Uploaded March 2021 | Updated September 2026, 2 weeks ago
The beginning of the end.
Video Notes:
The last heart pillar isn't actually challenging nor requires any combination of pixls or characters (only needs Mario). So this segment is straightforward and is done as intended.
2 Presses:
None!
Challenge Notes:
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the "2 button" as few times as possible. "Beating" Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.
What does the "2 button" do?
The "2 button" does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords
Things that look like they need the "2 button" but can be accomplished with other buttons:
-Progress through dialogue ("1 Button")
-Selecting objects with Tippi ("A Button")
-Ground pounding with Thudley ("1 Button")
-Exiting free fall as Luigi ("1 Button")
Each video is only a segment of the larger run and does not consider individual level high scores. This means that the "2 press" count for the segment may not be the lowest "2 press" count possible if considered in isolation. However, the "2 press" count showcased in the video is the lowest "2 press" count with the full game in mind. This also means that each video should link seamlessly to the next video chronologically (more or less). Because we are looking at the full game, we also count any save prompts that appear after the chapter is over.
If you have any further questions, post them in the comment section and I'll try to get back to you.
2 Button Challenge Spreadsheet:
goo.gl/oxPbMh
The beginning of the end.
Video Notes:
The last heart pillar isn't actually challenging nor requires any combination of pixls or characters (only needs Mario). So this segment is straightforward and is done as intended.
2 Presses:
None!
Challenge Notes:
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the "2 button" as few times as possible. "Beating" Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.
What does the "2 button" do?
The "2 button" does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords
Things that look like they need the "2 button" but can be accomplished with other buttons:
-Progress through dialogue ("1 Button")
-Selecting objects with Tippi ("A Button")
-Ground pounding with Thudley ("1 Button")
-Exiting free fall as Luigi ("1 Button")
Each video is only a segment of the larger run and does not consider individual level high scores. This means that the "2 press" count for the segment may not be the lowest "2 press" count possible if considered in isolation. However, the "2 press" count showcased in the video is the lowest "2 press" count with the full game in mind. This also means that each video should link seamlessly to the next video chronologically (more or less). Because we are looking at the full game, we also count any save prompts that appear after the chapter is over.
If you have any further questions, post them in the comment section and I'll try to get back to you.
2 Button Challenge Spreadsheet:
goo.gl/oxPbMh
![[OBSOLETE] Super Paper Mario: Post Chapter 2 - 4x 2 Presses
[THIS VIDEO IS OBSOLETE | CLICK HERE FOR THE CORRECTED VIDEO: https://youtu.be/1xK2f3aRQn0]
New Record for the lowest number of 2 presses needed!
Video Notes:
Post Chapter 2 is fairly standard when it comes to strategies. The main feature here is the stylish moves. There are two stylish moves that Mario can pull off; a nice stylish move or a good stylish move. Nice stylish moves keep Mario in the air for only a second, but good stylish moves keep Mario in the air for two seconds. By using good stylish moves, we can keep Mario in the air long enough to combo off of the coconuts to cross the second pit and reach the pipe without needing any additional 2 presses. We also use this strategy in the reverse direction in no 2 presses at all.
2 Presses:
1 - To jump on the pipe to first-floor Flipside
2 - To cross the first pit
3 - To open the quick menu
4 - To switch to Slim
Challenge Notes:
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the 2 button as few times as possible. Beating Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.
What does the 2 button do?
The 2 button does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords
Things that look like they need the 2 button but can be accomplished with other buttons:
-Progress through dialogue (1 Button)
-Selecting objects with Tippi (A Button)
-Ground pounding with Thudley (1 Button)
-Exiting free fall as Luigi (1 Button)
Each video is only a segment of the larger run and does not consider individual level high scores. This means that the 2 press count for the segment may not be the lowest 2 press count possible if considered in isolation. However, the 2 press count showcased in the video is the lowest 2 press count with the full game in mind. This also means that each video should link seamlessly to the next video chronologically (more or less). Because we are looking at the full game, we also count any save prompts that appear after the chapter is over.
If you have any further questions, post them in the comment section and Ill try to get back to you.
2 Button Challenge Spreadsheet:
https://goo.gl/oxPbMh [OBSOLETE] Super Paper Mario: Post Chapter 2 - 4x 2 Presses](https://i.ytimg.com/vi/pClehvTn8Jw/mqdefault.jpg)

![[OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 17x 2 Presses
[THIS VIDEO IS OUTDATED | CLICK HERE FOR THE UPDATED VIDEO: https://youtu.be/ujgUTa7c8zA]
And with the game complete, it is time for improvements and updates. And, oh boy, this one is a real big one.
