Starfield 360 @LucasWalter
Starfield 360  @LucasWalter
Uploaded March 2020 | Updated September 2026, 2 hours ago
Moving through a panoramic starfield, it can be set to loop and is mostly seamless though the youtube player sometimes stutters.

Equirectangular images software rendered with C++ and OpenCV - the stars are cv::ellipses that get wide near the poles at the top and bottom of the frame github.com/lucasw/stars_pano

Rendered at 4096 x 2048, I would have gone to the youtube maximum of 8192 x 4096 but ffmpeg couldn't handle that - maybe importing as an image sequence into blender would work?

3D sequel to the 2D youtube.com/watch?v=oE2ZVhHwxAU

github.com/lazarus-pkgs/panini was useful for viewing individual images.
Starfield 360Vimjay - Star kaleidoscopeOpenGameArt Random Tiled Isometric Landscape - Propolar projection omnidirectional - opengl + imguiTrying out fintelia terra for scalable terrain renderingkeyboard only pixel paintLambda sound wave 2D simulationDepth Buffer as Range Sensor - Processing SketchVoxel paint - keyboard controlled 3d voxel editorJoltPhysics VehicleConstraints in rustros2 + imgui + usb_cam - stop motion animationegui pixels to texture
Lucas Walter |

Starfield 360

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