Uploaded December 2020 | Updated September 2026, 3 weeks ago
This video showcases a possible Two-Hander / Dual Wield PVE Build for the Stamina Dragonknight (Markarth Patch).
This build is a baseline, so can and should be adjusted for use in different situations.
Other weapon combinations below are viable too:
- Dual Wield / Bow
- Two-Hander / Bow
- Dual Wield / Dual Wield
Thanks to Rosskag for providing the footage.
His channel: youtube.com/channel/UCn0ebl6PdpmH4JVUn8Metsg
--
Gear
Shown here:
Monster Helm - Domihaus
- Relequen (Body)
- Advancing Yokeda (Frontbar 2H Axe and jewellery)
- Blackrose Prison Dual Wield Axes (Backbar)
- 3 Bloodthirsty Jewelry
Other gear that is perfectly suitable for different situations/builds include
Monster Helm - Selene, Velidreth, Maarselok
- Lokkestiiz, New Moon Acolyte, Tzogvin, Leviathan (Body), Briarheart, Deadwater Guile, Yandir
Back Bar - MA Bow, Master Bow
Race used: Orc
Alternatives (none quite as good): Dunmer, Redguard, Khajiit
Mundus
- Shadow
Example Blue CPs for Practicing on the Dummy
- Master-at-Arms 61
- Thaumaturge 66, Piercing 38, Precise Strikes 56, Mighty 49
Blue CPs in Raid:
The number of points into piercing depends on several factors that may or may not be present in your group, therefore you could try and calculate this yourself since it's hard to give a universal recommendation. Any Blue CP left over as a result of taking out from Piercing, can feasibly go anywhere - just try to hit those breakpoints.
Check out possible Blue CP allocations over at eso-u.com/champion-points
Food
For Practice on Dummy: Lava Foot + 0 points into HP (64 into Stamina)
In Raid: Lava Foot + ~20 points into HP + 6 Medium / 1 Heavy
OR Artaeum Takeaway Broth with 0 points into HP
OR Max HP Max Stam Food if you can sustain it!
Skill Bars (as shown)
2H - Barbed Trap - Soul Trap - Stone Giant - Venomous Claw - Executioner - Flawless Dawnbreaker
DW - Noxious Breath - Deadly Cloak - FLEX - Rending Slashes - Flames of Oblivion - Standard of Might
--
Screenshots!
CMX Parse - https://i.imgur.com/nAH0scK.png
CMX Build - https://i.imgur.com/Oh0u0Ln.png
--
Rotation
This rotation makes use of the Blackrose Prison Dual Wield Axes on the backbar, and a 2H weapon on the frontbar.
The Blackrose Prison Axes are used on the backbar to increase the twin blunt and blade bleeding effect. The main priority skills are Deadly Cloak and, if slotted, Stone Giant. Stone Griant provides a very useful debuff, which allows all abilities from everyone in your team to do slightly more damage (a baseline of 65 per stack (x3) for a maximum of 5 seconds).
The baseline of this rotation lasts 10 seconds, since Deadly Cloak, Rending Slashes and Consuming Trap each last 10 seconds. These skills, therefore, form the backbone of the rotation.
If you need to reapply skills which are longer than the 10 seconds, such as Barbed Trap, Noxious Breath, Flames of Oblivion or Venomous Claw, you can do so dynamically after they expire, or in many cases where you have clashes, slightly early or slightly late. You won't be able to avoid this. Do try to ensure Stone Giant doesn't drop off though.
Use Executioner as an execute, as early as 30% but definitely after 25% and reapply all DOTs, after that only keep your main skills active: Deadly Cloak, Barbed Trap, Venomous Claw and Stone Giant (if the buff is required). In short fights where you won't get a full duration of DOT recasts, ensure DOTs are running one last time before 25%, then use Executioner the rest of the way.
Proposed Static Rotation
Simple 10-second rotation - favouring overcasting of Flames of Oblivion, Venomous Claw and Noxious Breath over something more complex.
