Uploaded November 2019 | Updated September 2026, 3 weeks ago
This is a Stamina Dragonknight PVE build and Iron Atronach Parse for the Dragonhold patch.
Stamina Dragonknight is a class which in recent times has relied more heavily on DOTs than most. This doesn't necessarily change, but now, Stamina Dragonknight also finally has their own spammable skill in Stonefist. Stonefist is a reworked ability in Dragonhold, which when used, applies a debuff stack on the enemy for 5 seconds, for up to 3 stacks. For bosses, you can keep up the 3 stacks very easily as long as you reapply the skill within 5 seconds. Each stack is worth 45 extra damage from any attack, per stack, which can increase with Crit Modifiers. Very roughly speaking, this can translate to anywhere between an extra 1-2% DPS for everyone in your group, so it's probably worth having a Stamina Dragonknight DD bring this to the table if there is nobody else (e.g. DK Tank) that will bring it otherwise.
--
We are using the Max Stamina/Stamina Regen food, with 64 points into Stamina for all Stamina Setups in these rotations.
Gear used here:
5x Lokkestiiz, 5x Relequen, 2x Velidreth. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Orc
Alternatives (none quite as good): Dunmer, Woodelf, Redguard, Khajiit
In real raid situations, consider Artaeum Takeaway Broth or Max HP Max Stam as food alternatives.
Other gear that is perfectly suitable for different situations/builds include:
Deadly Strikes, Leviathan, Tzogvin, Advancing Yokeda, Selene, Maarselok
CMX Parse, Debuffs, Build (Gear, Skills, CPs) from Video -- imgur.com/a/doNtcCn
--
The rotation show here is a dynamic rotation. This is simply my preferred style of play. One possible static rotation, which is also pretty effective is detailed further down in this section.
Here, Flames of Oblivion, Noxious Breath, Venomous Claw, Consuming Trap, Barbed Trap, Endless Hail and Poison Injection are the DOTs we keep up. Stonefist will be our spammable.
I am using the Master's Bow here, so my main priority is reapplying Poison Injection when it runs out, roughly every 10 seconds. Otherwise, I try to ensure Endless Hail is up since it procs my Berserker enchant on the Bow. Venomous Claw and Noxious Breath, each 14 seconds long, can be cast as a pair to make things simpler. Otherwise try to find time to cast Flames of Oblivion, Soul Trap and Barbed Trap. Generally, don't worry too much about being perfect with your DOT uptimes, they're not as important as they were in Scalebreaker. It's probably better to make sure that your Stonefist stacks don't fall off, for the benefit of your groups. If you find yourself suddenly seeing 5 or 6 DOTs running out in quick succession, you can easily get the best of both worlds by reapplying 3 DOTs, then throwing a Stonefist, then reapplying another 3 DOTs.
If you wanted to even add another DOT, such as Rending Slashes, it is definitely possible, but it just makes it that little bit harder to keep them all up and get good uptimes with Stonefist too. In my opinion, it's not really worth the effort though.
If you want, you can also play this with a simpler rotation, using either the vMA Bow or the Masters Bow. Here is a proposed Static Rotation:
Start:
Flames of Oblivion - Endless Hail - Barbed Trap - Poison Injection
Stonefist x3 - Venomous Claw - Noxious Breath - Consuming Trap - Stonefist x 4
Repeat:
Endless Hail - Poison Injection - Flames of Oblivion
Stonefist - Barbed Trap - Venomous Claw - Noxious Breath - Stonefist - Consuming Trap - Stonefist x 4
--
Rending Slashes - a Dual Wield DOT, which you can definitely fit onto your bar if you wish to use it. I wouldn't consider replacing other DOTs though, only as an extra.
Whirling Blades - a spammable/execute that can be very strong. You could use this in tandem with Stonefist (i.e Stonefist as spammable until around 30% then Whirling Blades). During execute it may be worth dropping some of the weaker DOTs such as Consuming Trap. Stonefist will also be less effective relative to the rest of the fight, so up to you if you want to only use Stonefist to keep up the debuff, or even drop it completely.
