Uploaded May 2020 | Updated September 2026, 3 weeks ago
Thanks for checking out this Stamina Dragonknight PVE Build for Greymoor. This is mainly optimised for 12-man trials, but can be adjusted to suit dungeon and solo playstyles too.
EDIT: Changed DPS Values due to last-minute patch changes! If you're looking for the DW/Bow Build (originally filmed in Harrowstorm but still very relevant): liko.gg/content/1190/liko-stamina-dragonknight-pve-build-(88k+)
Thanks to Rosskag for providing us with the parse.
Rosskag's YouTube channel here: youtube.com/channel/UCn0ebl6PdpmH4JVUn8Metsg
Greymoor brought us updated ability-altering sets. For ALL stamina DDs: consider farming the following for this build:
Blackrose Dual Wield: Increases your damage done and reduces your damage taken by 6% for 2 seconds when dealing damage with Blade Cloak. The Perfected Set also has a 103 Stamina Recovery Bonus.
Masters Dual Wield (Stinging Slashes): Increases any instance of damage done with Twin Slashes by 1635, rather than only increasing the bleed damage by 1600. The Perfected Set also has a 666 Weapon Critical Rating.
This means you can stay in melee range and go with a DOUBLE Dual Wield Setup. You can also keep the EXACT same gear as the last patch and you'll be fine (vMA Bow, Relequen, with Lokkestiiz Dagger/Axe and Maarselok or other Monster Set etc). The video is linked above.
Gear
Shown here:
- Lokkestiiz Body
- Relequen Body
- Nirnhoned/Precise Master's Dagger/Axe
- Blackrose Dagger x2 Both Infused (Switch this with your Infused vMA Bow for a DW/Bow Setup)
Alternative Gear (for all different setups):
- New Moon Acolyte, Tzogvin, Leviathan (Body), Advancing Yokeda (Weapons + Jewelry) Briarheart, Selene, Velidreth, vMA Bow, Master's Bow
- Switch out Lokkestiiz if someone in your group is using the new Roaring Opportunist set!
Race
- Orc! (Dunmer, Khajiit, Redguard, Woodelf as lesser alternatives)
Mundus
- Shadow
Blue CPs for Practicing on the Dummy
- Master-at-Arms 56
- Thaumaturge 56, Piercing 57, Precise Strikes 52, Mighty 49
Blue CPs in Raid: More important than EVER: Adjust to your group's Physical Penetration Debuffs. Tremorscale has a new unique 2395 Physical Resistance Debuff that can be kept up pretty easily. Here you would remove around 32 points from Piercing, and redistribute those spare points in any logical way.
Eg:
- Master-at-Arms 72, Phys. Weapon Exp 3
- Thaumaturge 56, Piercing 27, Precise Strikes 56, Mighty 56
Food
For Practice on Dummy: Lava Foot + 0 points into HP (64 into Stamina)
In Raid: Lava Foot + ~20 points into HP + 6 Medium / 1 Heavy OR Artaeum Takeaway Broth with 0 points into HP
Parse and Build from Video -- imgur.com/a/ZgIF1lj
Rotation
This rotation is centred around achieving a good uptime of Spectral Cloak. Deadly Cloak lasts 10 seconds, and the buff lasts for 2 seconds per hit, so a maximum of 12 seconds uptime per cast. So for your backbar, you can simply cast Deadly Cloak together every 12 seconds. This relies on you being as close to the boss as possible.
Aside from that, you will want to keep up Stonefist for the group buff, which means throwing a rock every 5 abilities or so. Barbed Trap, Noxious Breath, Venomous Claw and Flames of Oblivion are also to be kept up. To be honest, for a dynamic rotation, the DOTs don't line up too well, so don't worry about trying to fit them all together perfectly. You'll have to make a decision to recast some DOTs early, let others run out. For example, I would let Venomous Claw run a full duration since it gets stronger per tick.
Rending Slashes will be your main spammable. It is really strong with the Master's Dual Wield since the change buffs the 2x initial hits. Generally, I would try to work around casting this skill non-consecutively, since you probably won't get the first bleed tick otherwise, but it's not a big deal.