Video Notes:
This video is an improvement from my last video on Chapter 1-2 where I completed the chapter in 21x 2 Presses. You can find the video here: https://youtu.be/ZpmKXCHtvvk
Since then, a new method of Green Bridge Skip was found and optimized. Originally, the only way to skip the Green Bridge was to do a Life Shroom Jump (LSJ) to double jump over the pit. This was inaccessible for the 2 Button Challenge (2BC) because it required getting a Life Shroom which could only be obtained by the shop at this point in the game. Buying an item from the shop takes at least 5x 2 presses, which on top of the 2x 2 presses to actually perform the LSJ and the presses needed to collect the 50 coins to buy the Life Shroom, cost more 2 presses than what the LSJ would save. However, a new GBS method found by mohoc which uses the shop clip to go out of bounds (OOB) and traverse to a weird plane allowed Mario to gain an abnormal amount of height that allows him to clear the gap in a single jump. Navigating to this plane took a few additional 2 presses as the doors and pipes leading to the plane would push Mario out of the OOB seam and fall to the death plane. However, I managed to shave 2x 2 presses from the known method by managing to stay OOB while going around the pipe outside and by also going around the seam of the third house to avoid needing to jump over the third door.
Chapter 1-2 doesnt feature many optimizations other than GBS as Mario doesnt have any pixls at this point and the level is mostly a vertical climb. However, a shortcut found by flipping into 3D at the starting area allows skipping most of this climbing.
This video features a pixl skip (Thoreau in this case). Thoreau is one of 5 pixls that are skippable in Super Paper Mario. This is because if we manage to beat the intended chapter without gaining the pixl, the game gives the pixl to you after the chapter is over in a short dialogue sequence.
2 Presses:
1 - To jump into the ladder block
2 - To jump to the ladder
3 - To jump onto the prize blocks
4 - To jump to the hard blocks above the prize blocks
5 - To jump to the top row of hard blocks
6 - To jump to the platform with the door past the spiny tromps
7 - To jump into the pipe leading to the background path to Reds House
8 - To jump to Reds staircase
9 - To jump to the second floor of Reds house
10 - To answer Reds question
11 - To jump into the pipe leading to the foreground area of Ye Old Town
12 - To jump up the small staircase leading to Ye Old Town
13 - To jump over the door of the second house
14 - To jump over the door of the forth house
15 - To jump over the large gap normally crossed by the green bridge
16 - To jump into the star block
17 - To save the game
Challenge Notes:
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the 2 button as few times as possible. Beating Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.
What does the 2 button do?
The 2 button does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords
Things that look like they need the 2 button but can be accomplished with other buttons:
-Progress through dialogue (1 Button)
-Selecting objects with Tippi (A Button)
-Ground pounding with Thudley (1 Button)
-Exiting free fall as Luigi (1 Button)
Each video is only a segment of the larger run and does not consider individual level high scores. This means that the 2 press count for the segment may not be the lowest 2 press count possible if considered in isolation. However, the 2 press count showcased in the video is the lowest 2 press count with the full game in mind. This also means that each video should link seamlessly to the next video chronologically (more or less). Because we are looking at the full game, we also count any save prompts that appear after the chapter is over.
If you have any further questions, post them in the comment section and Ill try to get back to you.
2 Button Challenge Spreadsheet:
https://goo.gl/oxPbMh [OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 17x 2 Presses](https://i.ytimg.com/vi/qmx5Cq2E1gI/mqdefault.jpg)
![SMO A/BBC (Low-Cappy): Our First Power Moon - 3x A/B Presses [1x C Throw]
From: Start of Cascade Kingdom
Regional Coins: 15
The Super Mario Odyssey A/B Button Challenge (Low-Cappy) is where we go through the game while pressing A or B as few times as possible. The Low-Cappy addition also limits the amount of times we can throw Cappy. Note that A/B Presses are prioritized, meaning we will throw Cappy 100 times to save 1 A/B Presses, but not press A/B 100 times to save one Cappy Throw.
Other Rules:
You must play single player only, with no assist mode. You also must play with the recommended control scheme. (Two vertical joycons)
Q: What is a C Throw
A: A C Throw is short for Cappy Throw. We count a Cappy Throw every time we throw Cappy at something, or have to stay in the air for a Cap Jump.
Q: Why A/B Presses?
A: In Mario Odyssey, the jump button is assigned to both A and B, so we use the notation, A/B Presses to account for both buttons at once.
Q: Are there half a presses in this game xdxd
A: Yeah, like Mario 64, a half a press is when you hold A from a previous a press that has not been shown in the video. There are various uses for a half a press that will be demonstrated later.
Q: What does From: mean?