Vigor / Ring of Preservation (back-barred) - for extra self-heals if needed. I would recommend replacing one of the back bar Fighter's Guild abilities.
Camouflaged Hunter (front-barred) - gives weapon damage passives, and Minor Berserk for 5seconds when you attack from behind. Can be very nice in situations where you know you won't get Minor Berserk consistently.
Ballista - a better ultimate if you want to prioritize burst, and you won't get the full benefit of a Standard of Might.
--
Music used
Forever Sunrise - by Jonny Easton
Link: youtu.be/9Xndx7nhGAs
Check out his channel
Link: youtube.com/jonnyeaston
This is a Stamina Dragonknight PVE build and Iron Atronach Parse for the Dragonhold patch.
Stamina Dragonknight is a class which in recent times has relied more heavily on DOTs than most. This doesn't necessarily change, but now, Stamina Dragonknight also finally has their own spammable skill in Stonefist. Stonefist is a reworked ability in Dragonhold, which when used, applies a debuff stack on the enemy for 5 seconds, for up to 3 stacks. For bosses, you can keep up the 3 stacks very easily as long as you reapply the skill within 5 seconds. Each stack is worth 45 extra damage from any attack, per stack, which can increase with Crit Modifiers. Very roughly speaking, this can translate to anywhere between an extra 1-2% DPS for everyone in your group, so it's probably worth having a Stamina Dragonknight DD bring this to the table if there is nobody else (e.g. DK Tank) that will bring it otherwise.
--
We are using the Max Stamina/Stamina Regen food, with 64 points into Stamina for all Stamina Setups in these rotations.
Gear used here:
5x Lokkestiiz, 5x Relequen, 2x Velidreth. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Orc
Alternatives (none quite as good): Dunmer, Woodelf, Redguard, Khajiit
In real raid situations, consider Artaeum Takeaway Broth or Max HP Max Stam as food alternatives.
Other gear that is perfectly suitable for different situations/builds include:
Deadly Strikes, Leviathan, Tzogvin, Advancing Yokeda, Selene, Maarselok
CMX Parse, Debuffs, Build (Gear, Skills, CPs) from Video -- imgur.com/a/doNtcCn
--
The rotation show here is a dynamic rotation. This is simply my preferred style of play. One possible static rotation, which is also pretty effective is detailed further down in this section.
Here, Flames of Oblivion, Noxious Breath, Venomous Claw, Consuming Trap, Barbed Trap, Endless Hail and Poison Injection are the DOTs we keep up. Stonefist will be our spammable.
I am using the Master's Bow here, so my main priority is reapplying Poison Injection when it runs out, roughly every 10 seconds. Otherwise, I try to ensure Endless Hail is up since it procs my Berserker enchant on the Bow. Venomous Claw and Noxious Breath, each 14 seconds long, can be cast as a pair to make things simpler. Otherwise try to find time to cast Flames of Oblivion, Soul Trap and Barbed Trap. Generally, don't worry too much about being perfect with your DOT uptimes, they're not as important as they were in Scalebreaker. It's probably better to make sure that your Stonefist stacks don't fall off, for the benefit of your groups. If you find yourself suddenly seeing 5 or 6 DOTs running out in quick succession, you can easily get the best of both worlds by reapplying 3 DOTs, then throwing a Stonefist, then reapplying another 3 DOTs.
If you wanted to even add another DOT, such as Rending Slashes, it is definitely possible, but it just makes it that little bit harder to keep them all up and get good uptimes with Stonefist too. In my opinion, it's not really worth the effort though.
If you want, you can also play this with a simpler rotation, using either the vMA Bow or the Masters Bow. Here is a proposed Static Rotation:
Start:
Flames of Oblivion - Endless Hail - Barbed Trap - Poison Injection
Stonefist x3 - Venomous Claw - Noxious Breath - Consuming Trap - Stonefist x 4
Repeat:
Endless Hail - Poison Injection - Flames of Oblivion
Stonefist - Barbed Trap - Venomous Claw - Noxious Breath - Stonefist - Consuming Trap - Stonefist x 4
--
Rending Slashes - a Dual Wield DOT, which you can definitely fit onto your bar if you wish to use it. I wouldn't consider replacing other DOTs though, only as an extra.
