Uploaded August 2026 | Updated September 2026, 2 weeks ago
Moving on, this is Candy Castle EX, set at nighttime in this frigid region where giant desserts cover the ground. I can’t say for sure whether it’s sanitary or not, but the stages themselves are definitely modeled after the high-end sweets, with nice-looking patterns on the chocolate and cookie textures. I wonder if that sort of thing is common in Japan.
Not only does the difficulty get kicked up further here, into the equivalent of Expert Extra, despite the pleasant scenery and theming, it seems to lean onto the desserts theme even further here, with a few stages designed specifically to look like them, more so than the original Candy Castle, such that they wouldn’t make sense anywhere else. You can see just from the stage list below.
I used Yanyan for this run, because I felt like the energetic girl would be fitting in a land made of sweet foods. I put her in the Dole ball because…bananas and pineapples are sweet, even if they don’t fit in the chilly setting for Candy Castle.
00:00 - 7 EX-01 Dancing Bumpers
01:28 - 7 EX-02 Avalanche
03:11 - 7 EX-03 Nose Dive
04:33 - 7 EX-04 Baumkuchen
06:18 - 7 EX-05 Gluttony
11:53 - 7 EX-06 Candy Rush
13:14 - 7 EX-07 Stepping Sweets
14:57 - 7 EX-08 Curving Blockers
15:57 - 7 EX-09 Candy Bars
18:25 - 7 EX-10 Tilting Street
I have a hard time keeping track of the movement of the bumpers in 7 EX-01, Dancing Bumpers. The fact that you’re making many right turns meaning the pattern shifts 90 degrees only makes things more confusing.
The key to 7 EX-02, Avalanche, is to stay as close to the middle as possible when the floor is still flat. the further away from the middle you are in the zones with the spikes coming out of the ground, the further off you’ll be flung when they pop up (and they pop up too frequently to avoid them).
I’ve struggled a lot on 7 EX-03, Nose Dive, due to the narrowness of the platforms and, as you can see here, the short distance to slow down once you’ve made your way back up the ramps. Going too slow means you’ll get stuck at the bottom of the ramps too. I cleared this in a way I didn’t intend, but as long as you reach the goal, the game will accept it. The stage’s ramps look like sour belts.
7 EX-04, Baumkuchen, is named after the baumkuchen, a ring-shaped German cake that’s very popular in Japan. Japanese players will be expected to know what it is; it’s more obscure outside of Japan (and Germany). This stage might not look tough, but the rings slant inwards, making you fall if you don’t adjust yourself constantly, easier said than done when the platforms move too.
7 EX-05 Gluttony is a follow-up, of sorts, to 3 EX-07 Surface, being made of a long, winding chute with holes in it. It is much harder though, due to having many more holes, being bumpier meaning you might get flung off, and the final stretch establishing a pattern with holes that it will then break. Not to mention its sheer length meaning you cannot just take it gently and slowly. I spent about 21 minutes on this stage alone. On the last part of the stage, the flavor of the ground determines the hole’s location until the end: chocolate parts have the hole on the left, strawberry parts have the hole on the right, and vanilla parts have the hole in the middle. The very last hole is in the middle on a strawberry part though. (Fall Out Count: 49)
The floor in 7 EX-06 Candy Rush becomes increasingly broken, which is denoted by orange slices embedded in it. The more orange slices there are, the more broken the ground becomes.
I don’t know what the shapes in 7 EX-07, Stepping Sweets, are based on.
On the other hand, despite the names, the platforms in 7 EX-09, Candy Bars, are based on snack wafer bars. The sets appear to be chocolate, followed by rose (or strawberry, but the flower icon in the middle suggests a flower-based flavor), caramel, and vanilla. Each set swings wider than the last. (Fall Out Count: 32)
Moving on, this is Candy Castle EX, set at nighttime in this frigid region where giant desserts cover the ground. I can’t say for sure whether it’s sanitary or not, but the stages themselves are definitely modeled after the high-end sweets, with nice-looking patterns on the chocolate and cookie textures. I wonder if that sort of thing is common in Japan.
Not only does the difficulty get kicked up further here, into the equivalent of Expert Extra, despite the pleasant scenery and theming, it seems to lean onto the desserts theme even further here, with a few stages designed specifically to look like them, more so than the original Candy Castle, such that they wouldn’t make sense anywhere else. You can see just from the stage list below.
I used Yanyan for this run, because I felt like the energetic girl would be fitting in a land made of sweet foods. I put her in the Dole ball because…bananas and pineapples are sweet, even if they don’t fit in the chilly setting for Candy Castle.
00:00 - 7 EX-01 Dancing Bumpers
01:28 - 7 EX-02 Avalanche
03:11 - 7 EX-03 Nose Dive
04:33 - 7 EX-04 Baumkuchen
06:18 - 7 EX-05 Gluttony
11:53 - 7 EX-06 Candy Rush
13:14 - 7 EX-07 Stepping Sweets
14:57 - 7 EX-08 Curving Blockers
15:57 - 7 EX-09 Candy Bars
18:25 - 7 EX-10 Tilting Street
I have a hard time keeping track of the movement of the bumpers in 7 EX-01, Dancing Bumpers. The fact that you’re making many right turns meaning the pattern shifts 90 degrees only makes things more confusing.
The key to 7 EX-02, Avalanche, is to stay as close to the middle as possible when the floor is still flat. the further away from the middle you are in the zones with the spikes coming out of the ground, the further off you’ll be flung when they pop up (and they pop up too frequently to avoid them).
I’ve struggled a lot on 7 EX-03, Nose Dive, due to the narrowness of the platforms and, as you can see here, the short distance to slow down once you’ve made your way back up the ramps. Going too slow means you’ll get stuck at the bottom of the ramps too. I cleared this in a way I didn’t intend, but as long as you reach the goal, the game will accept it. The stage’s ramps look like sour belts.
7 EX-04, Baumkuchen, is named after the baumkuchen, a ring-shaped German cake that’s very popular in Japan. Japanese players will be expected to know what it is; it’s more obscure outside of Japan (and Germany). This stage might not look tough, but the rings slant inwards, making you fall if you don’t adjust yourself constantly, easier said than done when the platforms move too.
7 EX-05 Gluttony is a follow-up, of sorts, to 3 EX-07 Surface, being made of a long, winding chute with holes in it. It is much harder though, due to having many more holes, being bumpier meaning you might get flung off, and the final stretch establishing a pattern with holes that it will then break. Not to mention its sheer length meaning you cannot just take it gently and slowly. I spent about 21 minutes on this stage alone. On the last part of the stage, the flavor of the ground determines the hole’s location until the end: chocolate parts have the hole on the left, strawberry parts have the hole on the right, and vanilla parts have the hole in the middle. The very last hole is in the middle on a strawberry part though. (Fall Out Count: 49)
The floor in 7 EX-06 Candy Rush becomes increasingly broken, which is denoted by orange slices embedded in it. The more orange slices there are, the more broken the ground becomes.
I don’t know what the shapes in 7 EX-07, Stepping Sweets, are based on.
On the other hand, despite the names, the platforms in 7 EX-09, Candy Bars, are based on snack wafer bars. The sets appear to be chocolate, followed by rose (or strawberry, but the flower icon in the middle suggests a flower-based flavor), caramel, and vanilla. Each set swings wider than the last. (Fall Out Count: 32)










