Uploaded September 2019 | Updated September 2026, 3 weeks ago
Here we have a Stamina Dragonknight Bow/Bow PVE build and Iron Atronach Parse for Scalebreaker.
If you're looking for:
vMA Dagger Rotation: youtu.be/quVnJepA-k0
DW/Bow Rotation: youtu.be/P4yLCpNjGPc
There have been loads of changes across the board for combat in ESO. I would recommend you to read the relevant patch notes.
I am using the Max Stam/Stam Regen food, with 64 points into Stamina for all Stamina Setups in these rotations. This is simply for comparison purposes in this test environment.
The Stamina Dragonknight has an amazing toolkit this patch when it comes to Bow/Bow setups. With so many Poison-type abilities, they have a really easy time proccing the new Combustion passive. This, combined with their World in Ruin passive, which reduces the cost of Stamina Poison abilities by 25%, gives the Stamina Dragonknight incredible sustain. This means they benefit hugely from using these Poison-type abilities: Lethal Arrow, Acid Spray, Poison Injection and Shadow Silk, as well as their own Class DOTS in Venomous Claw and Noxious Breath.
Gear:
5x Relequen Body, 5x Lokkestiiz (1x Sharpened Bow), 2x Maarselok, 1x Master's Bow. (See build screenshot for full details).
CMX Parse - https://i.imgur.com/Rw4aQgF.png
CMX Build Screenshot (Skillbars, Gear, CPs) - https://i.imgur.com/QkDbn6r.png
---
Longer backbar rotations are 'less bad' with a Bow/Bow setup because the frontbar stats are not significantly higher than the backbar. So this means you can easily switch around Soul Trap and Barbed Trap, to be the inverse of my bar setup, if you prefer. However, in the end, it still doesn't really matter, you can more or less set up the bars however you want for your own comfort.
This, like other Stamina rotations, will be 10-seconds long because Arrow Barrage, Poison Injection and Consuming Trap are all 10 seconds long. However you can definitely make a case for a 12-second rotation if you use Endless Hail, since Venomous Claw and Noxious Breath are 12-seconds long. Assuming we want a more universal setup, I have opted for the 10-second rotation here.
The minimum backbar rotation is: Arrow Barrage - Poison Injection. You will need to also cast Barbed Trap and Flames of Oblivion slightly sooner than every other rotation; or just every other rotation for simplicity sake.
On the front bar, cast Soul Trap, Venomous Claw and Noxious Breath once per rotation. The rest of the time is spent casting Acid Spray and Lethal Arrow. In this rotation there is no need to cast Acid Spray early, assuming no Asylum Bow.
You'll notice that a lot of these skills require the player to be close to melee (Noxious Breath, Venomous Claw, Barbed Trap, Standard of Might). This is fine, the class should be played primarily in melee if possible (plenty of extra sustain to bash). The advantage of the Bow/Bow setup is that you are still fairly flexible to play at range if and when needed. In fights where Standard of Might isn't suitable, you can simply use Ballista. You could also opt for an Asylum Bow setup and rotation (similar to as shown in the Stamina Necromancer Bow/Bow video) if you want a more permanent ranged solution.
The Trapping Webs synergy isn't as good as it used to be, but it can also be a pretty good skill to use if you want to provide some Synergy support. You might consider casting this skill instead of Soul Trap for example if you have the Soul-Splitting Trap morph, but it is rather delayed damage and actually is quite costly for rotation speed (similar to Arrow Barrage in this way).
For Maarselok, you will need to Bash once every 7 or more seconds to proc its effect.
Proposed Static Rotation:
Start:
Flames of Oblivion (FOO) - Barbed Trap
Arrow Barrage - Poison Injection - Barbed Trap/FOO (alternate it each time, skip it the first time)
Acid Spray - Soul Trap - Venomous Claw - Noxious Breath - Acid Spray - Lethal Arrow
Skip a cast of Acid Spray if you use your ultimate.
Let me know how this setup works for you. Thanks for your time!
---
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: VonnBoyd
Title: What We Hide
Listen on YouTube: youtu.be/6aq7q995OLk
Here we have a Stamina Dragonknight Bow/Bow PVE build and Iron Atronach Parse for Scalebreaker.
