Uploaded October 2019 | Updated September 2026, 3 weeks ago
This is a Magicka Dragonknight PVE build and Iron Atronach Parse for the Dragonhold patch.
The Magicka Dragonknight is one of the strongest Magicka classes out there. The class has some great DOT abilities, and also one of the strongest spammable abilities out there. This is a really fun class, and certainly, one of the most fun to play. Due to the Dragonknight's Combustion passive, damage poisons can be used to dish out a potent source of damage that is not so readily consistent for other Magicka classes.
They have a slight limitation of being a primarily melee class (although you can make adjustments to make it more suitable for ranged), and sustain can be poor, especially if Ultimate usage is not well managed.
The rotation shown here is very similar to that in Elsweyr. DOTs are less powerful here than in Scalebreaker, so it's no longer necessary to overload the skill bars with various DOTs.
--
I am using the Max Magicka/Magicka Regen food, with 64 points into Magicka for all Magicka Setups in these rotations.
Gear used here:
5x Mother's Sorrow Body, 5x Siroria front-barred, 2x Zaan. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Altmer
Good alternatives: Breton, Dunmer, Khajiit
In real raid situations, consider Clockwork Citrus Fillet or Artaeum Pickled Fish Bowl as food alternatives.
Other gear that is perfectly suitable for different situations include:
False God, Spell Strategist, Burning Spellweave, New Moon Acolyte, Elemental Succession
CMX Parse from Video -- https://i.imgur.com/kpwtn8k.png
CMX Build (Gear, Skills, CPs) from Video -- https://i.imgur.com/HVIrgR1.png
--
Rotation:
First, the dynamic rotation, then below will be a suggested static rotation.
I have slotted all of the relevant Ardent Flame abilities on my front bar rather than backbar to make some use of the Seething Fury passive.
I cast Burning Embers and Engulfing Flames together because they are both 14-seconds long (order of these doesn't really matter). Blockade is treated as a separate component, despite being the same duration, although you can definitely cast them altogether if you wish! Eruption, Flames of Oblivion Degeneration and Rearming Trap should simply be cast on cooldown whenever the three dots above have been handled. Flames of Oblivion is interesting in some ways because since it only ticks every 5s if you reapply it as soon as it runs out, you can get 2 consecutive ticks.
Since the MagDK has many longer duration DOTs (class DOTs of duration 18, 15, 14 and 14 seconds), we have lots of time to use Molten Whip. Overwriting DOTs early to keep better uptimes is encouraged if there are some obvious clashes, but you'll have to be wary that if you overdo this, it means fewer casts of the whip.
Proposed Static Rotation:
Start:
Flames of Oblivion x 3 (for Seething Fury)
Barbed Trap - Blockade - Eruption - Embers - Engulfing
Degeneration - Whip - Whip - Whip - Whip
Whip - Whip - Whip - Whip - Flames of Oblivion
Fit in Standard of Might whenever convenient.
--
About alternative skills that I did not use in this video:
Mystic Orb - a must-have skill if you want to include more AOE damage into your setup. Upsides also include a nice group synergy, but the downside is the high resource cost.
Flame Reach - if you wanted to add another single-target DOT. Cost is relatively cheap. Less useful on MagDK than other classes, because there are already so many sources of Burning. But you could slot this instead of Inner Light on the front bar if you wish.
Scalding Rune - similar reasoning to Flame Reach. However, for fights where there is a reasonable amount of movement, I would recommend swapping out Eruption, IF Minor Brutality for the group is not dependant on you.
Shield (e.g Harness Magicka) - the first choice would be to replace Degeneration or in some situations, Eruption for the reasons mentioned above. You could also remove Inner Light on the front bar, or Spell Symmetry if sustain is fine.
Consuming Trap - A weaker DOT, but can help sustain if used in trash fights or on smaller mobs in Boss Fights, due to the resource return.
