[OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 17x 2 Presses @everythingabc3511
[OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 17x 2 Presses  @everythingabc3511
Uploaded April 2021 | Updated September 2026, 2 weeks ago
[THIS VIDEO IS OUTDATED | CLICK HERE FOR THE UPDATED VIDEO: youtu.be/ujgUTa7c8zA​]

And with the game complete, it is time for improvements and updates. And, oh boy, this one is a real big one.

Video Notes:
This video is an improvement from my last video on Chapter 1-2 where I completed the chapter in 21x "2" Presses. You can find the video here: youtu.be/ZpmKXCHtvvk
Since then, a new method of Green Bridge Skip was found and optimized. Originally, the only way to skip the Green Bridge was to do a Life Shroom Jump (LSJ) to double jump over the pit. This was inaccessible for the 2 Button Challenge (2BC) because it required getting a Life Shroom which could only be obtained by the shop at this point in the game. Buying an item from the shop takes at least 5x "2 presses", which on top of the 2x "2 presses" to actually perform the LSJ and the presses needed to collect the 50 coins to buy the Life Shroom, cost more "2 presses" than what the LSJ would save. However, a new GBS method found by mohoc which uses the shop clip to go out of bounds (OOB) and traverse to a "weird plane" allowed Mario to gain an abnormal amount of height that allows him to clear the gap in a single jump. Navigating to this plane took a few additional "2 presses" as the doors and pipes leading to the plane would push Mario out of the OOB seam and fall to the death plane. However, I managed to shave 2x "2 presses" from the known method by managing to stay OOB while going around the pipe outside and by also going around the seam of the third house to avoid needing to jump over the third door.

Chapter 1-2 doesn't feature many optimizations other than GBS as Mario doesn't have any pixls at this point and the level is mostly a vertical climb. However, a shortcut found by flipping into 3D at the starting area allows skipping most of this climbing.

This video features a pixl skip (Thoreau in this case). Thoreau is one of 5 pixls that are skippable in Super Paper Mario. This is because if we manage to beat the intended chapter without gaining the pixl, the game gives the pixl to you after the chapter is over in a short dialogue sequence.

2 Presses:
1 - To jump into the ladder block
2 - To jump to the ladder
3 - To jump onto the prize blocks
4 - To jump to the hard blocks above the prize blocks
5 - To jump to the top row of hard blocks
6 - To jump to the platform with the door past the spiny tromps
7 - To jump into the pipe leading to the background path to Red's House
8 - To jump to Red's staircase
9 - To jump to the second floor of Red's house
10 - To answer Red's question
11 - To jump into the pipe leading to the foreground area of Ye Old Town
12 - To jump up the small staircase leading to Ye Old Town
13 - To jump over the door of the second house
14 - To jump over the door of the forth house
15 - To jump over the large gap normally crossed by the green bridge
16 - To jump into the star block
17 - To save the game

Challenge Notes:
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the "2 button" as few times as possible. "Beating" Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.

What does the "2 button" do?
The "2 button" does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords

Things that look like they need the "2 button" but can be accomplished with other buttons:
-Progress through dialogue ("1 Button")
-Selecting objects with Tippi ("A Button")
-Ground pounding with Thudley ("1 Button")
-Exiting free fall as Luigi ("1 Button")

Each video is only a segment of the larger run and does not consider individual level high scores. This means that the "2 press" count for the segment may not be the lowest "2 press" count possible if considered in isolation. However, the "2 press" count showcased in the video is the lowest "2 press" count with the full game in mind. This also means that each video should link seamlessly to the next video chronologically (more or less). Because we are looking at the full game, we also count any save prompts that appear after the chapter is over.

If you have any further questions, post them in the comment section and I'll try to get back to you.

2 Button Challenge Spreadsheet:
goo.gl/oxPbMh
[OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 17x 2 PressesSMO A/BBC (Low-Cappy): Our First Power Moon - 3x A/B Presses [1x C Throw]Super Paper Mario: World of Nothing - 1x 2 PressSMG2: Fluffy Bluff Galaxy Green Star 2 - 1x A Press [OUTDATED]SM3DW any%: Super Bell Hill (1-1) ~ 0 Jumps[TAS/LOTAD] Super Paper Mario in 448 2 PressesSuper Mario 64: Last Impact - Coins Between Crystals + 100 Coins - 0x A Presses[OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 15x 2 PressesSMG2: Flip-Swap Galaxy, Red Platforms ONLY (No Long Jumps, Mario)[OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 14x 2 PressesSuper Paper Mario: The Basement Face-Off (2-4) - 18x 2 PressesSM64 LI: Coins and Candies - 0x A Presses
EverythingABC |

[OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 17x "2" Presses

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