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zallard1 | Super Punch Out!! - Dragon Chan [0'07"33] (PAL WR) @zallard1 | Uploaded February 2024 | Updated October 2024, 1 hour ago.
This run was done on an original Spanish Super Nintendo cartridge of Super Punch-Out, as well as an original PAL Super Nintendo 1chip console that was recapped and modded with the Borti RGB amp.

Dragon Chan is a fight that also tends to cause headaches when it comes to full game runs, because if he wants to, he can take nearly 5 seconds away from you compared to an optimal fight. If you're going for an individual level record on this fight, he's not too bad thankfully. His first phase requires a decent bit of execution, but thankfully that part has no luck requirements.

The fight starts out by holding "Up" for the first frame of the fight, then for the next frame, you want to throw a left gut punch, followed by buffering a second gut punch. For these next 2 right gut punches, you need to do very small delays for both of them so that he gets far enough in his punch animation to where he doesn't block them.

Then, you want to do a delayed left gut punch to counter the hook he's about to throw, then buffer a right gut punch as he's stunned, then press left and IMMEDIATELY press B to buffer a right gut punch while simultaneously cancelling your dodge into a quick dodge. This will end his stun early, while getting you everything you need in order to set up phase 2 for the KO.

For the super knockdown, you can easily buffer a right gut into a low super, which also happens to get you a faster knockdown animation just like for NTSC, and the buffer is much easier too, so it's a win-win.

When Dragon gets up, he's going to do one of 3 patterns, which will either be him doing 3 kicks on random sides (this is the worst pattern) which is 50% likely, a heal with a slow delay which is 25% likely, or a heal with a fast delay, which is the one that we need. Thankfully, the buffer is just to do a tap duck (basically tap down but don't hold it), into a quick duck (tap down, then up), into an uppercut, and your super will hit Dragon on the first possible frame that he's vulnerable when he does the fast heal!

This fight ends up slightly slower than its NTSC counterpart, which is an uncommon outcome for PAL, but it happens sometimes. If you'd like to compare this fight to my NTSC one, you can check it out here: youtube.com/watch?v=8Mjjf6hyTHA

Anyways, thanks for watching!
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Super Punch Out!! - Dragon Chan [0'07"33] (PAL WR) @zallard1

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