Unstable Wall - using this morph instead of Blockade is also a pretty good option. This option offers slightly more DPS potential, but with MagDK's relatively poor sustain, you may find it tougher on your resources to keep this up.
Channelled Acceleration - if you prefer this over Barbed Trap, this is fine. Magicka sustain will suffer a little but might be easier to use in some cases.
--
Zdarmania by Niwel soundcloud.com/niwel-516897768
Creative Commons — Attribution-ShareAlike 3.0 Unported — CC BY-SA 3.0
Free Download / Stream: bit.ly/zdarmania
Music promoted by Audio Library youtu.be/9dGbCO3moQE
This is a Magicka Dragonknight PVE build and Iron Atronach Parse for the Dragonhold patch.
The Magicka Dragonknight is one of the strongest Magicka classes out there. The class has some great DOT abilities, and also one of the strongest spammable abilities out there. This is a really fun class, and certainly, one of the most fun to play. Due to the Dragonknight's Combustion passive, damage poisons can be used to dish out a potent source of damage that is not so readily consistent for other Magicka classes.
They have a slight limitation of being a primarily melee class (although you can make adjustments to make it more suitable for ranged), and sustain can be poor, especially if Ultimate usage is not well managed.
The rotation shown here is very similar to that in Elsweyr. DOTs are less powerful here than in Scalebreaker, so it's no longer necessary to overload the skill bars with various DOTs.
--
I am using the Max Magicka/Magicka Regen food, with 64 points into Magicka for all Magicka Setups in these rotations.
Gear used here:
5x Mother's Sorrow Body, 5x Siroria front-barred, 2x Zaan. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Altmer
Good alternatives: Breton, Dunmer, Khajiit
In real raid situations, consider Clockwork Citrus Fillet or Artaeum Pickled Fish Bowl as food alternatives.
Other gear that is perfectly suitable for different situations include:
False God, Spell Strategist, Burning Spellweave, New Moon Acolyte, Elemental Succession
CMX Parse from Video -- https://i.imgur.com/kpwtn8k.png
CMX Build (Gear, Skills, CPs) from Video -- https://i.imgur.com/HVIrgR1.png
--
Rotation:
First, the dynamic rotation, then below will be a suggested static rotation.
I have slotted all of the relevant Ardent Flame abilities on my front bar rather than backbar to make some use of the Seething Fury passive.
I cast Burning Embers and Engulfing Flames together because they are both 14-seconds long (order of these doesn't really matter). Blockade is treated as a separate component, despite being the same duration, although you can definitely cast them altogether if you wish! Eruption, Flames of Oblivion Degeneration and Rearming Trap should simply be cast on cooldown whenever the three dots above have been handled. Flames of Oblivion is interesting in some ways because since it only ticks every 5s if you reapply it as soon as it runs out, you can get 2 consecutive ticks.
Since the MagDK has many longer duration DOTs (class DOTs of duration 18, 15, 14 and 14 seconds), we have lots of time to use Molten Whip. Overwriting DOTs early to keep better uptimes is encouraged if there are some obvious clashes, but you'll have to be wary that if you overdo this, it means fewer casts of the whip.
Proposed Static Rotation:
Start:
Flames of Oblivion x 3 (for Seething Fury)
Barbed Trap - Blockade - Eruption - Embers - Engulfing
Degeneration - Whip - Whip - Whip - Whip
Whip - Whip - Whip - Whip - Flames of Oblivion
Fit in Standard of Might whenever convenient.
--
About alternative skills that I did not use in this video:
Mystic Orb - a must-have skill if you want to include more AOE damage into your setup. Upsides also include a nice group synergy, but the downside is the high resource cost.
Flame Reach - if you wanted to add another single-target DOT. Cost is relatively cheap. Less useful on MagDK than other classes, because there are already so many sources of Burning. But you could slot this instead of Inner Light on the front bar if you wish.
Scalding Rune - similar reasoning to Flame Reach. However, for fights where there is a reasonable amount of movement, I would recommend swapping out Eruption, IF Minor Brutality for the group is not dependant on you.