In execute, nothing changes. However, you could add Whirling Blades, making space by moving Noxious Breath to your backbar.
Proposed Simplified Static Rotation
Start:
Flames of Oblivion - Barbed Trap - Deadly Cloak - Soul Trap
Then repeat:
Stone Fist - Rending Slashes - Venomous Claw - Rending Slashes
Stone Fist - Noxious Breath - Barbed Trap - Rending Slashes
Stone Fist - Flames of Oblivion - Deadly Cloak - Soul Trap
Use your Ulti in place of a Rending Slashes cast
Cast skills such as Barbed Trap, dynamically, to make more efficient use of it.
---
See my Greymoor Builds and those from others at liko.gg
My Patreon - patreon.com/likoxie
Thanks to my Patrons: Brad, Dkfusion, OwnLight, AverageJoe316, Paratomick and more
---
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: Ptr.
Title: Genesis
Listen on YouTube: youtu.be/Hbp9136PZz8
Thanks for checking out this Stamina Dragonknight PVE Build for Greymoor. This is mainly optimised for 12-man trials, but can be adjusted to suit dungeon and solo playstyles too.
EDIT: Changed DPS Values due to last-minute patch changes! If you're looking for the DW/Bow Build (originally filmed in Harrowstorm but still very relevant): liko.gg/content/1190/liko-stamina-dragonknight-pve-build-(88k+)
Thanks to Rosskag for providing us with the parse.
Rosskag's YouTube channel here: youtube.com/channel/UCn0ebl6PdpmH4JVUn8Metsg
Greymoor brought us updated ability-altering sets. For ALL stamina DDs: consider farming the following for this build:
Blackrose Dual Wield: Increases your damage done and reduces your damage taken by 6% for 2 seconds when dealing damage with Blade Cloak. The Perfected Set also has a 103 Stamina Recovery Bonus.
Masters Dual Wield (Stinging Slashes): Increases any instance of damage done with Twin Slashes by 1635, rather than only increasing the bleed damage by 1600. The Perfected Set also has a 666 Weapon Critical Rating.
This means you can stay in melee range and go with a DOUBLE Dual Wield Setup. You can also keep the EXACT same gear as the last patch and you'll be fine (vMA Bow, Relequen, with Lokkestiiz Dagger/Axe and Maarselok or other Monster Set etc). The video is linked above.
Gear
Shown here:
- Lokkestiiz Body
- Relequen Body
- Nirnhoned/Precise Master's Dagger/Axe
- Blackrose Dagger x2 Both Infused (Switch this with your Infused vMA Bow for a DW/Bow Setup)
Alternative Gear (for all different setups):
- New Moon Acolyte, Tzogvin, Leviathan (Body), Advancing Yokeda (Weapons + Jewelry) Briarheart, Selene, Velidreth, vMA Bow, Master's Bow
- Switch out Lokkestiiz if someone in your group is using the new Roaring Opportunist set!
Race
- Orc! (Dunmer, Khajiit, Redguard, Woodelf as lesser alternatives)
Mundus
- Shadow
Blue CPs for Practicing on the Dummy
- Master-at-Arms 56
- Thaumaturge 56, Piercing 57, Precise Strikes 52, Mighty 49
Blue CPs in Raid: More important than EVER: Adjust to your group's Physical Penetration Debuffs. Tremorscale has a new unique 2395 Physical Resistance Debuff that can be kept up pretty easily. Here you would remove around 32 points from Piercing, and redistribute those spare points in any logical way.
Eg:
- Master-at-Arms 72, Phys. Weapon Exp 3
- Thaumaturge 56, Piercing 27, Precise Strikes 56, Mighty 56
Food
For Practice on Dummy: Lava Foot + 0 points into HP (64 into Stamina)
In Raid: Lava Foot + ~20 points into HP + 6 Medium / 1 Heavy OR Artaeum Takeaway Broth with 0 points into HP
Parse and Build from Video -- imgur.com/a/ZgIF1lj
Rotation
This rotation is centred around achieving a good uptime of Spectral Cloak. Deadly Cloak lasts 10 seconds, and the buff lasts for 2 seconds per hit, so a maximum of 12 seconds uptime per cast. So for your backbar, you can simply cast Deadly Cloak together every 12 seconds. This relies on you being as close to the boss as possible.
