Uploaded October 2019 | Updated September 2026, 3 weeks ago
EDIT 26th May: Not much has changed, so although this was recorded in Dragonhold, it is still good for Greymoor.
This is a Stamina Sorcerer PVE build and Iron Atronach Parse for the Greymoor/Harrowstorm/Dragonhold patch.
Stamina Sorcerer has probably been the biggest victim of lack of class identity in recent times. This is certainly addressed in some capacity, with the new Bound Armaments being a strong addition to the ‘active’ toolkit, and the Clannfear able to provide some nice passive damage, with a useful heal upon activation.
Thanks to @SkinnyCheeks for providing this parse. Definitely go and check out his content over at his YouTube channel: youtube.com/channel/UC9DsGeMufUbCTYQT0dPFZhA
—
We are using the Max Stamina/Stamina Regen food, with 64 points into Stamina for all Stamina Setups in these rotations.
Gear used here:
5x Lokkestiiz, 5x Relequen, 2x Selene. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Orc
Alternatives (none quite as good): Dunmer, Woodelf, Redguard, Khajiit
In real raid situations, consider Artaeum Takeaway Broth or Max HP Max Stam as food alternatives.
Other gear that is perfectly suitable for different situations/builds include:
Deadly Strikes, Leviathan, Tzogvin, Advancing Yokeda, Velidreth, Maarselok
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video — imgur.com/a/csGQ6KC
—
Rotation
This is a dynamic rotation, but probably the most simple one you can get. To summarise, you'll want to cast Bound Armaments every 4th Light/Heavy attack weave, to activate the 4 daggers. (Similar to how Nightblades Bow Proc works). Beyond that, you'll want to try and cast Barbed Trap on cooldown, so roughly every 18 seconds. Otherwise, Refresh Endless Hail and Hurricane, roughly every 14/15 seconds. This defines your rotation length here. The rest of the time, you'll want to weave Wrecking Blow up until around 32% boss HP. At this point, you can replace Wrecking Blow with Executioner (or replace at 25% if you are using the Reverse Slice morph instead).
Proposed Static Rotation (BA = Bound Armaments, WB = Wrecking Blow)
Pre-Execute:
Hail - Hurricane
Barbed Trap - WB - BA - WB x3 - BA - WB x3 - BA
Reactivate BA every 3 rotations, and replace a WB with your Ultimate whenever ready.
Execute
Hail - Hurricane
Barbed Trap - Executioner x 12
—
About alternative skills that were not used in this video:
Consuming Trap - costs Magicka, so using this can be a boost to Stamina Sustain. If this is applied to an enemy who dies, you will also get a very generous resource return too. Nice for trash fights or boss fights with smaller mobs.
Vigor / Ring of Preservation (back-barred) - for extra self-heals if needed. I would recommend replacing one of the back bar Fighter's Guild abilities.
Carve - a decent AOE skill, which also applies a bleed. The other morph, Brawler, is great too for defensive reasons since it gives a generous shield.
Reverse Slice - this is the other morph of Executioner. Good for cleave damage. Supposedly not as strong as it was in the last patches since the splash damage isn't supposed to double dip with certain buffs anymore.
Camouflaged Hunter (front-barred) - gives weapon damage passives, and Minor Berserk for 5seconds when you attack from behind. Can be very nice in situations where you know you won't get Minor Berserk consistently.
Poison Injection - feels super weird having to putting this skill here in this section on a Stamina PVE Build. Might be useful to have on the back bar instead of one of the Fighter's Guild skills, if you need some added range on certain fights. Still a pretty strong ability in execute.
Ballista - a better ultimate if you want some burst. Possibly more effective than the Atronach in these types of situations, such as in vAS.
--
Song: DJ Purple Cow - Lifeline
Link: youtu.be/xkIkNDGjlAo
Music promoted by FreeMusicWave.
EDIT 26th May: Not much has changed, so although this was recorded in Dragonhold, it is still good for Greymoor.
This is a Stamina Sorcerer PVE build and Iron Atronach Parse for the Greymoor/Harrowstorm/Dragonhold patch.
Stamina Sorcerer has probably been the biggest victim of lack of class identity in recent times. This is certainly addressed in some capacity, with the new Bound Armaments being a strong addition to the ‘active’ toolkit, and the Clannfear able to provide some nice passive damage, with a useful heal upon activation.
Thanks to @SkinnyCheeks for providing this parse. Definitely go and check out his content over at his YouTube channel: youtube.com/channel/UC9DsGeMufUbCTYQT0dPFZhA
—
We are using the Max Stamina/Stamina Regen food, with 64 points into Stamina for all Stamina Setups in these rotations.
