@zallard1
  @zallard1
zallard1 | Splatterhouse (Arcade) - High Score [690,100 points] (TG/Aurcade ruleset) @zallard1 | Uploaded February 2019 | Updated October 2024, 14 minutes ago.
Real run begins at 1:52. I included the bootup sequence as well as any failed attempts off of that boot for completeness's sake (this video only has 1). This was played on an original Splatterhouse arcade PCB on the H.A.S. supergun. This run was also done on default settings shown at the end of the video, and was recorded through an S-Video connection because my setup cannot support RGB signals at the moment. Here is a picture of my boardset w/ its original romset & supergun setup: pbs.twimg.com/media/Dy6ucfvUwAA4AZC.jpg

It's worth noting that this run follows the Twin Galaxies & Aurcade ruleset for score in this game, which bans the use of the double KO tactic on the final boss, which is otherwise the most lucrative option to cash out your extra lives. If this were allowed, then you would have to set up guaranteed double KO's with the blue orb timer, which is something on the order of 14+ minutes per double KO. You could also die to rocks at the end, but if you're on a good pace, the guaranteed route is the best option for consistency. Without the restrictions in this category, scores in the 1.2 - 1.3 million point range are possible.

I also need to make a note that showing your physical DIP switch settings for this game is worthless. Switch 1 enables the settings menu, while switches 2-8 do absolutely nothing, so the only thing that showing the physical dip switches does is tell you whether or not the game is in test mode... which should be already obvious if that's the case or not by looking at the screen. Once the run was over, I flipped DIP switch #1 to show off the actual settings the board was set to during that run.

I should add that the one time I did have to reset, I pressed the "Test" switch on my supergun, which acts as a reset button for this gaem! This saves me downtime and reduces any potential wear on my board from unnecessarily powering the board off and on repeatedly.

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Alright, so now that we finally got all of the details of this setup out of the way, I should probably talk about the run itself, haha. Since I finally have an original boardset of this game, I've been doing speedruns of this game again. However, just to make sure my board is in full working order, I decided to go the other route in stage 5, as well as fall down every pit just to make sure each room looks ok. While I was at it, I figured I might as well make this a no-reset score run for fun. Unexpectedly, I ended up 579,700 with a silly death on stage 4, which is surprisingly really good for someone's first try.

Because of that, I decided to try to complete a second run... and I quickly ended up with this. I had extremely goofy mistakes everywhere, mostly as a result from never doing serious score runs of this game before, but certainly a fair share of it can be attributed to still getting used to the lack of input lag that playing on original hardware causes. A lot of my decision-making in this run was experimental, like trying out the left side for the stage 1 boss fight, trying to kick objects during stage 2 boss, killing the stage 6 boss early when I have low health, and various other things that sometimes backfired. I think I learned a fair share of what decisions are more lucrative than others during this run, which is a great reference for future attempts!

For context, despite this being my 2nd completed run, this is already one of the highest scores in the world for this game's leaderboard. The world record for this ruleset is currently set at 716,000 by Anthony Paparo, which is only 25,900 points away! Because of how close this already is with just 2 tries, I think I should pursue this record and see if I can set it any higher. I think if I put a similar amount of effort towards this as I do my speedruns, I feel like I have good chances in pushing this score.
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Splatterhouse (Arcade) - High Score [690,100 points] (TG/Aurcade ruleset) @zallard1

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