Start
- Barbed Trap
Repeat
- Flames of Oblivion - Deadly Cloak - Rending Slashes - swap
- Stone Giant - Soul Trap - Venomous Claw - swap
- Noxious Breath - swap
- Stone Giant - Stone Giant - Stone Giant / Barbed Trap (every other rotation) - swap
At 30% and below, replace Stone Giant with Executioner (keep up Stone Giant once in a while for the buff, until less than 5 seconds left)
--
See Markarth Builds and more from your favourite ESO PVE creators at liko.gg
My Patreon - patreon.com/likoxie
Thanks to my Patrons: Brad, OwnLight, Kyle, Paratomick, Florian, TheRoyalPlayer, NefasQS, Al and more
--
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: Lazarus Moment
Title: Cold Dawn
Listen on YouTube: youtu.be/O_8HhKU1chQ
This video showcases a possible Two-Hander / Dual Wield PVE Build for the Stamina Dragonknight (Markarth Patch).
This build is a baseline, so can and should be adjusted for use in different situations.
Other weapon combinations below are viable too:
- Dual Wield / Bow
- Two-Hander / Bow
- Dual Wield / Dual Wield
Thanks to Rosskag for providing the footage.
His channel: youtube.com/channel/UCn0ebl6PdpmH4JVUn8Metsg
--
Gear
Shown here:
Monster Helm - Domihaus
- Relequen (Body)
- Advancing Yokeda (Frontbar 2H Axe and jewellery)
- Blackrose Prison Dual Wield Axes (Backbar)
- 3 Bloodthirsty Jewelry
Other gear that is perfectly suitable for different situations/builds include
Monster Helm - Selene, Velidreth, Maarselok
- Lokkestiiz, New Moon Acolyte, Tzogvin, Leviathan (Body), Briarheart, Deadwater Guile, Yandir
Back Bar - MA Bow, Master Bow
Race used: Orc
Alternatives (none quite as good): Dunmer, Redguard, Khajiit
Mundus
- Shadow
Example Blue CPs for Practicing on the Dummy
- Master-at-Arms 61
- Thaumaturge 66, Piercing 38, Precise Strikes 56, Mighty 49
Blue CPs in Raid:
The number of points into piercing depends on several factors that may or may not be present in your group, therefore you could try and calculate this yourself since it's hard to give a universal recommendation. Any Blue CP left over as a result of taking out from Piercing, can feasibly go anywhere - just try to hit those breakpoints.
Check out possible Blue CP allocations over at eso-u.com/champion-points
Food
For Practice on Dummy: Lava Foot + 0 points into HP (64 into Stamina)
In Raid: Lava Foot + ~20 points into HP + 6 Medium / 1 Heavy
OR Artaeum Takeaway Broth with 0 points into HP
OR Max HP Max Stam Food if you can sustain it!
Skill Bars (as shown)
2H - Barbed Trap - Soul Trap - Stone Giant - Venomous Claw - Executioner - Flawless Dawnbreaker
DW - Noxious Breath - Deadly Cloak - FLEX - Rending Slashes - Flames of Oblivion - Standard of Might
--
Screenshots!
CMX Parse - https://i.imgur.com/nAH0scK.png
CMX Build - https://i.imgur.com/Oh0u0Ln.png
--
Rotation
This rotation makes use of the Blackrose Prison Dual Wield Axes on the backbar, and a 2H weapon on the frontbar.
The Blackrose Prison Axes are used on the backbar to increase the twin blunt and blade bleeding effect. The main priority skills are Deadly Cloak and, if slotted, Stone Giant. Stone Griant provides a very useful debuff, which allows all abilities from everyone in your team to do slightly more damage (a baseline of 65 per stack (x3) for a maximum of 5 seconds).
The baseline of this rotation lasts 10 seconds, since Deadly Cloak, Rending Slashes and Consuming Trap each last 10 seconds. These skills, therefore, form the backbone of the rotation.