Aside from that, you will want to keep up Stonefist for the group buff, which means throwing a rock every 5 abilities or so. Barbed Trap, Noxious Breath, Venomous Claw and Flames of Oblivion are also to be kept up. To be honest, for a dynamic rotation, the DOTs don't line up too well, so don't worry about trying to fit them all together perfectly. You'll have to make a decision to recast some DOTs early, let others run out. For example, I would let Venomous Claw run a full duration since it gets stronger per tick.
Rending Slashes will be your main spammable. It is really strong with the Master's Dual Wield since the change buffs the 2x initial hits. Generally, I would try to work around casting this skill non-consecutively, since you probably won't get the first bleed tick otherwise, but it's not a big deal.
In execute, nothing changes. However, you could add Whirling Blades, making space by moving Noxious Breath to your backbar.
Proposed Simplified Static Rotation
Start:
Flames of Oblivion - Barbed Trap - Deadly Cloak - Soul Trap
Then repeat:
Stone Fist - Rending Slashes - Venomous Claw - Rending Slashes
Stone Fist - Noxious Breath - Barbed Trap - Rending Slashes
Stone Fist - Flames of Oblivion - Deadly Cloak - Soul Trap
Use your Ulti in place of a Rending Slashes cast
Cast skills such as Barbed Trap, dynamically, to make more efficient use of it.
---
See my Greymoor Builds and those from others at liko.gg
My Patreon - patreon.com/likoxie
Thanks to my Patrons: Brad, Dkfusion, OwnLight, AverageJoe316, Paratomick and more
---
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: Ptr.
Title: Genesis
Listen on YouTube: youtu.be/Hbp9136PZz8
![ESO - [Hodor] - vSO Full Run - 177,392 Score - 14:19 Time - Likomi - Stamina Sorcerer - Wrathstone
Here is a full run of Hodors vSO score run from the Wrathstone patch.
I wanted to try out the Stamina Sorcerer class here. This is really the first time I have played as a Stamina Sorcerer in optimal trial conditions so it was interesting to see how it did.
It does a very competitive job against Stamblades when a Bow-Bow Build is possible to play well, on Bosses 1 and 4. RIP my 100k Mantikora parse on this score run though, damn black holes. It does really well in the trash pulls, which make up the majority of the vSO content. However, it can get quite easily outclassed by Stamblades when using a Dual Wield build with little to no Shadow Silk synergy availability, such as on Bosses 2 and 3. Overall its a fun and relatively simple class to play. There is no real reason why you shouldnt bring one to such a trial.
WHATS NEXT?
There will be a quick break for the team, then preparation for the PTS. Here Hodor will help test out the new Sunspire Trial. I also intend to look at both Stamina and Magicka Necromancer DD specs in detail, and I will be documenting it on this channel in the coming weeks.
Trash Setup https://i.imgur.com/MtIZI9J.png
Bow Setup https://i.imgur.com/3ql8rg5.png
Dual Wield Setup https://i.imgur.com/G2iE91x.png
Example parses:
Mantikora https://imgur.com/UYnDIcq
Ozara https://i.imgur.com/xvQQYg1.png
Serpent https://i.imgur.com/yKSqUnB.png
Music from https://www.youtube.com/watch?v=lYFYhvkqftA:
00:00 ATLYSS - The Awakening
04:55 Phaura - Laporus
10:39 Liquid Memoirs - Lucid
14:15 Nomyn - Ethereal ESO - [Hodor] - vSO Full Run - 177,392 Score - 14:19 Time - Likomi - Stamina Sorcerer - Wrathstone](https://i.ytimg.com/vi/ot8mfjUifp8/mqdefault.jpg)



![ESO - Stamina Dragonknight vMA Dagger PVE Build (103k+) - Scalebreaker
Here we have a Stamina Dragonknight vMA Dual Wield PVE build and Iron Atronach Parse for the Scalebreaker patch.
