Uploaded October 2019 | Updated September 2026, 3 weeks ago
This is a Stamina Necromancer PVE build and Iron Atronach Parse for Greymoor, but originally filmed in the Dragonhold patch.
Stamina Necromancer, on an individual level, is as strong as ever relative to the other classes. In Greymoor, the only difference would be the fact that you cannot use Siphon as a free bonus skill off the Global Cooldown anymore.
Before I go further, let me introduce @AOEGU (Alex), who performs the parse in this video. If you prefer to check out a different Stamina Necromancer setup, then you might find something you like better here. (This section will be updated when his videos get released so please check back!)
Link to his YouTube Channel: youtube.com/channel/UCa8ZtzJgeuz-cH7wW5pELXw
- DW/Bow -- youtu.be/5vHIrxyUJMY
- Bow/Bow -- youtu.be/jeMIxbaWm_k
- 2H/Staff - youtu.be/DYt0y3f9Zgk
- DW/Staff - youtu.be/Bmehf4QTTV0
--
I am using the Max Stamina/Stamina Regen food, with 64 points into Stamina for all Stamina Setups in these rotations.
Gear used here:
5x Lokkestiiz, 5x Relequen, 2x Selene. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Orc
Alternatives (none quite as good): Dunmer, Woodelf, Redguard, Khajiit
In real raid situations, consider Artaeum Takeaway Broth or Max HP Max Stam as food alternatives. Or keep the Lava Food and add ~20 points into HP.
Other gear that is perfectly suitable for different situations/builds include:
Leviathan, Tzogvin, Advancing Yokeda, Deadly Strikes, Velidreth, Maarselok
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video -- imgur.com/a/jffbIp9
--- Rotation (Courtesy of @AOEGU)
To summarise:
Hail - Archer - swap
BB - WB - Siphon - BB - WB - WB - BB - WB - WB - BB - WB - WB - swap
(BB = Blastbones, WB = Wrecking Blow)
Reapply Barbed Trap instead of a WB cast when needed.
In execute, add Poison Injection instead of the archer to the rotation. Else spam Executioner and continue recasting Trap.
Casting another BB before swapping also works, not casting PI at all also works. This is just what got me best results in the end.
--
About alternative skills that were not used in this video:
Venom Skull - can be used instead of Wrecking Blow as the spammable. More fluid to use, but possibly slightly less sustainable. Nice for the execute passive.
Consuming Trap - costs magicka, so using this can be a boost to Stamina Sustain. If this is applied to an enemy who dies, you will also get a very generous resource return too. Nice for trash fights or boss fights with smaller mobs.
Carve - a decent AOE skill, which also applies a bleed. The other morph, Brawler, is great too for defensive reasons since it gives a generous shield.
Reverse Slice - this is the other morph of Executioner. Good for cleave damage. Supposedly not as strong as it was in the last patches since the splash damage isn't supposed to double dip with certain buffs anymore.
Avid Boneyard - another skill which costs magicka. Unique, since you can activate your own synergy, which is produced when you cast this. Nice for the execute passive.
Camouflaged Hunter (front-barred) - gives weapon damage passives, and Minor Berserk for 5seconds when you attack from behind. Can be very nice in situations where you know you won't get Minor Berserk consistently.
--
Track: Rival x Cadmium - In Your Head (feat. Micah Martin) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/4yeNrbTZobw
Free Download / Stream: ncs.io/InYourHead
This is a Stamina Necromancer PVE build and Iron Atronach Parse for Greymoor, but originally filmed in the Dragonhold patch.
Stamina Necromancer, on an individual level, is as strong as ever relative to the other classes. In Greymoor, the only difference would be the fact that you cannot use Siphon as a free bonus skill off the Global Cooldown anymore.
Before I go further, let me introduce @AOEGU (Alex), who performs the parse in this video. If you prefer to check out a different Stamina Necromancer setup, then you might find something you like better here. (This section will be updated when his videos get released so please check back!)