If you're looking for:
vMA Dagger Rotation: youtu.be/quVnJepA-k0
DW/Bow Rotation: youtu.be/P4yLCpNjGPc
There have been loads of changes across the board for combat in ESO. I would recommend you to read the relevant patch notes.
I am using the Max Stam/Stam Regen food, with 64 points into Stamina for all Stamina Setups in these rotations. This is simply for comparison purposes in this test environment.
The Stamina Dragonknight has an amazing toolkit this patch when it comes to Bow/Bow setups. With so many Poison-type abilities, they have a really easy time proccing the new Combustion passive. This, combined with their World in Ruin passive, which reduces the cost of Stamina Poison abilities by 25%, gives the Stamina Dragonknight incredible sustain. This means they benefit hugely from using these Poison-type abilities: Lethal Arrow, Acid Spray, Poison Injection and Shadow Silk, as well as their own Class DOTS in Venomous Claw and Noxious Breath.
Gear:
5x Relequen Body, 5x Lokkestiiz (1x Sharpened Bow), 2x Maarselok, 1x Master's Bow. (See build screenshot for full details).
CMX Parse - https://i.imgur.com/Rw4aQgF.png
CMX Build Screenshot (Skillbars, Gear, CPs) - https://i.imgur.com/QkDbn6r.png
---
Longer backbar rotations are 'less bad' with a Bow/Bow setup because the frontbar stats are not significantly higher than the backbar. So this means you can easily switch around Soul Trap and Barbed Trap, to be the inverse of my bar setup, if you prefer. However, in the end, it still doesn't really matter, you can more or less set up the bars however you want for your own comfort.
This, like other Stamina rotations, will be 10-seconds long because Arrow Barrage, Poison Injection and Consuming Trap are all 10 seconds long. However you can definitely make a case for a 12-second rotation if you use Endless Hail, since Venomous Claw and Noxious Breath are 12-seconds long. Assuming we want a more universal setup, I have opted for the 10-second rotation here.
The minimum backbar rotation is: Arrow Barrage - Poison Injection. You will need to also cast Barbed Trap and Flames of Oblivion slightly sooner than every other rotation; or just every other rotation for simplicity sake.
On the front bar, cast Soul Trap, Venomous Claw and Noxious Breath once per rotation. The rest of the time is spent casting Acid Spray and Lethal Arrow. In this rotation there is no need to cast Acid Spray early, assuming no Asylum Bow.
You'll notice that a lot of these skills require the player to be close to melee (Noxious Breath, Venomous Claw, Barbed Trap, Standard of Might). This is fine, the class should be played primarily in melee if possible (plenty of extra sustain to bash). The advantage of the Bow/Bow setup is that you are still fairly flexible to play at range if and when needed. In fights where Standard of Might isn't suitable, you can simply use Ballista. You could also opt for an Asylum Bow setup and rotation (similar to as shown in the Stamina Necromancer Bow/Bow video) if you want a more permanent ranged solution.
The Trapping Webs synergy isn't as good as it used to be, but it can also be a pretty good skill to use if you want to provide some Synergy support. You might consider casting this skill instead of Soul Trap for example if you have the Soul-Splitting Trap morph, but it is rather delayed damage and actually is quite costly for rotation speed (similar to Arrow Barrage in this way).
For Maarselok, you will need to Bash once every 7 or more seconds to proc its effect.
Proposed Static Rotation:
Start:
Flames of Oblivion (FOO) - Barbed Trap
Arrow Barrage - Poison Injection - Barbed Trap/FOO (alternate it each time, skip it the first time)
Acid Spray - Soul Trap - Venomous Claw - Noxious Breath - Acid Spray - Lethal Arrow
Skip a cast of Acid Spray if you use your ultimate.
Let me know how this setup works for you. Thanks for your time!
---
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: VonnBoyd
Title: What We Hide
Listen on YouTube: youtu.be/6aq7q995OLk


![Magicka Sorcerer 1-Pet PVE (87k+) - Dragonhold - ESO
This is a Magicka Sorcerer 1-Pet PVE build and Iron Atronach Parse for the Dragonhold patch.
The 1-Pet Magicka Sorcerer (generally) brings the best balance of damage and practicality out of the different setups. For this reason, it has been the most popular setup, and maybe it will continue to be this way. Having said, the damage difference between various Magicka Sorcerer setups look to be smaller than we have seen in while too. Magicka Sorcerer has received a set of changes which brings it away from the style of rotation from Scalebreaker, and a little bit closer to that from Elsweyr and the few patches previously.
