Uploaded December 2020 | Updated September 2026, 2 weeks ago
Video Notes:
2 Presses:
1 - To save the game
Challenge Notes:
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the "2 button" as few times as possible. "Beating" Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.
What does the "2 button" do?
The "2 button" does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords
Things that look like they need the "2 button" but can be accomplished with other buttons:
-Progress through dialogue ("1 Button")
-Selecting objects with Tippi ("A Button")
-Ground pounding with Thudley ("1 Button")
-Exiting free fall as Luigi ("1 Button")
Each video is only a segment of the larger run and does not consider individual level high scores. This means that the "2 press" count for the segment may not be the lowest "2 press" count possible if considered in isolation. However, the "2 press" count showcased in the video is the lowest "2 press" count with the full game in mind. This also means that each video should link seamlessly to the next video chronologically (more or less). Because we are looking at the full game, we also count any save prompts that appear after the chapter is over.
If you have any further questions, post them in the comment section and I'll try to get back to you.
2 Button Challenge Spreadsheet:
goo.gl/oxPbMh
Video Notes:
2 Presses:
1 - To save the game
Challenge Notes:
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the "2 button" as few times as possible. "Beating" Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.
What does the "2 button" do?
The "2 button" does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords
Things that look like they need the "2 button" but can be accomplished with other buttons:
-Progress through dialogue ("1 Button")
-Selecting objects with Tippi ("A Button")
-Ground pounding with Thudley ("1 Button")
-Exiting free fall as Luigi ("1 Button")
Each video is only a segment of the larger run and does not consider individual level high scores. This means that the "2 press" count for the segment may not be the lowest "2 press" count possible if considered in isolation. However, the "2 press" count showcased in the video is the lowest "2 press" count with the full game in mind. This also means that each video should link seamlessly to the next video chronologically (more or less). Because we are looking at the full game, we also count any save prompts that appear after the chapter is over.
If you have any further questions, post them in the comment section and I'll try to get back to you.
2 Button Challenge Spreadsheet:
goo.gl/oxPbMh
![SMG2: Fluffy Bluff Galaxy Green Star 2 - 1x A Press [OUTDATED]
Can be done in 0x SMG2: Fluffy Bluff Galaxy Green Star 2 - 1x A Press [OUTDATED]](https://i.ytimg.com/vi/rPWdHztZ5Aw/mqdefault.jpg)

![[TAS/LOTAD] Super Paper Mario in 448 2 Presses
This video is tool-assisted.
Watch the run with commentary here: https://www.youtube.com/watch?v=F5SePBYFCmY
Shoutout to Xander for their Wii input display visualizer. You can check it out here: https://github.com/MikeXander/WiimoteInputVisualizer
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the 2 button as few times as possible. Beating Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.
What does the 2 button do?
The 2 button does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords
-Shoot with Squirps
Things that look like they need the 2 button but can be accomplished with other buttons:
-Progress through dialogue (1 Button)
-Selecting objects with Tippi (A Button)
-Ground pounding with Thudley (1 Button)
-Exiting free fall as Luigi (1 Button)
2 Button Challenge Spreadsheet:
https://goo.gl/oxPbMh [TAS/LOTAD] Super Paper Mario in 448 2 Presses](https://i.ytimg.com/vi/sZFTTaW1uaE/mqdefault.jpg)

![[OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 15x 2 Presses
[THIS VIDEO IS OUTDATED | CLICK HERE FOR THE UPDATED VIDEO: https://youtu.be/wou_M_opZ1g]
We truly master Green Bridge Skip
Video Notes:
This video is an improvement from my last video on Chapter 1-2 where I completed the chapter in 17x 2 Presses. You can find the video here: https://youtu.be/qmx5Cq2E1gI
Since then, I understood how OOB works and used my knowledge to save 2x 2 Presses from GBS. It seems that Mario has 10 units of leniency when he is running before he starts falling off of a ledge. I originally used this fact to go around the two pipes in GBS. However, I originally concluded that going around the table in the first house and the dresser in the third house was impossible due to the wall hitbox extending out to the edge of the seams. But, by using careful navigation, we can go around these two furniture items by changing directions while still running which allows Mario to just barely go around the furniture while staying on the seam. Using this we can save the two jumps over the doors of the first and third house.
Chapter 1-2 doesnt feature many optimizations other than GBS as Mario doesnt have any pixls at this point and the level is mostly a vertical climb. However, a shortcut found by flipping into 3D at the starting area allows skipping most of this climbing.
This video features a pixl skip (Thoreau in this case). Thoreau is one of 5 pixls that are skippable in Super Paper Mario. This is because if we manage to beat the intended chapter without gaining the pixl, the game gives the pixl to you after the chapter is over in a short dialogue sequence.
This video features two modified views to help better visualize GBS.
The first modified view (at 2:57) lights up the room that Mario is currently in as the game doesnt normally do this. This was achieved by splicing together 5 different GBS attempts, each with a different room lit up.
The second modified view (at 3:37) is a zoomed-out perspective to better illustrate how high Mario climbs OOB. This modified view also uses hacks to light up the main area.
2 Presses:
1 - To jump into the ladder block
2 - To jump to the ladder
3 - To jump onto the prize blocks
4 - To jump to the hard blocks above the prize blocks
5 - To jump to the top row of hard blocks
6 - To jump to the platform with the door past the spiny tromps
7 - To jump into the pipe leading to the background path to Reds House
8 - To jump to Reds staircase
9 - To jump to the second floor of Reds house
10 - To answer Reds question
11 - To jump into the pipe leading to the foreground area of Ye Old Town
12 - To jump up the small staircase leading to Ye Old Town
13 - To jump over the large gap normally crossed by the green bridge
14 - To jump into the star block
15 - To save the game
Challenge Notes:
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the 2 button as few times as possible. Beating Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.
What does the 2 button do?
The 2 button does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords
Things that look like they need the 2 button but can be accomplished with other buttons:
-Progress through dialogue (1 Button)
-Selecting objects with Tippi (A Button)
-Ground pounding with Thudley (1 Button)
-Exiting free fall as Luigi (1 Button)
Each video is only a segment of the larger run and does not consider individual level high scores. This means that the 2 press count for the segment may not be the lowest 2 press count possible if considered in isolation. However, the 2 press count showcased in the video is the lowest 2 press count with the full game in mind. This also means that each video should link seamlessly to the next video chronologically (more or less). Because we are looking at the full game, we also count any save prompts that appear after the chapter is over.
If you have any further questions, post them in the comment section and Ill try to get back to you.
2 Button Challenge Spreadsheet:
https://goo.gl/oxPbMh [OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 15x 2 Presses](https://i.ytimg.com/vi/ujgUTa7c8zA/mqdefault.jpg)