Gear used here:
5x Lokkestiiz, 5x Relequen, 2x Selene. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Orc
Alternatives (none quite as good): Dunmer, Woodelf, Redguard, Khajiit
In real raid situations, consider Artaeum Takeaway Broth or Max HP Max Stam as food alternatives.
Other gear that is perfectly suitable for different situations/builds include:
Deadly Strikes, Leviathan, Tzogvin, Advancing Yokeda, Velidreth, Maarselok
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video — imgur.com/a/csGQ6KC
—
Rotation
This is a dynamic rotation, but probably the most simple one you can get. To summarise, you'll want to cast Bound Armaments every 4th Light/Heavy attack weave, to activate the 4 daggers. (Similar to how Nightblades Bow Proc works). Beyond that, you'll want to try and cast Barbed Trap on cooldown, so roughly every 18 seconds. Otherwise, Refresh Endless Hail and Hurricane, roughly every 14/15 seconds. This defines your rotation length here. The rest of the time, you'll want to weave Wrecking Blow up until around 32% boss HP. At this point, you can replace Wrecking Blow with Executioner (or replace at 25% if you are using the Reverse Slice morph instead).
Proposed Static Rotation (BA = Bound Armaments, WB = Wrecking Blow)
Pre-Execute:
Hail - Hurricane
Barbed Trap - WB - BA - WB x3 - BA - WB x3 - BA
Reactivate BA every 3 rotations, and replace a WB with your Ultimate whenever ready.
Execute
Hail - Hurricane
Barbed Trap - Executioner x 12
—
About alternative skills that were not used in this video:
Consuming Trap - costs Magicka, so using this can be a boost to Stamina Sustain. If this is applied to an enemy who dies, you will also get a very generous resource return too. Nice for trash fights or boss fights with smaller mobs.
Vigor / Ring of Preservation (back-barred) - for extra self-heals if needed. I would recommend replacing one of the back bar Fighter's Guild abilities.
Carve - a decent AOE skill, which also applies a bleed. The other morph, Brawler, is great too for defensive reasons since it gives a generous shield.
Reverse Slice - this is the other morph of Executioner. Good for cleave damage. Supposedly not as strong as it was in the last patches since the splash damage isn't supposed to double dip with certain buffs anymore.
Camouflaged Hunter (front-barred) - gives weapon damage passives, and Minor Berserk for 5seconds when you attack from behind. Can be very nice in situations where you know you won't get Minor Berserk consistently.
Poison Injection - feels super weird having to putting this skill here in this section on a Stamina PVE Build. Might be useful to have on the back bar instead of one of the Fighter's Guild skills, if you need some added range on certain fights. Still a pretty strong ability in execute.
Ballista - a better ultimate if you want some burst. Possibly more effective than the Atronach in these types of situations, such as in vAS.
--
Song: DJ Purple Cow - Lifeline
Link: youtu.be/xkIkNDGjlAo
Music promoted by FreeMusicWave.
![ESO - Raid-buffed Stamina Nightblade Comparisons - Wrathstone - See Description
UPDATE - 22Feb19
We tested Nirnhoned + Sharpened Daggers with 60 points into Piercing. Very similar to 2x Sharpened Daggers for the Shadow Orc Advancing Yokeda (AY) Relequen setup as you can see here: https://i.imgur.com/VukoO6K.png
Intro
This post details the results from comparing different Stamina Nightblade setups (Race, Gear and Mundus) with a given selection of raid buffs.
Many thanks to @andy.s, @LokiClermeil, @stileanima and @Heelie for providing 3 hours of consistent group support. Cheers to @WarfireX and @Web_Silliams, two fellow Hodor DDs, for hitting the dummies with me. Thanks, @Inig0 and @ChaosAD2077 for helping out in round 2!
The video content itself is just here so you can see how our testing setup looked.
If you just want the final results https://i.imgur.com/9ld5Ip6.png
Group Buffs
Ive provided the info below to enable others to make a direct comparison if they wish to.
Both tanks wore Alkosh to ensure 100% uptime. In a real trial situation, it is very possible for only 1 tank to reach such uptimes, but here we are going for consistency. We had the Tanks use Torugs (for the Torugs Infused crusher) and Powerful Assault as their second sets. One of the tanks, a Warden, provided the Budding Seeds synergy and the DK provide Minor Brutality.
We had a Sorc Healer to provide the Conduit and Bone Shield synergies, as well as Minor Vulnerability via IA, and Off-balanced. The Templar healer was here to provide Olorime and Minor Breach via Power of the Light and the Blood Altar synergy.
Both healers were throwing Orbs for the DDs and Tanks.
