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zallard1 | Mike Tyson's Punch-Out!! - Don Flamenco 1 [0:14.97] (NTSC WR) @zallard1 | Uploaded December 2021 | Updated October 2024, 1 hour ago.
This run was done on an original cartridge of Mike Tyson's Punch-Out!! on an NES that was modded with the Tim Worthington NESRGB kit. For some more in depth information about my RGB setup, you can check out this pastebin here: pastebin.com/4vZM3wA7

Additionally, I've decided to include a non-stretched version of this fight in an unlisted video. If you'd like to learn more about why I'm including this too, you can check out the description in the second video here: youtube.com/watch?v=aAJ2oZIaxw8

Don Flamenco 1 is very definitely the 2nd easiest record to get in the game, with none other than Glass Joe being the absolute easiest. With Glass Joe, you need to hit a 2 frame window in order to land the infamous 42.00 world record, but with this fight, you needed to land 2... that is, until I started applying buffering techniques to this game and found one of the most critical buffer strategies in possibly all of Punch-Out history.

If you hold the inputs "left" and "B" at the same time when the fight starts, then Mac will automatically throw a punch and dodge Don's retaliation punch. From here, if let go of everything while Mac is dodging, then repress "left" and then quickly press "up" and a punch button while Mac is starting his second dodge, then you will effectively get a frame perfect star for free, without actually having to time anything at all! This means the consistency of getting this is effectively 100%, which drastically changed the dynamic of speedrunning this game from start to finish. To get a peek into exactly how huge this find was, check out this highlight of me revealing this strategy to sinister1 over 9 years ago to see his reaction to it: twitch.tv/videos/48632279

Anyways, once you get that frame perfect star, then just hold "start" and Mac will throw the star punch immediately, and since Don 1 is critically weak to any and all star punches, his health bar will completely drain and he'll be sent to the mat. He'll get back up with a puny amount of health, since you floored him before the minute mark, and because you still have a completely full health bar.

For phase 2, he will immediately start with an uppercut, with which you need to answer with a delayed quick dodge. The reason why it needs to be delayed is because you need Mac to immediately go into rapid jabs, which is impossible if you do the fastest possible dodge to Don's attack. Rapid jabs in general can only happen on Glass Joe, both Don Flamencos, Soda Popinski, and Super Macho Man. I tend to time this some time after I visually can see Don's sprite go back to black after flashing red, and it works pretty much every time. One quirk about Don is that if you care about optimizing your RTA time on Don, you want to end each phase with a right punch, since his knockdown animation is substantially slower with a left handed knockdown.

Similar to my goal with my Glass Joe reupload, I wanted to also make sure that I optimized the real time of this fight, which means I needed Don to get up on a 2 count, and then he needs to NOT do a fake get up on Mario's 5 and 9 counts for the second knockdown. This was actually really time consuming and tedious, mostly because it really feels like 2 counts are the rarest count that he can get up on, compounded with the fake 9 get up being very very common. You also only have a 1 frame window on that quick dodge where a 14.97 is possible, otherwise you'll get a 14.99 if you were 1 frame slow, and 15.00+ if you were even slower than that.

This upload technically doesn't improve on anything I've done in the past, as I've been able to get a 14.97 on Don 1 literally thousands of times, and I've even gotten one in the past where I've gotten the optimal RTA luck. This upload is really just here solely to update the video quality of the fight to be consistent with the new fights I'll be gradually uploading for this game, and I wanted to make sure that it matched the old RTA optimized one I uploaded several years ago as a bare minimum.

The only other TAS tie times in this game that I already recorded in the past with my old capture setup were King Hippo and Von Kaiser, and those will be quite a bit more complicated to get redone. I think I want to get King Hippo to be perfect for real time at the very least, but I might give up on that depending on how annoying it ends up, since it's extremely luck dependent, even more so if I want to avoid fake rises. For Kaiser, I don't think I'll care enough to match the real time TAS for him due to how complicated the fight is, but I guess we'll see later on down the road.

Once I get through those ones, then the rest of the uploads for this game should hopefully all be new time improvements. I'm currently working on Tyson/Dream and started mixing in Honda 2 on my Twitch stream. Feel free to stop by and check it out! twitch.tv/zallard1

Anyways, thanks for watching!
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Mike Tyson's Punch-Out!! - Don Flamenco 1 [0:14.97] (NTSC WR) @zallard1

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