Whirling Blades - a spammable/execute that can be very strong. You could use this in tandem with Stonefist (i.e Stonefist as spammable until around 30% then Whirling Blades). During execute it may be worth dropping some of the weaker DOTs such as Consuming Trap. Stonefist will also be less effective relative to the rest of the fight, so up to you if you want to only use Stonefist to keep up the debuff, or even drop it completely.
Vigor / Ring of Preservation (back-barred) - for extra self-heals if needed. I would recommend replacing one of the back bar Fighter's Guild abilities.
Camouflaged Hunter (front-barred) - gives weapon damage passives, and Minor Berserk for 5seconds when you attack from behind. Can be very nice in situations where you know you won't get Minor Berserk consistently.
Ballista - a better ultimate if you want to prioritize burst, and you won't get the full benefit of a Standard of Might.
--
Music used
Forever Sunrise - by Jonny Easton
Link: youtu.be/9Xndx7nhGAs
Check out his channel
Link: youtube.com/jonnyeaston
![Magicka Sorcerer 1-Pet PVE (87k+) - Dragonhold - ESO
This is a Magicka Sorcerer 1-Pet PVE build and Iron Atronach Parse for the Dragonhold patch.
The 1-Pet Magicka Sorcerer (generally) brings the best balance of damage and practicality out of the different setups. For this reason, it has been the most popular setup, and maybe it will continue to be this way. Having said, the damage difference between various Magicka Sorcerer setups look to be smaller than we have seen in while too. Magicka Sorcerer has received a set of changes which brings it away from the style of rotation from Scalebreaker, and a little bit closer to that from Elsweyr and the few patches previously.
Thanks to @Aerenel, who raids with Wipes on Trash (WoT) PC/NA, for providing these parses. His Discord ID is @Aerenel#8604 should you want to ask him about Magicka Sorcerer.
Here are the other MagSorc parses from Dragonhold, again kindly provided by @Aerenel.
2-Pet Magicka Sorcerer video here https://youtu.be/8ckdDI6V1uk
No-Pet Magicka Sorcerer video here https://youtu.be/moyPcWL4zlA
I am using the Max Magicka/Magicka Regen food, with 64 points into Magicka for all Magicka Setups in these rotations.
Gear used here:
5x Mothers Sorrow Body, 5x Siroria front-barred, 2x Zaan. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Altmer
Good alternatives: Breton, Dunmer, Khajiit
In real raid situations, consider Clockwork Citrus Fillet or Artaeum Pickled Fish Bowl as food alternatives.
Other gear that is perfectly suitable for different situations include:
False God, Spell Strategist, New Moon Acolyte, Burning Spellweave, Necropotence
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video https://imgur.com/a/XdRZ56R
Rotation
Focus on keeping a great up-time with Unstable Wall. Cast Daedric Prey on cooldown, so every 6 seconds, but never before. This skill is useful to keep up because it has a relatively low Magicka cost, and also gives a damage boost to your Twilight and Atronach Ultimate. Beyond that, Keep up Barbed Trap and Boundless Storm, which is also great for its utility. This means youll be more optimal when playing as close to melee whenever possible. You can try some of the alternative skills below if you are more comfortable at range. Use Elemental Weapon as your spammable and Crystal Fragments as frequently as possible. You can easily switch out the Twilight for the Scamp, if you wish to have a more imvolved rotation, or for fights where the extra cleave from the Scamp may be better!
Proposed Static Rotation:
12-second Rotation as the base structure.
Start:
Boundless - Barbed Trap
Wall - Prey - Boundless/Spam - Spam - Spam - Spam/Barbed Trap
Spam - Prey - Spam - Spam - Spam - Spam/Barbed Trap
Spam = Elemental Weapon / Crystal Frags / Ultimate / Spell Symmetry - use whichever is most suitable at any given moment
Every other rotation, alternate Boundless Storm with Spam.
Cast Barbed Trap every 1.5 rotations, at spots where Spam/Barbed Trap is written.
