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zallard1 | The Big Dance-Off (TAS) @zallard1 | Uploaded March 2022 | Updated October 2024, 1 hour ago.
**Occasional flickering from my boxer & frequent camera motion warning**

When you finally reach the end of the World Circuit and face off against the champion, only to realize partway through that this is no boxing match... this is a dance competition... and you're facing off against the very best...

When I was checking stuff for my SPO Super Machoman youtube description (which can be found here: youtube.com/watch?v=tb-dTAbaBSc), I was reminded of back when I was preparing for AGDQ 2014's blindfolded Super Punch-Out run, which involved a fair bit of extra blindfolded practice onsite. The big Super Metroid race was happening that Friday, which was the same day as the Punch-Out block, which meant Super Nintendos were on short supply, since those runners were constantly practicing to get ready.

I did have the fortunate opportunity to play on one semi-neglected Super Nintendo that no one else wanted to practice on for whatever reason, which was owned by PJ (@TheSuperSNES), who is a pretty well known speedrunner and good friend of mine. This Super Nintendo had a chunk of plastic missing from the front, as well as had strong discoloring like some Super Nintendos do, plus was substantially heavier than other Super Nintendos.

I'm going into detail about this SNES because the owner of this console has a bit of a reputation with extraordinarily bad luck, which sounds silly and maybe comes off as a bit of an overreaction, but no, you really have no idea unless you've met this man in person, and his Super Nintendo is of no exception.

I was undeterred by it though, because I figured "If I get the worst luck on my practice, I'll be better prepared for my run anyways" which... yes, but also no.

In one of my practice blindfolded runs, I got to Super Machoman, and for me that's a big accomplishment because at that point in time, I had only beaten the game fully one time ever. In this fight, I already missed the dizzy opportunity at the start of the fight, because Macho opened with dancing twice in a row, something that's extremely rare for him to do, but not unheard of.

The fight spiraled out of control quickly, and I desperately tried to brawl through this fight to secure a narrow victory... but then Macho decided to do something I hadn't (and still haven't) seen before, which was him dancing FIVE TIMES IN A ROW, which I panicked about, and started dodging wildly, then immediately followed that up with a spin punch while I was already hard committed to a dodge... which lost me the fight. It's so rare for such a thing to happen, because dances are just uncommon in general to see from Macho, and it especially gets ridiculous and rare when you see multiple in a row.

Remembering this absurd memory had me like "...what if I made a TAS that manipulated as many dances as I possibly could?"

I decided that this was stupid enough to where I really wanted to see it exist, so I bit the bullet and made this. For anyone unfamiliar, this fight was done using slowdown and rewinding to basically put in inputs from a controller done perfectly frame by frame, which makes my character do several things frame perfectly, and I have the ability to manipulate the opponent to have whatever luck events that I want, so long as it's technically possible within the confines of the game itself.

Manipulating Macho to dance is a tedious process, involving pressing random buttons between certain animations until you finally get Macho to bust out a dance. There are certain limits to this, because Macho will only dance when he's idle, and sometimes the game schedules him to throw out certain attacks at certain times, and you can't really force him to never throw any attack in the fight, even with all the luck manipulation in the world.

I got him to dance 108 times in total, with the biggest streak I could manipulate in a row was SEVEN DANCES without anything else coming in between, which is pretty hilarious to see in motion. The odds of 108 dances in a row are 1 in 34,175,792,574,734,561,318,320,347,298,712,833,833,643,272,357,706,444,319,152,665,725,155,515,612,490,248,800,367,393,390,985,216.

This certainly isn't perfect or anything, nor was I really aiming for it, because I'm pretty sure you could manipulate his pattern even more to have more dances, but just didn't care enough to go that far into it, lol. I also decided to manipulate maximum super spin punches (which I found was 8) every time it showed up.

This TAS ends in a loss, because... I mean... you can't outdance Macho. It cannot be done. I promise. His win was totally earned here, and I think once you see this match, you'll agree.
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The Big Dance-Off (TAS) @zallard1

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