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zallard1 | Super Punch Out!! - Nick Bruiser [0'07"49] (PAL WR) @zallard1 | Uploaded July 2024 | Updated October 2024, 1 hour ago.
This run was done on an original Spanish Super Nintendo cartridge of Super Punch-Out, as well as an original PAL Super Nintendo 1chip console that was recapped and modded with the Borti RGB amp.

Here’s the final fight of PAL Super Punch Out, and I’d by lying if I said it was anything other than anticlimactic, lol.

The NTSC version of Nick Bruiser is almost identical to this fight, aside from one small difference in execution. If you’d like to compare that fight to this one, you can check it out here: youtube.com/watch?v=ZR1kxwZutr8

NTSC Nick requires you to hit one mandatory frame perfect counter, as well as a couple of buffered inputs to match the 7’52” TAS time. However, would you believe me if I said that the PAL version is even easier?

That’s right, you just have to memorize a couple of buffer strategies and keep rolling the dice until you win, ultimately requiring very little skill to pull off.

The strategy begins just like the NTSC version does, where you simply buffer 2 left jabs. This is the only fight in the entire game where you can simply punch an opponent in the face without needing to worry about guard manipulation, so it makes the inputs for the first attack trivial.

Once you land the 2 jabs, you need to buffer a quick duck into a right jab to perfectly counter Nick’s jab to where his recoil animation is faster than usual (Nick may throw a hook here, which ruins attempts 50% of the time). For the NTSC version, this has to be hit manually, but for this version, that buffer makes it automatically free for the player.

Once you land the jab, you need to buffer a left jab, then do a "tap duck" which involves holding "Down" on the dpad until the instant you see your character start to duck, then immediately let go. Once your character is almost centered, buffer B to hit Nick on the final frame of his stun. From this point forward, you need several more luck events to align. From there, just buffer 2 left jabs and he should go dizzy assuming he doesn't block at all. With Nick going into his dizzy animation, just buffer 2 right gut punches into 2 low supers for the knockdown at 5”28.

Phase 2 is trivial, as you just need to buffer 2 consecutive uppercuts. If you get all of the luck, then the 2nd uppercut will land, and Nick will be down for the KO.

It’s extremely easy to execute this strategy in full, but the real deterrent for doing something like this in full game runs is the luck, so let’s take a look at the luck real quick…

Phase 1:
-Nick throws a jab (1/2)
-Nick’s delay for his 2nd attack is 80 frames* (1/4)
-Total Phase 1 odds: (1/2)*(1/4) = (1/8) = 12.5%
*You won’t see if you got the correct delay until the first uppercut of phase 2 lands.

Phase 2:
-Nick throws a jab (1/2)
-Landing an unstunned uppercut (5/8)
-Nick doesn’t get the 24 frame delay for next attack [prevents him blocking 2nd uppercut] (7/8)
-Total Phase 2 odds: (1/2)*(5/8)*(7/8) = 35 / 128 = ~1 / 3.6571 (or ~27.34%)

Total fight odds: (1/8)*(35/128) = 35 / 1,024 = ~1 / 29.2571 (or ~3.4%)

The luck ends up being the 2nd worst odds to complete a strategy in the entire game, with only Narcis being rarer.

The good thing is that the execution is so trivial that it handily makes up for the unfavorable luck requirements to make this one of the easiest records in the entire game.

Phew, and that’s it for the PAL version of Super Punch Out! That was a pretty fun diversion and I’m glad I finally got around to tying these records.

Right now I’m having arm issues (cubital tunnel), so I’ll be taking a break from speedrun attempts for a while, but once it’s better, I’d like to match the Narcis Prince TAS time on the NTSC version to round out my TAS ties in this game in all regions.

After that, I’d probably be more inclined to improve my full game run, as my PB is 6 years old at this point and a lot of new things have been found since I ran it last.

In the meantime while I heal, I’m probably going to start uploading the couple of marathon runs that I’ve done over the years that I haven’t gotten around to yet.

I stopped uploading them at the Calithon run of Double Punch Out in 2017, and there’s still a couple more between that and the 2019 Wii Punch Out run that I haven’t uploaded yet. I’ve been meaning to do this for a while and perhaps this is the best time to get that taken care of.

Anyways, thanks for watching!
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Super Punch Out!! - Nick Bruiser [0'07"49] (PAL WR) @zallard1

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