Thanks to @Aerenel, who raids with Wipes on Trash (WoT) PC/NA, for providing these parses. His Discord ID is @Aerenel#8604 should you want to ask him about Magicka Sorcerer.
Here are the other MagSorc parses from Dragonhold, again kindly provided by @Aerenel.
2-Pet Magicka Sorcerer video here https://youtu.be/8ckdDI6V1uk
No-Pet Magicka Sorcerer video here https://youtu.be/moyPcWL4zlA
I am using the Max Magicka/Magicka Regen food, with 64 points into Magicka for all Magicka Setups in these rotations.
Gear used here:
5x Mothers Sorrow Body, 5x Siroria front-barred, 2x Zaan. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Altmer
Good alternatives: Breton, Dunmer, Khajiit
In real raid situations, consider Clockwork Citrus Fillet or Artaeum Pickled Fish Bowl as food alternatives.
Other gear that is perfectly suitable for different situations include:
False God, Spell Strategist, New Moon Acolyte, Burning Spellweave, Necropotence
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video https://imgur.com/a/XdRZ56R
Rotation
Focus on keeping a great up-time with Unstable Wall. Cast Daedric Prey on cooldown, so every 6 seconds, but never before. This skill is useful to keep up because it has a relatively low Magicka cost, and also gives a damage boost to your Twilight and Atronach Ultimate. Beyond that, Keep up Barbed Trap and Boundless Storm, which is also great for its utility. This means youll be more optimal when playing as close to melee whenever possible. You can try some of the alternative skills below if you are more comfortable at range. Use Elemental Weapon as your spammable and Crystal Fragments as frequently as possible. You can easily switch out the Twilight for the Scamp, if you wish to have a more imvolved rotation, or for fights where the extra cleave from the Scamp may be better!
Proposed Static Rotation:
12-second Rotation as the base structure.
Start:
Boundless - Barbed Trap
Wall - Prey - Boundless/Spam - Spam - Spam - Spam/Barbed Trap
Spam - Prey - Spam - Spam - Spam - Spam/Barbed Trap
Spam = Elemental Weapon / Crystal Frags / Ultimate / Spell Symmetry - use whichever is most suitable at any given moment
Every other rotation, alternate Boundless Storm with Spam.
Cast Barbed Trap every 1.5 rotations, at spots where Spam/Barbed Trap is written.
About alternative skills. This is for Magicka Sorcerer in general:
Mystic Orb - a must-have skill if you want to include more AOE damage into your setup. Upsides also include a nice group synergy, but the downside is the high resource cost.
Flame Reach - if you wanted to add another single-target DOT. Provides some extra sources of Burning damage and cost is relatively cheap, but damage isnt as good as some other options.
Scalding Rune - another option for an alternative DOT. More damage per cast than Flame Reach but also costlier.
Liquid Lightning / Lightning Flood - an AOE ability which provides a unique synergy for the group. Costs more than it did in the previous patch.
Bound Aegis - if you want a simpler rotation, you could drop a DOT.
Inner Light - same as above, but Bound Aegis is better.
Shield (e.g Empowered Ward) - you could replace a DOT or Spell Symmetry if you can make a setup to sustain without if you wanted to include a shield.
Elemental Blockade - using this morph instead of Unstable Wall can also be a decent option. This option offers more cleave, and a longer duration, therefore better sustain, since this skill is costly.
Consuming Trap - a DOT that can help sustain if used in trash fights or on smaller mobs in Boss Fights, due to the resource return.
Channelled Acceleration - if you prefer this over Barbed Trap, this is fine. Magicka sustain will suffer a little but might be easier to use in some cases.
Power/Critical Surge - an ability which is primarily used for the healing. Power Surge also provides Major Sorcery for yourself.
Scamp - check out the other Pet Sorc videos, linked above for 2-Pet Sorc. Or you can replace the Twilight with the Scamp directly.