About alternative skills. This is for Magicka Sorcerer in general:
Mystic Orb - a must-have skill if you want to include more AOE damage into your setup. Upsides also include a nice group synergy, but the downside is the high resource cost.
Flame Reach - if you wanted to add another single-target DOT. Provides some extra sources of Burning damage and cost is relatively cheap, but damage isnt as good as some other options.
Scalding Rune - another option for an alternative DOT. More damage per cast than Flame Reach but also costlier.
Liquid Lightning / Lightning Flood - an AOE ability which provides a unique synergy for the group. Costs more than it did in the previous patch.
Bound Aegis - if you want a simpler rotation, you could drop a DOT.
Inner Light - same as above, but Bound Aegis is better.
Shield (e.g Empowered Ward) - you could replace a DOT or Spell Symmetry if you can make a setup to sustain without if you wanted to include a shield.
Elemental Blockade - using this morph instead of Unstable Wall can also be a decent option. This option offers more cleave, and a longer duration, therefore better sustain, since this skill is costly.
Consuming Trap - a DOT that can help sustain if used in trash fights or on smaller mobs in Boss Fights, due to the resource return.
Channelled Acceleration - if you prefer this over Barbed Trap, this is fine. Magicka sustain will suffer a little but might be easier to use in some cases.
Power/Critical Surge - an ability which is primarily used for the healing. Power Surge also provides Major Sorcery for yourself.
Scamp - check out the other Pet Sorc videos, linked above for 2-Pet Sorc. Or you can replace the Twilight with the Scamp directly.
Track: Floatinurboat x Chris Linton - Holding On [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/X5n9OwR6taQ
Free Download / Stream: http://ncs.io/HoldingOnYO Magicka Sorcerer 1-Pet PVE (87k+) - Dragonhold - ESO](https://i.ytimg.com/vi/u9KhRfh4pag/mqdefault.jpg)





![ESO - Raid-buffed Stamina Nightblade Comparisons - Wrathstone - See Description
UPDATE - 22Feb19
We tested Nirnhoned + Sharpened Daggers with 60 points into Piercing. Very similar to 2x Sharpened Daggers for the Shadow Orc Advancing Yokeda (AY) Relequen setup as you can see here: https://i.imgur.com/VukoO6K.png
Intro
This post details the results from comparing different Stamina Nightblade setups (Race, Gear and Mundus) with a given selection of raid buffs.
Many thanks to @andy.s, @LokiClermeil, @stileanima and @Heelie for providing 3 hours of consistent group support. Cheers to @WarfireX and @Web_Silliams, two fellow Hodor DDs, for hitting the dummies with me. Thanks, @Inig0 and @ChaosAD2077 for helping out in round 2!
The video content itself is just here so you can see how our testing setup looked.
If you just want the final results https://i.imgur.com/9ld5Ip6.png
Group Buffs
Ive provided the info below to enable others to make a direct comparison if they wish to.
Both tanks wore Alkosh to ensure 100% uptime. In a real trial situation, it is very possible for only 1 tank to reach such uptimes, but here we are going for consistency. We had the Tanks use Torugs (for the Torugs Infused crusher) and Powerful Assault as their second sets. One of the tanks, a Warden, provided the Budding Seeds synergy and the DK provide Minor Brutality.
We had a Sorc Healer to provide the Conduit and Bone Shield synergies, as well as Minor Vulnerability via IA, and Off-balanced. The Templar healer was here to provide Olorime and Minor Breach via Power of the Light and the Blood Altar synergy.
Both healers were throwing Orbs for the DDs and Tanks.
All supports were using the Sentinel of Rkugamz Monster set. Although reasonable to set up this way in a real trial situation, the sustain provided here in this test may be slightly better than many trial situations. We did this to enable a true raw power comparison.