There have been loads of changes across the board for combat in ESO. I would recommend you to read the relevant patch notes.
This is the main important one; very relevant to this video and rotation:
The bonus spell/weapon damage from the Maelstrom Dual Wield is now set at 1000 (previously 2003). However, this bonus will apply to qualifying DOTs cast within 4 seconds of the bonus being applied, rather than being consumed by only the next DOT. This means we can use Rapid Strikes, then apply up to 3 DOTs in succession (for example Rending then Consuming Trap then Barbed Trap).
I am using the Max Stam/Stam Regen food, with 64 points into Stamina for all Stamina Setups in these rotations. This is simply for comparison purposes in this test environment.
Stamina Dragonknight has certainly benefitted from the changes in Scalebreaker. A few class buffs and the direction towards stronger single target DOTs have made, in my opinion, the Stamina Dragonknight a really fun class to play again, if you didnt already enjoy it. The Stam DK has two class abilities which are able to be empowered by the vMA daggers. No other Stamina class can claim to have even one extra.
Gear:
5x Lokkestiiz Body, 5x Relequen Body, 1x vMA Axe, 1x vMA Dagger, 1x Masters Bow. (See build screenshot for full details).
CMX Parse - https://i.imgur.com/ZQR3muA.png
CMX Build Screenshot (Skillbars, Gear, CPs) - https://i.imgur.com/NoxGO0U.png
Rotation
This is probably my favourite rotation out of all classes when it comes to using the vMA daggers.
This rotation is a fairly simple one. It is a 10-second rotation because Arrow Barrage, Poison Injection, Rending Slashes and Consuming Trap are each 10 seconds long. Noxious Breath and Venomous Claw are 12-seconds long, so you could probably also make a case to do a 12-second rotation with Endless Hail instead.
Cruel Flurry actively affects Rending Slashes, Consuming/Soul Splitting Trap, Barbed Trap, Poison Injection, Venomous Claw and Noxious Breath.
The minimum backbar rotation is: Arrow Barrage - Poison Injection. Roughly every other rotation, you would also cast Barbed Trap. Flames of Oblivion can also be recast every other rotation, or, as I prefer, just whenever is convenient, even if I am halfway through my frontbar rotation.
On the front bar, I have a few variations that I like to use. If, for example, I cast Flames of Oblivion or my Ultimate in the previous rotation, I would most likely do Rapid Strikes - Rending - Consuming Trap - Venomous Claw - Noxious Breath - Rapid Strikes. This means I will not empower Noxious Breath, which is ok, because its the weakest DOT, yet allow me to empower Poison Injection (and Trap) on the following backbar rotation. If I have more time, then I might either do Rapids - Rending - Consuming - Venomous - Rapids - Noxious - Rapids, Or Rapids - Rending - Consuming - Rapids - Venomous - Noxious - Rapids. Both have a similar outcome, though the second one may allow you to gain an extra tick of Venomous.
Nothing much changes in execute, just keep going. On your last rotation, if you know you wont get great value out of recasting DOTs, then keep spamming Rapid Strikes until the end!
On the backbar, you have a flex spot where I put Ring of Preservation in the video.
Proposed Static Rotation:
Start
Flames of Oblivion (FOO) - Barbed Trap
Arrow Barrage - Poison Injection - Barbed Trap/FOO (alternate it each time, skip it the first time)
Rapids - Rending - Soul Trap - Rapids - Venomous Claw - Noxious Breath - Rapids
Skip the middle rapids if you use your ultimate.
Thats StamDK with vMA daggers. Any questions? Let me know in the comments!
Song: Sappheiros - Embrace [Chill] is under a Creative Commons license (CC BY 3.0)
Music promoted by BreakingCopyright: http://bit.ly/Sappheiros-Embrace ESO - Stamina Dragonknight vMA Dagger PVE Build (103k+) - Scalebreaker](https://i.ytimg.com/vi/quVnJepA-k0/mqdefault.jpg)
![ESO - Stam Warden vs Stamblade; a Direct Comparison - See Description - Murkmire PTS 4.2.0
Note: This is testing done on the PTS server so there might be changes every week, up until the official release, which is probably in 4-5 weeks or so. Ill try to update this if there is a large change.