Track: Floatinurboat x Chris Linton - Holding On [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/X5n9OwR6taQ
Free Download / Stream: http://ncs.io/HoldingOnYO Magicka Sorcerer 1-Pet PVE (87k+) - Dragonhold - ESO](https://i.ytimg.com/vi/u9KhRfh4pag/mqdefault.jpg)





![ESO - Raid-buffed Stamina Nightblade Comparisons - Wrathstone - See Description
UPDATE - 22Feb19
We tested Nirnhoned + Sharpened Daggers with 60 points into Piercing. Very similar to 2x Sharpened Daggers for the Shadow Orc Advancing Yokeda (AY) Relequen setup as you can see here: https://i.imgur.com/VukoO6K.png
Intro
This post details the results from comparing different Stamina Nightblade setups (Race, Gear and Mundus) with a given selection of raid buffs.
Many thanks to @andy.s, @LokiClermeil, @stileanima and @Heelie for providing 3 hours of consistent group support. Cheers to @WarfireX and @Web_Silliams, two fellow Hodor DDs, for hitting the dummies with me. Thanks, @Inig0 and @ChaosAD2077 for helping out in round 2!
The video content itself is just here so you can see how our testing setup looked.
If you just want the final results https://i.imgur.com/9ld5Ip6.png
Group Buffs
Ive provided the info below to enable others to make a direct comparison if they wish to.
Both tanks wore Alkosh to ensure 100% uptime. In a real trial situation, it is very possible for only 1 tank to reach such uptimes, but here we are going for consistency. We had the Tanks use Torugs (for the Torugs Infused crusher) and Powerful Assault as their second sets. One of the tanks, a Warden, provided the Budding Seeds synergy and the DK provide Minor Brutality.
We had a Sorc Healer to provide the Conduit and Bone Shield synergies, as well as Minor Vulnerability via IA, and Off-balanced. The Templar healer was here to provide Olorime and Minor Breach via Power of the Light and the Blood Altar synergy.
Both healers were throwing Orbs for the DDs and Tanks.
All supports were using the Sentinel of Rkugamz Monster set. Although reasonable to set up this way in a real trial situation, the sustain provided here in this test may be slightly better than many trial situations. We did this to enable a true raw power comparison.
Comparing Races
Comparisons were made between the Redguard (a race that many current Stamina Nightblade players are representing), the Orc and Khajiit (the two potentially outstanding races). We did not directly compare with the Wood Elf (considered very similar to Redguard) and the Dunmer (considered very similar to Orc). The gear used by DDs in this comparison is the BIS from Murkmire bar Dagger traits (Velidreth, Relequen, AY, Nirnhoned and Precise Daggers, with the Lover Mundus, with 17 points into Piercing to allow us to meet the 18,200 Physical Penetration cap suitably). Note, that due to the Centurions hitbox, Velidreth DPS ranged from 1.7k to 5.7k, and since it is completely independent from the rotation, we normalized all parses to cancel out the fluctuations caused by Velidreths 2nd-piece bonus.
Blue food was used on Redguard, since it is possible to comfortably sustain on it. Gold food was used on the Orc and Khajiit to provide it with equally (if not better sustain). Side note: with the scaling changes to attributes, Orc and Khajiit are sitting at 16-17k selfbuffed with Gold food now; perfectly reasonable to use in all raid situations now.
18-21 parses from each sample was collected, and potential outliers were removed, leaving 15 for each race.
Each of us individually and collectively came to the same outcome, though Ill allow you to make your own conclusions https://i.imgur.com/kkCGvYq.png
Comparing Gear and Mundus
We took the Orc, which appeared to perform the best, and compared a few new setups. These included the usage of the recently buffed Shadow Mundus Stone.
The Murkmire BIS setup (as described before) were compared with:
1. Orc, Shadow Mundus, Relequen + AY (2 sharpened daggers) and 34 points into piercing
2. Orc, Shadow Mundus, Relequen + TFS (Nirnhoned and Precise Daggers) and 17 points into piercing
3. Orc, Shadow Mundus, Relequen +AY (1 nirnhoned 1 sharpened) and 60 points into piercing
Again, 18-21 parses, choosing 15 from each.
Once again, each of us individually and collectively came to the same conlusion, but feel free to suggest otherwise. Results https://i.imgur.com/VGUVncC.png
Conclusions
Should things stay the same going Live, chances are something like these will be my general Veteran Trials setup: https://i.imgur.com/5VFPKNC.png
https://i.imgur.com/u4Kd548.png
Personally, I would be happy with either of Orc, Khajiit and Dunmer though. (Orc β₯ Dunmer - Khajiit - Wood Elf = Redguard, if I had to rank them).