If you need to reapply skills which are longer than the 10 seconds, such as Barbed Trap, Noxious Breath, Flames of Oblivion or Venomous Claw, you can do so dynamically after they expire, or in many cases where you have clashes, slightly early or slightly late. You won't be able to avoid this. Do try to ensure Stone Giant doesn't drop off though.
Use Executioner as an execute, as early as 30% but definitely after 25% and reapply all DOTs, after that only keep your main skills active: Deadly Cloak, Barbed Trap, Venomous Claw and Stone Giant (if the buff is required). In short fights where you won't get a full duration of DOT recasts, ensure DOTs are running one last time before 25%, then use Executioner the rest of the way.
Proposed Static Rotation
Simple 10-second rotation - favouring overcasting of Flames of Oblivion, Venomous Claw and Noxious Breath over something more complex.
Start
- Barbed Trap
Repeat
- Flames of Oblivion - Deadly Cloak - Rending Slashes - swap
- Stone Giant - Soul Trap - Venomous Claw - swap
- Noxious Breath - swap
- Stone Giant - Stone Giant - Stone Giant / Barbed Trap (every other rotation) - swap
At 30% and below, replace Stone Giant with Executioner (keep up Stone Giant once in a while for the buff, until less than 5 seconds left)
--
See Markarth Builds and more from your favourite ESO PVE creators at liko.gg
My Patreon - patreon.com/likoxie
Thanks to my Patrons: Brad, OwnLight, Kyle, Paratomick, Florian, TheRoyalPlayer, NefasQS, Al and more
--
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: Lazarus Moment
Title: Cold Dawn
Listen on YouTube: youtu.be/O_8HhKU1chQ



![ESO - Raid-buffed Stamina Nightblade Comparisons - Wrathstone - See Description
UPDATE - 22Feb19
We tested Nirnhoned + Sharpened Daggers with 60 points into Piercing. Very similar to 2x Sharpened Daggers for the Shadow Orc Advancing Yokeda (AY) Relequen setup as you can see here: https://i.imgur.com/VukoO6K.png
Intro
This post details the results from comparing different Stamina Nightblade setups (Race, Gear and Mundus) with a given selection of raid buffs.
Many thanks to @andy.s, @LokiClermeil, @stileanima and @Heelie for providing 3 hours of consistent group support. Cheers to @WarfireX and @Web_Silliams, two fellow Hodor DDs, for hitting the dummies with me. Thanks, @Inig0 and @ChaosAD2077 for helping out in round 2!
The video content itself is just here so you can see how our testing setup looked.
If you just want the final results https://i.imgur.com/9ld5Ip6.png
Group Buffs
Ive provided the info below to enable others to make a direct comparison if they wish to.
Both tanks wore Alkosh to ensure 100% uptime. In a real trial situation, it is very possible for only 1 tank to reach such uptimes, but here we are going for consistency. We had the Tanks use Torugs (for the Torugs Infused crusher) and Powerful Assault as their second sets. One of the tanks, a Warden, provided the Budding Seeds synergy and the DK provide Minor Brutality.
We had a Sorc Healer to provide the Conduit and Bone Shield synergies, as well as Minor Vulnerability via IA, and Off-balanced. The Templar healer was here to provide Olorime and Minor Breach via Power of the Light and the Blood Altar synergy.
Both healers were throwing Orbs for the DDs and Tanks.
All supports were using the Sentinel of Rkugamz Monster set. Although reasonable to set up this way in a real trial situation, the sustain provided here in this test may be slightly better than many trial situations. We did this to enable a true raw power comparison.
Comparing Races
Comparisons were made between the Redguard (a race that many current Stamina Nightblade players are representing), the Orc and Khajiit (the two potentially outstanding races). We did not directly compare with the Wood Elf (considered very similar to Redguard) and the Dunmer (considered very similar to Orc). The gear used by DDs in this comparison is the BIS from Murkmire bar Dagger traits (Velidreth, Relequen, AY, Nirnhoned and Precise Daggers, with the Lover Mundus, with 17 points into Piercing to allow us to meet the 18,200 Physical Penetration cap suitably). Note, that due to the Centurions hitbox, Velidreth DPS ranged from 1.7k to 5.7k, and since it is completely independent from the rotation, we normalized all parses to cancel out the fluctuations caused by Velidreths 2nd-piece bonus.