Recently I uploaded a video in which I suggested that Stamina Warden could directly match the Stamina Nightblade in Single Target DPS (seen here: https://www.youtube.com/watch?v=dKsfSM1H4x0). But for many, I guess it is also hard to believe since Stamblade has been the meta for so long. We thought it would be informative to directly compare the two classes. The AOE potential of a Stamina Warden is quite likely to be higher than of the Stamina Nightblade, which is more reasonable to accept.
For each test, we had the Stamblade on 3 Bloodthirsty Jewelry Traits as a control variable - under the assumption that this combination is really good and makes the most of the Stamblades execute phase. The Stamina Warden had varying traits for each test. The goal was to see the interaction between trait and DPS, and possibly find the best combination for both for the fastest fight. The gear worn by both players were identical, including traits and enchants of weapons, and we also ensured to expend roughly same amount of Stamina for each fight - ending the fight with around 40-60% sustain since we are in Lava Food (sustain is pretty even for both classes in this PTS version compared to live).
Stam Warden Build (only jewelry traits changed throughout) - https://i.imgur.com/AJRJlqE.jpg
I am playing as the Stamina Warden, and fellow Hodor/former Xbox EU scrub, Seb (@Web_Silliams), is playing as the Stamina Nightblade (he is definitely one of the best). His channel: https://www.youtube.com/channel/UCURCVgzTNBdYATKza8KOvnQ
Warden (3BT): Target Centurion, Lambent - DPS: 57,478 (13,183,454 in 3:49.4)
https://i.imgur.com/57xD1Hj.png
Nightblade: Target Centurion, Lambent - DPS: 55,394 (12,722,605 in 3:49.7)
https://cdn.discordapp.com/attachments/423133441060503565/492696333174439936/unknown.png
Warden (2INF 1BT): Target Centurion, Lambent - DPS: 57,357 (12,975,499 in 3:46.2)
https://i.imgur.com/zHwfQnm.png
Nightblade: Target Centurion, Lambent - DPS: 56,913 (12,917,675 in 3:47.0)
https://cdn.discordapp.com/attachments/423133441060503565/492696561818533888/unknown.png
Warden (3INF): Target Centurion, Lambent - DPS: 56,399 (12,772,888 in 3:46.5)
https://i.imgur.com/98vzLQg.png
Nightblade: Target Centurion, Lambent - DPS: 57,742 (13,064,244 in 3:46.2)
https://cdn.discordapp.com/attachments/423133441060503565/492696403953319936/unknown.png
As you can see, the two classes are pretty even
The less Bloodthirsty used by the Stamina Warden, the longer the execute phase. This could play a role in the reason behind the Stamblades higher DPS with less Bloodthirsty used by the Stamina Warden. Its probably hard to make definitive conclusions based on these tests since we only did one of each, but it seems to confirm that youll get more group DPS with a Stamina Warden using 1 Bloodthirsty (We didnt test 2 Bloodthirsty, but this would also be pretty good). Of course there is a small degree of human error involved since we both have a pretty bad connection to the PTS, and in the end, the difference in traits is so small, that it wouldnt be fair to make definitive conclusions from this.
As a side note, we also did one test where I used Ballista on the Stamina Warden - it was around 1-2k DPS less than the Bear, so thankfully the Warden is pretty viable even without the bear.
Stamina Warden and Stamina Nightblade are both in a really good spot now. The Stamina Nightblade is not miles better than other classes anymore, both in terms of sustain and damage, which is really nice. Hopefully, other Stamina classes will prove to be just as viable as these two, by the time Murkmire is officially released.
Track: Showdown - Freedom (feat. IMAN) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/eqtnSO1y-oo
Free Download / Stream: http://ncs.io/FreedomYO ESO - Stam Warden vs Stamblade; a Direct Comparison - See Description - Murkmire PTS 4.2.0](https://i.ytimg.com/vi/r3IJCd4mt6g/mqdefault.jpg)