One thing is for sure; there is less to gain/lose than previous patches as a result of your choice of Race, when playing as a Stamina Nightblade.
Final combined overview https://i.imgur.com/9ld5Ip6.png
Future Testing
We didnt have time to test Wood Elf, Dunmer, and a baseline such as Nord. Mightve been useful, but doesnt affect our primary goal to explore the potential best setups for End-game Trials.
Track: Ellis - Clear My Head [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/H81DzDMdCLI
Free Download / Stream: http://ncs.io/ClearMyHeadYO ESO - Raid-buffed Stamina Nightblade Comparisons - Wrathstone - See Description](https://i.ytimg.com/vi/x25gBkkVpXo/mqdefault.jpg)
![Dominant. - Stamina Necromancer PVE (94k+) - 2H/BOW - Greymoor - ESO
This is a Stamina Necromancer PVE build and Iron Atronach Parse for Greymoor, but originally filmed in the Dragonhold patch.
Stamina Necromancer, on an individual level, is as strong as ever relative to the other classes. In Greymoor, the only difference would be the fact that you cannot use Siphon as a free bonus skill off the Global Cooldown anymore.
Before I go further, let me introduce @AOEGU (Alex), who performs the parse in this video. If you prefer to check out a different Stamina Necromancer setup, then you might find something you like better here. (This section will be updated when his videos get released so please check back!)
Link to his YouTube Channel: https://www.youtube.com/channel/UCa8ZtzJgeuz-cH7wW5pELXw
- DW/Bow https://youtu.be/5vHIrxyUJMY
- Bow/Bow https://youtu.be/jeMIxbaWm_k
- 2H/Staff - https://youtu.be/DYt0y3f9Zgk
- DW/Staff - https://youtu.be/Bmehf4QTTV0
I am using the Max Stamina/Stamina Regen food, with 64 points into Stamina for all Stamina Setups in these rotations.
Gear used here:
5x Lokkestiiz, 5x Relequen, 2x Selene. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Orc
Alternatives (none quite as good): Dunmer, Woodelf, Redguard, Khajiit
In real raid situations, consider Artaeum Takeaway Broth or Max HP Max Stam as food alternatives. Or keep the Lava Food and add ~20 points into HP.
Other gear that is perfectly suitable for different situations/builds include:
Leviathan, Tzogvin, Advancing Yokeda, Deadly Strikes, Velidreth, Maarselok
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video https://imgur.com/a/jffbIp9
Rotation (Courtesy of @AOEGU)
To summarise:
Hail - Archer - swap
BB - WB - Siphon - BB - WB - WB - BB - WB - WB - BB - WB - WB - swap
(BB = Blastbones, WB = Wrecking Blow)
Reapply Barbed Trap instead of a WB cast when needed.
In execute, add Poison Injection instead of the archer to the rotation. Else spam Executioner and continue recasting Trap.
Casting another BB before swapping also works, not casting PI at all also works. This is just what got me best results in the end.
About alternative skills that were not used in this video:
Venom Skull - can be used instead of Wrecking Blow as the spammable. More fluid to use, but possibly slightly less sustainable. Nice for the execute passive.
Consuming Trap - costs magicka, so using this can be a boost to Stamina Sustain. If this is applied to an enemy who dies, you will also get a very generous resource return too. Nice for trash fights or boss fights with smaller mobs.
Carve - a decent AOE skill, which also applies a bleed. The other morph, Brawler, is great too for defensive reasons since it gives a generous shield.
Reverse Slice - this is the other morph of Executioner. Good for cleave damage. Supposedly not as strong as it was in the last patches since the splash damage isnt supposed to double dip with certain buffs anymore.
Avid Boneyard - another skill which costs magicka. Unique, since you can activate your own synergy, which is produced when you cast this. Nice for the execute passive.
Camouflaged Hunter (front-barred) - gives weapon damage passives, and Minor Berserk for 5seconds when you attack from behind. Can be very nice in situations where you know you wont get Minor Berserk consistently.
Track: Rival x Cadmium - In Your Head (feat. Micah Martin) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/4yeNrbTZobw
Free Download / Stream: http://ncs.io/InYourHead Dominant. - Stamina Necromancer PVE (94k+) - 2H/BOW - Greymoor - ESO](https://i.ytimg.com/vi/xD9ZXG08O_s/mqdefault.jpg)
