They didn't have the courtesy to implement the tune that Spectrum version had, and the in game effects are reduced to some "farting" sounds and explosions.
The game is also very easy to finish even if it is played at 200% speed.
A final word.
BOOO! to all those developing slackers and software houses with expertise in snatches.
Thank you for watching and feel free to rate and comment.
00:25 Area 1
05:05 Area 2
10:00 Area 3
13:46 Area 4
0110000101101100011001010111100000110111001101100110011101110010


![XP8 - Commodore Amiga Longplay [AGA]
See video description for info and time shortcuts.
Savestates were used.
Here are some cool and friendly channels you must see:
http://www.youtube.com/user/VincentGreece
http://www.youtube.com/user/ZEUSDAZ
This is XP8 AGA version for the Commodore Amiga released back in 1996 by Efigy and developed by WeatherMine(Matthew Waters{code}, Anthony Fenton-Jones{graphics}, Tero Lethonen{graphics} and Daniel Dean{music}).
Its the same game as the ECS version except this version has more colors on screen.
Although initially impresses with the graphics, the repetitive gameplay keeps its replaying value low.
Technically the game is exceptional.
The pre-rendered visuals are moving and scrolling fast and smoothly and the controls are responsive and accurate.
The sound effects are just doing their job and there is no music during the gameplay.
Thank you for watching and feel free to rate and comment.
03:45 Mission 1
05:23 Mid-level Boss
08:09 Level Boss
10:41 Mission 2
16:43 Mid-level Boss
20:36 Level Boss
21:30 Mission 3
25:41 Level Boss
26:17 Mission 4
34:13 Mid-level Boss
41:32 Mission 5
48:14 Mid-level Boss
54:12 Level Boss
0110000101101100011001010111100000110111001101100110011101110010 XP8 - Commodore Amiga Longplay [AGA]](https://i.ytimg.com/vi/EZazrnKBtVQ/mqdefault.jpg)

![Time Soldier - Commodore Amiga Longplay
See video description for info and time shortcuts.
Savestates were used.
Here are some cool and friendly channels you must see:
http://www.youtube.com/user/VincentGreece
http://www.youtube.com/user/ZEUSDAZ
This is Time Soldier for the Commodore Amiga released back in 1989 by Electrocoin and developed by Smart Egg(Simon Williams[code], Rico Holmes[graphics], Allister Brimble[music] and Said Hassan[misc]).
I dont know but this game feels like an unfinished one.
It received a commercial release but overall the game looks like was put on the shelves before the developers finish their job.
The music by Allister Brimble is very good.
I have included it at the the end of the video.
Have fun!
Thank you for watching and feel free to rate and comment.
00:36 Gameplay Starts
05:10 Boss Fight - Rescue of warrior Sirius
10:12 Boss Fight - Rescue of warrior Laplace
16:42 Boss Fight - Rescue of warrior Dymos
20:05 Boss Fight - Rescue of warrior Alpha
21:47 Boss Fight - Rescue of warrior Altair
23:22 Final Boss Fight Gylend
24:08 Music - Age of Rome
26:56 Music - Age of Wars
29:23 Music - Future World
31:57 Music - Primitive Age
34:08 Music - World Wars
36:49 Music - High Score Music
0110000101101100011001010111100000110111001101100110011101110010 Time Soldier - Commodore Amiga Longplay](https://i.ytimg.com/vi/FJ-l3zDsUTg/mqdefault.jpg)