Comparing Races
Comparisons were made between the Redguard (a race that many current Stamina Nightblade players are representing), the Orc and Khajiit (the two potentially outstanding races). We did not directly compare with the Wood Elf (considered very similar to Redguard) and the Dunmer (considered very similar to Orc). The gear used by DDs in this comparison is the BIS from Murkmire bar Dagger traits (Velidreth, Relequen, AY, Nirnhoned and Precise Daggers, with the Lover Mundus, with 17 points into Piercing to allow us to meet the 18,200 Physical Penetration cap suitably). Note, that due to the Centurions hitbox, Velidreth DPS ranged from 1.7k to 5.7k, and since it is completely independent from the rotation, we normalized all parses to cancel out the fluctuations caused by Velidreths 2nd-piece bonus.
Blue food was used on Redguard, since it is possible to comfortably sustain on it. Gold food was used on the Orc and Khajiit to provide it with equally (if not better sustain). Side note: with the scaling changes to attributes, Orc and Khajiit are sitting at 16-17k selfbuffed with Gold food now; perfectly reasonable to use in all raid situations now.
18-21 parses from each sample was collected, and potential outliers were removed, leaving 15 for each race.
Each of us individually and collectively came to the same outcome, though Ill allow you to make your own conclusions https://i.imgur.com/kkCGvYq.png
Comparing Gear and Mundus
We took the Orc, which appeared to perform the best, and compared a few new setups. These included the usage of the recently buffed Shadow Mundus Stone.
The Murkmire BIS setup (as described before) were compared with:
1. Orc, Shadow Mundus, Relequen + AY (2 sharpened daggers) and 34 points into piercing
2. Orc, Shadow Mundus, Relequen + TFS (Nirnhoned and Precise Daggers) and 17 points into piercing
3. Orc, Shadow Mundus, Relequen +AY (1 nirnhoned 1 sharpened) and 60 points into piercing
Again, 18-21 parses, choosing 15 from each.
Once again, each of us individually and collectively came to the same conlusion, but feel free to suggest otherwise. Results https://i.imgur.com/VGUVncC.png
Conclusions
Should things stay the same going Live, chances are something like these will be my general Veteran Trials setup: https://i.imgur.com/5VFPKNC.png
https://i.imgur.com/u4Kd548.png
Personally, I would be happy with either of Orc, Khajiit and Dunmer though. (Orc ≥ Dunmer - Khajiit - Wood Elf = Redguard, if I had to rank them).
One thing is for sure; there is less to gain/lose than previous patches as a result of your choice of Race, when playing as a Stamina Nightblade.
Final combined overview https://i.imgur.com/9ld5Ip6.png
Future Testing
We didnt have time to test Wood Elf, Dunmer, and a baseline such as Nord. Mightve been useful, but doesnt affect our primary goal to explore the potential best setups for End-game Trials.
Track: Ellis - Clear My Head [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/H81DzDMdCLI
Free Download / Stream: http://ncs.io/ClearMyHeadYO ESO - Raid-buffed Stamina Nightblade Comparisons - Wrathstone - See Description](https://i.ytimg.com/vi/x25gBkkVpXo/mqdefault.jpg)
![Dominant. - Stamina Necromancer PVE (94k+) - 2H/BOW - Greymoor - ESO
This is a Stamina Necromancer PVE build and Iron Atronach Parse for Greymoor, but originally filmed in the Dragonhold patch.
Stamina Necromancer, on an individual level, is as strong as ever relative to the other classes. In Greymoor, the only difference would be the fact that you cannot use Siphon as a free bonus skill off the Global Cooldown anymore.
Before I go further, let me introduce @AOEGU (Alex), who performs the parse in this video. If you prefer to check out a different Stamina Necromancer setup, then you might find something you like better here. (This section will be updated when his videos get released so please check back!)
Link to his YouTube Channel: https://www.youtube.com/channel/UCa8ZtzJgeuz-cH7wW5pELXw
- DW/Bow https://youtu.be/5vHIrxyUJMY
- Bow/Bow https://youtu.be/jeMIxbaWm_k
- 2H/Staff - https://youtu.be/DYt0y3f9Zgk
- DW/Staff - https://youtu.be/Bmehf4QTTV0
I am using the Max Stamina/Stamina Regen food, with 64 points into Stamina for all Stamina Setups in these rotations.