![[OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 14x 2 Presses
[THIS VIDEO IS OUTDATED | NEW VIDEO NOT OUT YET]
A completely accidental discovery saves another 2 press off this chapter!
Video Notes:
This video is an improvement from my last video on Chapter 1-2 where I completed the chapter in 15x 2 Presses. You can find the video here: https://youtu.be/ujgUTa7c8zA
Since then, I accidentally discovered that Mario can bounce off of a koopa if theres a ledge; even if the koopa cannot walk off the ledge. This is done by having Mario briefly fall off the ledge, but then snapping back to the ledge due to floor hitboxes. When Mario snaps back to the ledge, Mario is then at level with the koopa. Because Mario is technically still falling, Mario is then able to bounce off of the koopa. This allows Mario to chain some bounces off of the paratroopas and reach the top row of hard blocks without jumping.
For more info on GBS, please refer to the previous videos description.
Chapter 1-2 doesnt feature many optimizations other than GBS as Mario doesnt have any pixls at this point and the level is mostly a vertical climb. However, a shortcut found by flipping into 3D at the starting area allows skipping most of this climbing.
This video features a pixl skip (Thoreau in this case). Thoreau is one of 5 pixls that are skippable in Super Paper Mario. This is because if we manage to beat the intended chapter without gaining the pixl, the game gives the pixl to you after the chapter is over in a short dialogue sequence.
This video features two modified views to help better visualize GBS.
The first modified view (at 3:09) lights up the room that Mario is currently in as the game doesnt normally do this. This was achieved by splicing together 5 different GBS attempts, each with a different room lit up.
The second modified view (at 3:48) is a zoomed-out perspective to better illustrate how high Mario climbs OOB. This modified view also uses hacks to light up the main area.
NOTE: This video is a spliced TAS. To avoid having to reTAS GBS, I edited two segments together. The first segment is from the start to opening Reds bridge. The second segment (taken from the 15x video) is from opening Reds bridge to the end. This is why the score counter jumps down 15 points in the middle of the video. This video can 100% be done in one segment as RNG can easily be manipulated to cover for any discrepancies.
2 Presses:
1 - To jump into the ladder block
2 - To jump to the ladder
3 - To jump onto the prize blocks
4 - To jump to the hard blocks above the prize blocks
5 - To jump to the platform with the door past the spiny tromps
6 - To jump into the pipe leading to the background path to Reds House
7 - To jump to Reds staircase
8 - To jump to the second floor of Reds house
9 - To answer Reds question
10 - To jump into the pipe leading to the foreground area of Ye Old Town
11 - To jump up the small staircase leading to Ye Old Town
12 - To jump over the large gap normally crossed by the green bridge
13 - To jump into the star block
14 - To save the game
Challenge Notes:
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the 2 button as few times as possible. Beating Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.
What does the 2 button do?
The 2 button does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords
Things that look like they need the 2 button but can be accomplished with other buttons:
-Progress through dialogue (1 Button)
-Selecting objects with Tippi (A Button)
-Ground pounding with Thudley (1 Button)
-Exiting free fall as Luigi (1 Button)
Each video is only a segment of the larger run and does not consider individual level high scores. This means that the 2 press count for the segment may not be the lowest 2 press count possible if considered in isolation. However, the 2 press count showcased in the video is the lowest 2 press count with the full game in mind. This also means that each video should link seamlessly to the next video chronologically (more or less). Because we are looking at the full game, we also count any save prompts that appear after the chapter is over.
If you have any further questions, post them in the comment section and Ill try to get back to you.
2 Button Challenge Spreadsheet:
https://goo.gl/oxPbMh [OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 14x 2 Presses](https://i.ytimg.com/vi/wou_M_opZ1g/mqdefault.jpg)



![Kirby and the Forgotten Land (Demo) WITHOUT JUMPING [COMMENTATED]
Kirby and the Forgotten Land recently got a free demo! Its time to push it to the limits. Is it possible to beat Kirby and the Forgotten Land without jumping? I certainly think so, and heres the run to prove it!
#kirby #isitpossible #challenge Kirby and the Forgotten Land (Demo) WITHOUT JUMPING [COMMENTATED]](https://i.ytimg.com/vi/yg4e-3Sg90c/mqdefault.jpg)