Blue food was used on Redguard, since it is possible to comfortably sustain on it. Gold food was used on the Orc and Khajiit to provide it with equally (if not better sustain). Side note: with the scaling changes to attributes, Orc and Khajiit are sitting at 16-17k selfbuffed with Gold food now; perfectly reasonable to use in all raid situations now.
18-21 parses from each sample was collected, and potential outliers were removed, leaving 15 for each race.
Each of us individually and collectively came to the same outcome, though Ill allow you to make your own conclusions https://i.imgur.com/kkCGvYq.png
Comparing Gear and Mundus
We took the Orc, which appeared to perform the best, and compared a few new setups. These included the usage of the recently buffed Shadow Mundus Stone.
The Murkmire BIS setup (as described before) were compared with:
1. Orc, Shadow Mundus, Relequen + AY (2 sharpened daggers) and 34 points into piercing
2. Orc, Shadow Mundus, Relequen + TFS (Nirnhoned and Precise Daggers) and 17 points into piercing
3. Orc, Shadow Mundus, Relequen +AY (1 nirnhoned 1 sharpened) and 60 points into piercing
Again, 18-21 parses, choosing 15 from each.
Once again, each of us individually and collectively came to the same conlusion, but feel free to suggest otherwise. Results https://i.imgur.com/VGUVncC.png
Conclusions
Should things stay the same going Live, chances are something like these will be my general Veteran Trials setup: https://i.imgur.com/5VFPKNC.png
https://i.imgur.com/u4Kd548.png
Personally, I would be happy with either of Orc, Khajiit and Dunmer though. (Orc ≥ Dunmer - Khajiit - Wood Elf = Redguard, if I had to rank them).
One thing is for sure; there is less to gain/lose than previous patches as a result of your choice of Race, when playing as a Stamina Nightblade.
Final combined overview https://i.imgur.com/9ld5Ip6.png
Future Testing
We didnt have time to test Wood Elf, Dunmer, and a baseline such as Nord. Mightve been useful, but doesnt affect our primary goal to explore the potential best setups for End-game Trials.
Track: Ellis - Clear My Head [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/H81DzDMdCLI
Free Download / Stream: http://ncs.io/ClearMyHeadYO ESO - Raid-buffed Stamina Nightblade Comparisons - Wrathstone - See Description](https://i.ytimg.com/vi/x25gBkkVpXo/mqdefault.jpg)
![Dominant. - Stamina Necromancer PVE (94k+) - 2H/BOW - Greymoor - ESO
This is a Stamina Necromancer PVE build and Iron Atronach Parse for Greymoor, but originally filmed in the Dragonhold patch.
Stamina Necromancer, on an individual level, is as strong as ever relative to the other classes. In Greymoor, the only difference would be the fact that you cannot use Siphon as a free bonus skill off the Global Cooldown anymore.
Before I go further, let me introduce @AOEGU (Alex), who performs the parse in this video. If you prefer to check out a different Stamina Necromancer setup, then you might find something you like better here. (This section will be updated when his videos get released so please check back!)
Link to his YouTube Channel: https://www.youtube.com/channel/UCa8ZtzJgeuz-cH7wW5pELXw
- DW/Bow https://youtu.be/5vHIrxyUJMY
- Bow/Bow https://youtu.be/jeMIxbaWm_k
- 2H/Staff - https://youtu.be/DYt0y3f9Zgk
- DW/Staff - https://youtu.be/Bmehf4QTTV0
I am using the Max Stamina/Stamina Regen food, with 64 points into Stamina for all Stamina Setups in these rotations.
