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zallard1 | Super Punch Out!! - Gabby Jay [0'06"23] (PAL WR) @zallard1 | Uploaded January 2024 | Updated October 2024, 1 minute ago.
This run was done on an original Spanish Super Nintendo cartridge of Super Punch-Out, as well as an original PAL Super Nintendo 1chip console that was recapped and modded with the Borti RGB amp.

So here's what's going on, because I know people will have questions about why I'm "reuploading Gabby Jay" here. Super Punch Out has 3 distinct versions of the game: the NTSC version, which is what I was uploading on my channel already, the NTSC-J version, which is almost identical for speedruns aside from Rick Bruiser having a slightly faster time, and then there's the PAL version, which has COMPLETELY different possible times for MANY fights, sometimes solely because the PAL timer has different timer increments due to running at 50 frames a second.

I can't count the number of times people have left comments on my NTSC fights, telling me that MeLeeak has already beaten my times, even though MeLeeak was actually playing on the PAL version all along. I totally get the confusion, because MeLeeak's videos were never labelled as PAL, so it's kind of just lumped together with the NTSC times to random people who don't know any better. And like I said on the PAL Narcis video I wanted to go through matching the TAS/WR times for the PAL version because my muscle memory is still a bit strange from the stroke. It's getting better and better over time, but I figured I may as well take advantage of this situation and knock these out before going back to finishing up NTSC Narcis Prince.

The tech setup for this is also kind of weird. I'm playing on an actual PAL Super Nintendo on an original cartridge, but the CRT I usually play on can't be used because it can't accept 50Hz PAL signals and display them properly, so I actually had to do these runs through a RetroTink5X. The feed from the RetroTink was kind of weird though, like it was overly dark and super letterboxed and stretched, but it was playable! It looked kind of terrible though, but my console is also a 1Chip console, so I was able to run it through my usual RGB capture setup with the Datapath E1, and it clearly looks amazing through that.

Anyways, let's talk about Gabby Jay! Yay! This is the easiest fight in the game to match the TAS on. You start the fight by pressing nothing for the first frame (0'00"02 on the timer), then for the next frame, you press and hold Up+Y to buffer a left jab. This delay sets Gabby's guard to be down for the next several punches, since he reads your input for the first frame of the fight and guards accordingly.

From here, just let go of Up+Y and press it again before your next punch animation starts, which will ensure your next punch comes out on the first frame possible. Just repeat that until you've thrown out 4 left jabs, then throw a right jab immediately after. The right jab deals more damage, but the main purpose of it is to waste a couple of frames since the right jab is also slower than left jab. This sets you up for either a quick dodge or quick duck to perfectly counter his jab. If you feel like you were 1 frame slow on your first input, you should opt for a quick dodge into a right jab to perfectly set yourself up for a free counter, since his first attack comes out at a predetermined number of frames of Gabby being idle. Quick ducks are one frame slower than quick dodges, so if you think you were frame perfect on the first punch, then you need to opt for a quick duck to waste the extra frame so your punch doesn't come out too early and miss.

Once your counter hits, you need to pause the fight, because when you do a counter punch, you get rewarded 7 arrows in your super meter, but your meter doesn't fill up quickly, so you need to make sure you can throw a super instantly when the game unpauses. When you unpause, just hold A and your super should send Gabby into dizzy status. While he's dizzy, if you hold Y, then let go and hold B while your punch is going off, then you'll automatically do the right gut punch after the left one goes off, and then hold Up+A for an uppercut, then Gabby will go down instantly for a KO!

Since I've gotten PAL Narcis out of the way, the rest of the game's fights have magnitudes less luck, and the execution is all very reasonable. I'll be uploading a PAL TAS tie every other couple of days, just because I don't like spamming anyone's inbox with an influx of videos all at once. Also, some of the explanations of fights may re-tread the same content as their NTSC counterparts if they end up being similar strategies, and I'll likely be pointing you towards the NTSC fights as well.

I've actually matched all 16 records in this version of the game, making me the 4th person to have matched all the TAS times for the PAL version, and the first person to have done it on actual original hardware, as the other runners did their runs on emulator, mainly because PAL SNES hardware is pretty awkward to import and do runs on, as I've come to find out, haha.

Anyways, thanks for watching!
Super Punch Out!! - Gabby Jay [00623] (PAL WR)Splatterhouse (Arcade) - Speed Run [13:33](TAS) Splatterhouse 2 - Tool Assisted Speedrun [14:22.243]Punch-Out Series Gauntlet in 2:15:19!

Super Punch Out!! - Gabby Jay [0'06"23] (PAL WR) @zallard1

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