A: Because in Odyssey you dont leave the level when you collect a Power Moon, each video will start where the previous video ended (or the previous video in the route). To avoid confusion, I always put the starting location or moon in the description. SMO A/BBC (Low-Cappy): Our First Power Moon - 3x A/B Presses [1x C Throw]](https://i.ytimg.com/vi/qnQJT2LRYVM/mqdefault.jpg)

![SMG2: Fluffy Bluff Galaxy Green Star 2 - 1x A Press [OUTDATED]
Can be done in 0x SMG2: Fluffy Bluff Galaxy Green Star 2 - 1x A Press [OUTDATED]](https://i.ytimg.com/vi/rPWdHztZ5Aw/mqdefault.jpg)

![[TAS/LOTAD] Super Paper Mario in 448 2 Presses
This video is tool-assisted.
Watch the run with commentary here: https://www.youtube.com/watch?v=F5SePBYFCmY
Shoutout to Xander for their Wii input display visualizer. You can check it out here: https://github.com/MikeXander/WiimoteInputVisualizer
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the 2 button as few times as possible. Beating Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.
What does the 2 button do?
The 2 button does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords
-Shoot with Squirps
Things that look like they need the 2 button but can be accomplished with other buttons:
-Progress through dialogue (1 Button)
-Selecting objects with Tippi (A Button)
-Ground pounding with Thudley (1 Button)
-Exiting free fall as Luigi (1 Button)
2 Button Challenge Spreadsheet:
https://goo.gl/oxPbMh [TAS/LOTAD] Super Paper Mario in 448 2 Presses](https://i.ytimg.com/vi/sZFTTaW1uaE/mqdefault.jpg)

![[OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 15x 2 Presses
[THIS VIDEO IS OUTDATED | CLICK HERE FOR THE UPDATED VIDEO: https://youtu.be/wou_M_opZ1g]
We truly master Green Bridge Skip
Video Notes:
This video is an improvement from my last video on Chapter 1-2 where I completed the chapter in 17x 2 Presses. You can find the video here: https://youtu.be/qmx5Cq2E1gI
Since then, I understood how OOB works and used my knowledge to save 2x 2 Presses from GBS. It seems that Mario has 10 units of leniency when he is running before he starts falling off of a ledge. I originally used this fact to go around the two pipes in GBS. However, I originally concluded that going around the table in the first house and the dresser in the third house was impossible due to the wall hitbox extending out to the edge of the seams. But, by using careful navigation, we can go around these two furniture items by changing directions while still running which allows Mario to just barely go around the furniture while staying on the seam. Using this we can save the two jumps over the doors of the first and third house.
Chapter 1-2 doesnt feature many optimizations other than GBS as Mario doesnt have any pixls at this point and the level is mostly a vertical climb. However, a shortcut found by flipping into 3D at the starting area allows skipping most of this climbing.
This video features a pixl skip (Thoreau in this case). Thoreau is one of 5 pixls that are skippable in Super Paper Mario. This is because if we manage to beat the intended chapter without gaining the pixl, the game gives the pixl to you after the chapter is over in a short dialogue sequence.
This video features two modified views to help better visualize GBS.
The first modified view (at 2:57) lights up the room that Mario is currently in as the game doesnt normally do this. This was achieved by splicing together 5 different GBS attempts, each with a different room lit up.
The second modified view (at 3:37) is a zoomed-out perspective to better illustrate how high Mario climbs OOB. This modified view also uses hacks to light up the main area.
2 Presses:
1 - To jump into the ladder block
2 - To jump to the ladder
3 - To jump onto the prize blocks
4 - To jump to the hard blocks above the prize blocks
5 - To jump to the top row of hard blocks
6 - To jump to the platform with the door past the spiny tromps
7 - To jump into the pipe leading to the background path to Reds House
8 - To jump to Reds staircase
9 - To jump to the second floor of Reds house
10 - To answer Reds question
11 - To jump into the pipe leading to the foreground area of Ye Old Town
12 - To jump up the small staircase leading to Ye Old Town
13 - To jump over the large gap normally crossed by the green bridge
14 - To jump into the star block
15 - To save the game
Challenge Notes:
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the 2 button as few times as possible. Beating Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.
What does the 2 button do?
The 2 button does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords
Things that look like they need the 2 button but can be accomplished with other buttons:
-Progress through dialogue (1 Button)
-Selecting objects with Tippi (A Button)
-Ground pounding with Thudley (1 Button)
-Exiting free fall as Luigi (1 Button)
Each video is only a segment of the larger run and does not consider individual level high scores. This means that the 2 press count for the segment may not be the lowest 2 press count possible if considered in isolation. However, the 2 press count showcased in the video is the lowest 2 press count with the full game in mind. This also means that each video should link seamlessly to the next video chronologically (more or less). Because we are looking at the full game, we also count any save prompts that appear after the chapter is over.
If you have any further questions, post them in the comment section and Ill try to get back to you.
2 Button Challenge Spreadsheet:
https://goo.gl/oxPbMh [OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 15x 2 Presses](https://i.ytimg.com/vi/ujgUTa7c8zA/mqdefault.jpg)
