zallard1 | Punch-Out!! (Arcade) - 3 Loop Speedrun [7:57] (Nintendo Switch Default Settings) @zallard1 | Uploaded May 2019 | Updated October 2024, 13 minutes ago.
This run was played on a Nintendo Switch on the port done by Hamster. This port is based off of the Japanese romset, which has some key gameplay differences in some spots compared to the run I did previously on an actual arcade board. The DIP switch settings were set to the default settings that Hamster assumed were default (2nd of 4 difficulties & 2nd longest timer), which is different from classic default settings (easiest difficulty & longest timer).
Getting this version of the game ready for SGDQ, so I re-routed the game based on this version with these settings, not to mention just getting used to the timings of everything in this version compared to the arcade board that I usually play on.
This run goes up until the point where the game stops increasing in difficulty. For this version of arcade Punch-Out on these settings, this appears to happen at fight 15, which happens to be the end of the 3rd loop.
This time I accepted no weak fights in the first loop (outside of Sandman just due to the randomness of him). It paid off since I was able to take that lead pretty much to the end of the run. All of the fights were solidly executed with reasonable luck this time around, so I'm way happier with this run. This can still be substantially improved with way better Sandman luck, but this is a really solid baseline for this category
This run is also timed by summing up all the in-game times of each fight. For example, Glass Joe had 2:44 left on the clock, so that's considered a 16 second fight.
This run was played on a Nintendo Switch on the port done by Hamster. This port is based off of the Japanese romset, which has some key gameplay differences in some spots compared to the run I did previously on an actual arcade board. The DIP switch settings were set to the default settings that Hamster assumed were default (2nd of 4 difficulties & 2nd longest timer), which is different from classic default settings (easiest difficulty & longest timer).
Getting this version of the game ready for SGDQ, so I re-routed the game based on this version with these settings, not to mention just getting used to the timings of everything in this version compared to the arcade board that I usually play on.
This run goes up until the point where the game stops increasing in difficulty. For this version of arcade Punch-Out on these settings, this appears to happen at fight 15, which happens to be the end of the 3rd loop.
This time I accepted no weak fights in the first loop (outside of Sandman just due to the randomness of him). It paid off since I was able to take that lead pretty much to the end of the run. All of the fights were solidly executed with reasonable luck this time around, so I'm way happier with this run. This can still be substantially improved with way better Sandman luck, but this is a really solid baseline for this category
This run is also timed by summing up all the in-game times of each fight. For example, Glass Joe had 2:44 left on the clock, so that's considered a 16 second fight.