Shield (e.g Harness Magicka) - the first choice would be to replace Degeneration or in some situations, Eruption for the reasons mentioned above. You could also remove Inner Light on the front bar, or Spell Symmetry if sustain is fine.
Consuming Trap - A weaker DOT, but can help sustain if used in trash fights or on smaller mobs in Boss Fights, due to the resource return.
Unstable Wall - using this morph instead of Blockade is also a pretty good option. This option offers slightly more DPS potential, but with MagDK's relatively poor sustain, you may find it tougher on your resources to keep this up.
Channelled Acceleration - if you prefer this over Barbed Trap, this is fine. Magicka sustain will suffer a little but might be easier to use in some cases.
--
Zdarmania by Niwel soundcloud.com/niwel-516897768
Creative Commons — Attribution-ShareAlike 3.0 Unported — CC BY-SA 3.0
Free Download / Stream: bit.ly/zdarmania
Music promoted by Audio Library youtu.be/9dGbCO3moQE
![Vengeful. - Magicka Warden PVE (87k) - Harrowstorm - ESO
Edit 24th Feb: Filmed in Dragonhold but updated for Harrowstorm. Not much has changed - sustain is better, but this is the main one: Glacial Presence: This passive now also increases your Critical Damage against enemies and Critical Healing against allies who have been recently afflicted with the Chilled status effect. Expect BETTER DPS from Magicka Warden in Harrowstorm!
This is a Magicka Warden PVE build and Iron Atronach Parse for the Dragonhold/Harrowstorm patch.
Magicka Warden offers more utility than ever before in Dragonhold, which makes them more useful than ever before (if there is no Warden support player in the group, at least). The Screaming Cliff Racer can set the enemy off-balance and Fetcher Infection will now apply Minor Vulnerability. Winters Revenge now becomes one of the strongest AOEs in the game. The Bear also remains one of the strongest ultimate in the game for sustained damage, but again it leaves the class very reliant on it.
This rotation was performed by @stileanima. Check out her channel, especially for Healing and End-game raiding content.
YouTube: https://www.youtube.com/channel/UC0ZrF6282tJGZboWa2IwCHg
I am using the Max Magicka/Magicka Regen food, with 64 points into Magicka for all Magicka Setups in these rotations.
Gear used here:
5x Mothers Sorrow Body, 5x Siroria front-barred, 2x Zaan. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Altmer
Good alternatives: Breton, Dunmer, Khajiit
In real raid situations, consider Clockwork Citrus Fillet or Artaeum Pickled Fish Bowl as food alternatives.
Other gear that is perfectly suitable for different situations include:
False God, Spell Strategist, New Moon Acolyte, Master Architect
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video https://imgur.com/a/ZMI8uyF
Rotation:
This rotation is all about getting the best blend of direct damage and damage over time. Here we choose to keep up Unstable Wall, Winters Revenge, Scalding Rune, Barbed Trap, Fetcher Infection and Degeneration for our DOTs. Then we fit in as much Deep Fissure and Screaming Cliff Racer (Birbs) as possible.
Here @stileanima chooses to cast Deep Fissure more or less 1-in-3 casts. Seeing as I am describing a dynamic rotation here I shall say that generally, in-between, there is a cast of a DOT, of which Unstable Wall and Winters Revenge hold the highest priority. Fetcher Infection is generally the next strongest, then really whatever else needs refreshing from the skills listed above. Throw the Birbs whenever there is nothing else that needs casting. Use the Bear Ultimate as soon as convenient.
If you notice that many DOTs run out at the same time, feel free to cast them consecutively, and skipping a Deep Fissure cast. In previous patches, Ive noticed that casting Deep Fissure 1-in-4 is not too different than 1-in-3 if it means a better uptime in DOTs. There can also the occurence that your Deep Fissure damage does not hit if you try 1-in-3 with slight mistimings just so you know.