Gear used here:
5x Lokkestiiz, 5x Relequen, 2x Selene. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Orc
Alternatives (none quite as good): Dunmer, Woodelf, Redguard, Khajiit
In real raid situations, consider Artaeum Takeaway Broth or Max HP Max Stam as food alternatives. Or keep the Lava Food and add ~20 points into HP.
Other gear that is perfectly suitable for different situations/builds include:
Leviathan, Tzogvin, Advancing Yokeda, Deadly Strikes, Velidreth, Maarselok
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video https://imgur.com/a/jffbIp9
Rotation (Courtesy of @AOEGU)
To summarise:
Hail - Archer - swap
BB - WB - Siphon - BB - WB - WB - BB - WB - WB - BB - WB - WB - swap
(BB = Blastbones, WB = Wrecking Blow)
Reapply Barbed Trap instead of a WB cast when needed.
In execute, add Poison Injection instead of the archer to the rotation. Else spam Executioner and continue recasting Trap.
Casting another BB before swapping also works, not casting PI at all also works. This is just what got me best results in the end.
About alternative skills that were not used in this video:
Venom Skull - can be used instead of Wrecking Blow as the spammable. More fluid to use, but possibly slightly less sustainable. Nice for the execute passive.
Consuming Trap - costs magicka, so using this can be a boost to Stamina Sustain. If this is applied to an enemy who dies, you will also get a very generous resource return too. Nice for trash fights or boss fights with smaller mobs.
Carve - a decent AOE skill, which also applies a bleed. The other morph, Brawler, is great too for defensive reasons since it gives a generous shield.
Reverse Slice - this is the other morph of Executioner. Good for cleave damage. Supposedly not as strong as it was in the last patches since the splash damage isnt supposed to double dip with certain buffs anymore.
Avid Boneyard - another skill which costs magicka. Unique, since you can activate your own synergy, which is produced when you cast this. Nice for the execute passive.
Camouflaged Hunter (front-barred) - gives weapon damage passives, and Minor Berserk for 5seconds when you attack from behind. Can be very nice in situations where you know you wont get Minor Berserk consistently.
Track: Rival x Cadmium - In Your Head (feat. Micah Martin) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/4yeNrbTZobw
Free Download / Stream: http://ncs.io/InYourHead Dominant. - Stamina Necromancer PVE (94k+) - 2H/BOW - Greymoor - ESO](https://i.ytimg.com/vi/xD9ZXG08O_s/mqdefault.jpg)


![ESO - [MC] - vHOF Hunter Killers - 1:49 Fight - Likōya - Magblade - Wolfhunter
Just uploading some vHOF fights from a few weeks ago. (Will hopefully upload a 4th Boss fight tomorrow).
This is the 1st boss of vHOF, nothing particularly dangerous here if the tanking and healing is done right and if the DPS is enough to overcome increased damage during the second half of the fight. As a DD, I only look out for a few taking aims to dodge roll and hope not to be hit by more than a few venom bursts in quick succession.
The boss hitbox is retardedly huge, so when the boss moves it is very easy to miss some attacks, sometimes it also counts as you being inside the boss or not aiming directly at the boss and forces you to turn around (you can test this yourself by standing still, then trying to light attack weave something directly behind you - youll probably miss your light attack whilst the ability might still hit) or the attacks go right through it and hits the sphere behind, according to the combat logs. Nightblade Dancing actually helps. Moving the boss a lot is something tanks will be careful about. Often the shalks can cause the movements, as far as I understand.
Combat Metrics Parse (79.2k/67.8k) https://i.imgur.com/Ox9Jy0w.png
Build https://i.imgur.com/0Xn1foy.png
Music Link ➞ https://youtu.be/VbX49D1m6pI
Artist SC ➞ https://soundcloud.com/augustb2
Music Provided by Chill Royalty Free Music https://goo.gl/5NfMV4 ESO - [MC] - vHOF Hunter Killers - 1:49 Fight - Likōya - Magblade - Wolfhunter](https://i.ytimg.com/vi/y8lKGMpxW84/mqdefault.jpg)