Link to his YouTube Channel: youtube.com/channel/UCa8ZtzJgeuz-cH7wW5pELXw
- DW/Bow -- youtu.be/5vHIrxyUJMY
- Bow/Bow -- youtu.be/jeMIxbaWm_k
- 2H/Staff - youtu.be/DYt0y3f9Zgk
- DW/Staff - youtu.be/Bmehf4QTTV0
--
I am using the Max Stamina/Stamina Regen food, with 64 points into Stamina for all Stamina Setups in these rotations.
Gear used here:
5x Lokkestiiz, 5x Relequen, 2x Selene. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Orc
Alternatives (none quite as good): Dunmer, Woodelf, Redguard, Khajiit
In real raid situations, consider Artaeum Takeaway Broth or Max HP Max Stam as food alternatives. Or keep the Lava Food and add ~20 points into HP.
Other gear that is perfectly suitable for different situations/builds include:
Leviathan, Tzogvin, Advancing Yokeda, Deadly Strikes, Velidreth, Maarselok
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video -- imgur.com/a/jffbIp9
--- Rotation (Courtesy of @AOEGU)
To summarise:
Hail - Archer - swap
BB - WB - Siphon - BB - WB - WB - BB - WB - WB - BB - WB - WB - swap
(BB = Blastbones, WB = Wrecking Blow)
Reapply Barbed Trap instead of a WB cast when needed.
In execute, add Poison Injection instead of the archer to the rotation. Else spam Executioner and continue recasting Trap.
Casting another BB before swapping also works, not casting PI at all also works. This is just what got me best results in the end.
--
About alternative skills that were not used in this video:
Venom Skull - can be used instead of Wrecking Blow as the spammable. More fluid to use, but possibly slightly less sustainable. Nice for the execute passive.
Consuming Trap - costs magicka, so using this can be a boost to Stamina Sustain. If this is applied to an enemy who dies, you will also get a very generous resource return too. Nice for trash fights or boss fights with smaller mobs.
Carve - a decent AOE skill, which also applies a bleed. The other morph, Brawler, is great too for defensive reasons since it gives a generous shield.
Reverse Slice - this is the other morph of Executioner. Good for cleave damage. Supposedly not as strong as it was in the last patches since the splash damage isn't supposed to double dip with certain buffs anymore.
Avid Boneyard - another skill which costs magicka. Unique, since you can activate your own synergy, which is produced when you cast this. Nice for the execute passive.
Camouflaged Hunter (front-barred) - gives weapon damage passives, and Minor Berserk for 5seconds when you attack from behind. Can be very nice in situations where you know you won't get Minor Berserk consistently.
--
Track: Rival x Cadmium - In Your Head (feat. Micah Martin) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/4yeNrbTZobw
Free Download / Stream: ncs.io/InYourHead


![ESO - [MC] - vHOF Hunter Killers - 1:49 Fight - Likōya - Magblade - Wolfhunter
Just uploading some vHOF fights from a few weeks ago. (Will hopefully upload a 4th Boss fight tomorrow).
This is the 1st boss of vHOF, nothing particularly dangerous here if the tanking and healing is done right and if the DPS is enough to overcome increased damage during the second half of the fight. As a DD, I only look out for a few taking aims to dodge roll and hope not to be hit by more than a few venom bursts in quick succession.
The boss hitbox is retardedly huge, so when the boss moves it is very easy to miss some attacks, sometimes it also counts as you being inside the boss or not aiming directly at the boss and forces you to turn around (you can test this yourself by standing still, then trying to light attack weave something directly behind you - youll probably miss your light attack whilst the ability might still hit) or the attacks go right through it and hits the sphere behind, according to the combat logs. Nightblade Dancing actually helps. Moving the boss a lot is something tanks will be careful about. Often the shalks can cause the movements, as far as I understand.
Combat Metrics Parse (79.2k/67.8k) https://i.imgur.com/Ox9Jy0w.png
Build https://i.imgur.com/0Xn1foy.png
Music Link ➞ https://youtu.be/VbX49D1m6pI
Artist SC ➞ https://soundcloud.com/augustb2
Music Provided by Chill Royalty Free Music https://goo.gl/5NfMV4 ESO - [MC] - vHOF Hunter Killers - 1:49 Fight - Likōya - Magblade - Wolfhunter](https://i.ytimg.com/vi/y8lKGMpxW84/mqdefault.jpg)