Proposed Static Rotation
Start:
Netch - Trap
Repeat:
Shalk - Wall - Winter
Shalk - Fetcher - Degeneration
Shalk - Scalding - Spam - Spam/Netch/Trap (Alternate Netch and Trap, if sustain is good, use a Spam)
Spam = Birb or Bear Ulti
About alternative skills that I did not use in this video:
Mystic Orb - a must-have skill if you want to include more AOE damage into your setup. Upsides also include a nice group synergy, but the downside is the high resource cost.
Inner Light (front-barred) - if you want a simpler rotation, you could drop one of the DOTs (for example Degeneration) and include Inner Light on the front bar.
Elemental Blockade - using this morph instead of Unstable Wall can also be a decent option. This option offers more cleave allows slightly better sustain by allowing you to cast this skill less frequently, and more so other cheaper skills.
Consuming Trap - a DOT that can help sustain if used in trash fights or on smaller mobs in Boss Fights, due to the resource return.
Channeled Acceleration - if you prefer this over Barbed Trap, this is fine. Magicka sustain will suffer a little but might be easier to use in some cases.
Flame Reach - if you wanted to add another single-target DOT. Provides some extra sources of Burning damage and cost is relatively cheap, but the damage isnt as good as some other options.
♫Music By♫
●Paris Looky - Rogue [Bass Rebels Release]
●Song - https://youtu.be/z3S03tRQNo0
●Download/Stream - https://www.bassrebels.co.uk/Rogue Vengeful. - Magicka Warden PVE (87k) - Harrowstorm - ESO](https://i.ytimg.com/vi/ryz5dtrSw94/mqdefault.jpg)
![ESO - [MC] - vHOF Pinnacle Factotum - 2:03 Fight - Likōya - Magblade - Wolfhunter
A fight from 2nd Boss in vHOF, sort of close to perfect but not quite, from a team perspective. Since I was the only Magicka DD that stayed downstairs the whole time, it was my role to kill the conduits (with a little help from others). Pretty bad conduit RNG in this fight, sometimes it spawns right underneath the boss, sometimes on the other side of the map (it was the case every time in this fight).
Id imagine the top groups will soon change the way they do this boss during this patch.
I didnt manage to save this exact parse, but I have a Combat Metrics Parse from a different fight where I do the same role (60.4k/53.3k) - https://i.imgur.com/itkVVoL.png
Build for this fight (Note: I swapped between Shock and Absorb Magicka Glyph on Backbar) https://i.imgur.com/dwO6qI7.png
♫Music By♫
●DJ Quads - I Will Wait
●Song - https://youtu.be/BSJmOM3U-cc
●Follow DJ Quads - http://smarturl.it/dj-quads ESO - [MC] - vHOF Pinnacle Factotum - 2:03 Fight - Likōya - Magblade - Wolfhunter](https://i.ytimg.com/vi/s3wLEDoezcY/mqdefault.jpg)



![Magicka Sorcerer 1-Pet PVE (87k+) - Dragonhold - ESO
This is a Magicka Sorcerer 1-Pet PVE build and Iron Atronach Parse for the Dragonhold patch.
The 1-Pet Magicka Sorcerer (generally) brings the best balance of damage and practicality out of the different setups. For this reason, it has been the most popular setup, and maybe it will continue to be this way. Having said, the damage difference between various Magicka Sorcerer setups look to be smaller than we have seen in while too. Magicka Sorcerer has received a set of changes which brings it away from the style of rotation from Scalebreaker, and a little bit closer to that from Elsweyr and the few patches previously.
Thanks to @Aerenel, who raids with Wipes on Trash (WoT) PC/NA, for providing these parses. His Discord ID is @Aerenel#8604 should you want to ask him about Magicka Sorcerer.
Here are the other MagSorc parses from Dragonhold, again kindly provided by @Aerenel.