Gear used here:
5x Lokkestiiz, 5x Relequen, 2x Selene. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Orc
Alternatives (none quite as good): Dunmer, Woodelf, Redguard, Khajiit
In real raid situations, consider Artaeum Takeaway Broth or Max HP Max Stam as food alternatives. Or keep the Lava Food and add ~20 points into HP.
Other gear that is perfectly suitable for different situations/builds include:
Leviathan, Tzogvin, Advancing Yokeda, Deadly Strikes, Velidreth, Maarselok
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video https://imgur.com/a/jffbIp9
Rotation (Courtesy of @AOEGU)
To summarise:
Hail - Archer - swap
BB - WB - Siphon - BB - WB - WB - BB - WB - WB - BB - WB - WB - swap
(BB = Blastbones, WB = Wrecking Blow)
Reapply Barbed Trap instead of a WB cast when needed.
In execute, add Poison Injection instead of the archer to the rotation. Else spam Executioner and continue recasting Trap.
Casting another BB before swapping also works, not casting PI at all also works. This is just what got me best results in the end.
About alternative skills that were not used in this video:
Venom Skull - can be used instead of Wrecking Blow as the spammable. More fluid to use, but possibly slightly less sustainable. Nice for the execute passive.
Consuming Trap - costs magicka, so using this can be a boost to Stamina Sustain. If this is applied to an enemy who dies, you will also get a very generous resource return too. Nice for trash fights or boss fights with smaller mobs.
Carve - a decent AOE skill, which also applies a bleed. The other morph, Brawler, is great too for defensive reasons since it gives a generous shield.
Reverse Slice - this is the other morph of Executioner. Good for cleave damage. Supposedly not as strong as it was in the last patches since the splash damage isnt supposed to double dip with certain buffs anymore.
Avid Boneyard - another skill which costs magicka. Unique, since you can activate your own synergy, which is produced when you cast this. Nice for the execute passive.
Camouflaged Hunter (front-barred) - gives weapon damage passives, and Minor Berserk for 5seconds when you attack from behind. Can be very nice in situations where you know you wont get Minor Berserk consistently.
Track: Rival x Cadmium - In Your Head (feat. Micah Martin) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/4yeNrbTZobw
Free Download / Stream: http://ncs.io/InYourHead Dominant. - Stamina Necromancer PVE (94k+) - 2H/BOW - Greymoor - ESO](https://i.ytimg.com/vi/xD9ZXG08O_s/mqdefault.jpg)


![ESO - [MC] - vHOF Hunter Killers - 1:49 Fight - Likōya - Magblade - Wolfhunter
Just uploading some vHOF fights from a few weeks ago. (Will hopefully upload a 4th Boss fight tomorrow).
This is the 1st boss of vHOF, nothing particularly dangerous here if the tanking and healing is done right and if the DPS is enough to overcome increased damage during the second half of the fight. As a DD, I only look out for a few taking aims to dodge roll and hope not to be hit by more than a few venom bursts in quick succession.
The boss hitbox is retardedly huge, so when the boss moves it is very easy to miss some attacks, sometimes it also counts as you being inside the boss or not aiming directly at the boss and forces you to turn around (you can test this yourself by standing still, then trying to light attack weave something directly behind you - youll probably miss your light attack whilst the ability might still hit) or the attacks go right through it and hits the sphere behind, according to the combat logs. Nightblade Dancing actually helps. Moving the boss a lot is something tanks will be careful about. Often the shalks can cause the movements, as far as I understand.
Combat Metrics Parse (79.2k/67.8k) https://i.imgur.com/Ox9Jy0w.png
Build https://i.imgur.com/0Xn1foy.png
Music Link ➞ https://youtu.be/VbX49D1m6pI
Artist SC ➞ https://soundcloud.com/augustb2
Music Provided by Chill Royalty Free Music https://goo.gl/5NfMV4 ESO - [MC] - vHOF Hunter Killers - 1:49 Fight - Likōya - Magblade - Wolfhunter](https://i.ytimg.com/vi/y8lKGMpxW84/mqdefault.jpg)