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zallard1 | Mike Tyson's Punch-Out!! - Piston Honda 2 [0:39.97] (NTSC WR) @zallard1 | Uploaded October 2022 | Updated October 2024, 1 hour ago.
This run was done on an original cartridge of Mike Tyson's Punch-Out!! on an NES that was modded with the Tim Worthington NESRGB kit. For some more in depth information about my RGB setup, you can check out this pastebin here: pastebin.com/m7tzR5Cq

I've also decided to include a non-stretched version of this fight in an unlisted video. If you'd like to learn more about why I'm including this too, you can check out the description in the second video here: youtube.com/watch?v=ONGOXtSkuHQ

So I haven't uploaded anything in a while since I've been going through various difficult IRL things. I won't get into them, but they've been making it pretty brutal on me, so I haven't been able or willing to commit time to speedrunning stuff. I did a charity drive recently for Starlight, and had a bid war between which Punchout game I should derust: MTPO or SPO. MTPO won handily, so I've been gradually derusting the game while making sure my direct captures are ready for if I land any PBs.

I ended up landing this during a time where I was testing my recording quality with my Datapath card settings, which was extremely unexpected considering how hard I was struggling with this IL a couple years back trying to get sub 40. You can check out my offline attempt session here to check out how brief this was: youtube.com/watch?v=MbkeQcF6a_o

This fight is extremely complicated and brutally difficult. Just like the 39.99 I uploaded a while back, this fight executes the TAS strategy for the fight, which has a couple of specific quirks to it.

For the entirety of the first phase of the fight, you CANNOT lose more than 1 frame across the ENTIRE knockdown. If you lose 2 or more frames collectively throughout the first knockdown, then Honda will block your face jab at the start of phase 2.

This fight heavily uses two techniques, one of which is called a dizzy destroyer, which is a 2 punch combo that involves exploiting Honda 2 & Macho's guard in a very specific way. Honda 2 follows your gloves when you tap up, which leaves him open for a gut punch, then you are capable of holding up and punch for an immediate jab after, which will successfully land only on the condition that you let go of up while Mac's punch animation is going off, but before the punch actually connects.

The second technique is called a max damage uppercut. This is where you throw a star punch and tap up in a special way in the Honda 2 & Macho fights where the opponent is busy trying to follow your guard, but cannot block their face in time before the uppercut lands, which results in dealing more damage than usual, as well as preventing them from dodging the uppercut outright.

For Honda 2 in particular, there is an addendum to this, because Honda 2's max damage uppercut has a sizable window where you can throw the star punch, but there is a single frame window that's several frames before that sizable window where you can still have the max damage uppercut work. I need to go for specifically these frame perfect max damage uppercuts.

Phew, let's finally talk about the fight itself. The fight opens with 2 dizzy destroyer combos, which is the fastest way to land 4 successful hits, which always results in your first guaranteed star. Immediately throw a frame perfect max damage uppercut, followed by another dizzy destroyer to get 2 more stars (1st one is 100% likely, the 2nd is 50%), then hold up while Honda 2 is recovering from the previous star punch, and as soon as you see Honda's sprite fully centered while he starts to do his eyebrow pattern, throw a star and IMMEDIATELY let go of up. If you're reasonably fast, this star should deal max damage as he attempts to throw a punch, and you should be able to knock him down at 23 seconds with a buffered jab.

The start of phase 2 is just holding up + punch, then letting go of up as soon as Mac's punch animation starts. If and only if you are on TAS pace, this punch will land and you will get a guaranteed star. From here, throw a frame perfect max damage uppercut, then follow it up with another dizzy destroyer combo, then throwing another frame perfect max damage star for a knockdown at 36 seconds. For this to work, you NEED the good health refill (50% likely) and the lucky star on the final face jab (also 50% likely). This puts the total odds of this fight to 1/8.

Phase 3 consists of landing the final star punch for an instant knockdown since Honda got up on a 1 count. When throwing the star, you need to do the max damage input, and you can tell if it's perfect if Honda lowers his guard near the very end of the star punch.

Compared to McHazard's TAS, I only lost 1 frame on the first dizzy destroyer in phase 1; everything else in the entire fight was performed frame perfectly. The record was a 3 way tie between Summoningsalt, Jlet, and Jefeman, so it's nice to finally add my name to that list and not have to think about this strategy ever again.

Thanks for watching!
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Mike Tyson's Punch-Out!! - Piston Honda 2 [0:39.97] (NTSC WR) @zallard1

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