2-Pet Magicka Sorcerer video here https://youtu.be/8ckdDI6V1uk
No-Pet Magicka Sorcerer video here https://youtu.be/moyPcWL4zlA
I am using the Max Magicka/Magicka Regen food, with 64 points into Magicka for all Magicka Setups in these rotations.
Gear used here:
5x Mothers Sorrow Body, 5x Siroria front-barred, 2x Zaan. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Altmer
Good alternatives: Breton, Dunmer, Khajiit
In real raid situations, consider Clockwork Citrus Fillet or Artaeum Pickled Fish Bowl as food alternatives.
Other gear that is perfectly suitable for different situations include:
False God, Spell Strategist, New Moon Acolyte, Burning Spellweave, Necropotence
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video https://imgur.com/a/XdRZ56R
Rotation
Focus on keeping a great up-time with Unstable Wall. Cast Daedric Prey on cooldown, so every 6 seconds, but never before. This skill is useful to keep up because it has a relatively low Magicka cost, and also gives a damage boost to your Twilight and Atronach Ultimate. Beyond that, Keep up Barbed Trap and Boundless Storm, which is also great for its utility. This means youll be more optimal when playing as close to melee whenever possible. You can try some of the alternative skills below if you are more comfortable at range. Use Elemental Weapon as your spammable and Crystal Fragments as frequently as possible. You can easily switch out the Twilight for the Scamp, if you wish to have a more imvolved rotation, or for fights where the extra cleave from the Scamp may be better!
Proposed Static Rotation:
12-second Rotation as the base structure.
Start:
Boundless - Barbed Trap
Wall - Prey - Boundless/Spam - Spam - Spam - Spam/Barbed Trap
Spam - Prey - Spam - Spam - Spam - Spam/Barbed Trap
Spam = Elemental Weapon / Crystal Frags / Ultimate / Spell Symmetry - use whichever is most suitable at any given moment
Every other rotation, alternate Boundless Storm with Spam.
Cast Barbed Trap every 1.5 rotations, at spots where Spam/Barbed Trap is written.
About alternative skills. This is for Magicka Sorcerer in general:
Mystic Orb - a must-have skill if you want to include more AOE damage into your setup. Upsides also include a nice group synergy, but the downside is the high resource cost.
Flame Reach - if you wanted to add another single-target DOT. Provides some extra sources of Burning damage and cost is relatively cheap, but damage isnt as good as some other options.
Scalding Rune - another option for an alternative DOT. More damage per cast than Flame Reach but also costlier.
Liquid Lightning / Lightning Flood - an AOE ability which provides a unique synergy for the group. Costs more than it did in the previous patch.
Bound Aegis - if you want a simpler rotation, you could drop a DOT.
Inner Light - same as above, but Bound Aegis is better.
Shield (e.g Empowered Ward) - you could replace a DOT or Spell Symmetry if you can make a setup to sustain without if you wanted to include a shield.
Elemental Blockade - using this morph instead of Unstable Wall can also be a decent option. This option offers more cleave, and a longer duration, therefore better sustain, since this skill is costly.
Consuming Trap - a DOT that can help sustain if used in trash fights or on smaller mobs in Boss Fights, due to the resource return.
Channelled Acceleration - if you prefer this over Barbed Trap, this is fine. Magicka sustain will suffer a little but might be easier to use in some cases.
Power/Critical Surge - an ability which is primarily used for the healing. Power Surge also provides Major Sorcery for yourself.
Scamp - check out the other Pet Sorc videos, linked above for 2-Pet Sorc. Or you can replace the Twilight with the Scamp directly.
Track: Floatinurboat x Chris Linton - Holding On [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/X5n9OwR6taQ
Free Download / Stream: http://ncs.io/HoldingOnYO Magicka Sorcerer 1-Pet PVE (87k+) - Dragonhold - ESO](https://i.ytimg.com/vi/u9KhRfh4pag/mqdefault.jpg)