All supports were using the Sentinel of Rkugamz Monster set. Although reasonable to set up this way in a real trial situation, the sustain provided here in this test may be slightly better than many trial situations. We did this to enable a true raw power comparison.
Comparing Races
Comparisons were made between the Redguard (a race that many current Stamina Nightblade players are representing), the Orc and Khajiit (the two potentially outstanding races). We did not directly compare with the Wood Elf (considered very similar to Redguard) and the Dunmer (considered very similar to Orc). The gear used by DDs in this comparison is the BIS from Murkmire bar Dagger traits (Velidreth, Relequen, AY, Nirnhoned and Precise Daggers, with the Lover Mundus, with 17 points into Piercing to allow us to meet the 18,200 Physical Penetration cap suitably). Note, that due to the Centurions hitbox, Velidreth DPS ranged from 1.7k to 5.7k, and since it is completely independent from the rotation, we normalized all parses to cancel out the fluctuations caused by Velidreths 2nd-piece bonus.
Blue food was used on Redguard, since it is possible to comfortably sustain on it. Gold food was used on the Orc and Khajiit to provide it with equally (if not better sustain). Side note: with the scaling changes to attributes, Orc and Khajiit are sitting at 16-17k selfbuffed with Gold food now; perfectly reasonable to use in all raid situations now.
18-21 parses from each sample was collected, and potential outliers were removed, leaving 15 for each race.
Each of us individually and collectively came to the same outcome, though Ill allow you to make your own conclusions https://i.imgur.com/kkCGvYq.png
Comparing Gear and Mundus
We took the Orc, which appeared to perform the best, and compared a few new setups. These included the usage of the recently buffed Shadow Mundus Stone.
The Murkmire BIS setup (as described before) were compared with:
1. Orc, Shadow Mundus, Relequen + AY (2 sharpened daggers) and 34 points into piercing
2. Orc, Shadow Mundus, Relequen + TFS (Nirnhoned and Precise Daggers) and 17 points into piercing
3. Orc, Shadow Mundus, Relequen +AY (1 nirnhoned 1 sharpened) and 60 points into piercing
Again, 18-21 parses, choosing 15 from each.
Once again, each of us individually and collectively came to the same conlusion, but feel free to suggest otherwise. Results https://i.imgur.com/VGUVncC.png
Conclusions
Should things stay the same going Live, chances are something like these will be my general Veteran Trials setup: https://i.imgur.com/5VFPKNC.png
https://i.imgur.com/u4Kd548.png
Personally, I would be happy with either of Orc, Khajiit and Dunmer though. (Orc ≥ Dunmer - Khajiit - Wood Elf = Redguard, if I had to rank them).
One thing is for sure; there is less to gain/lose than previous patches as a result of your choice of Race, when playing as a Stamina Nightblade.
Final combined overview https://i.imgur.com/9ld5Ip6.png
Future Testing
We didnt have time to test Wood Elf, Dunmer, and a baseline such as Nord. Mightve been useful, but doesnt affect our primary goal to explore the potential best setups for End-game Trials.
Track: Ellis - Clear My Head [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/H81DzDMdCLI
Free Download / Stream: http://ncs.io/ClearMyHeadYO ESO - Raid-buffed Stamina Nightblade Comparisons - Wrathstone - See Description](https://i.ytimg.com/vi/x25gBkkVpXo/mqdefault.jpg)
![Dominant. - Stamina Necromancer PVE (94k+) - 2H/BOW - Greymoor - ESO
This is a Stamina Necromancer PVE build and Iron Atronach Parse for Greymoor, but originally filmed in the Dragonhold patch.
Stamina Necromancer, on an individual level, is as strong as ever relative to the other classes. In Greymoor, the only difference would be the fact that you cannot use Siphon as a free bonus skill off the Global Cooldown anymore.
Before I go further, let me introduce @AOEGU (Alex), who performs the parse in this video. If you prefer to check out a different Stamina Necromancer setup, then you might find something you like better here. (This section will be updated when his videos get released so please check back!)
Link to his YouTube Channel: https://www.youtube.com/channel/UCa8ZtzJgeuz-cH7wW5pELXw
- DW/Bow https://youtu.be/5vHIrxyUJMY
- Bow/Bow https://youtu.be/jeMIxbaWm_k
- 2H/Staff - https://youtu.be/DYt0y3f9Zgk
- DW/Staff - https://youtu.be/Bmehf4QTTV0
I am using the Max Stamina/Stamina Regen food, with 64 points into Stamina for all Stamina Setups in these rotations.
Gear used here:
5x Lokkestiiz, 5x Relequen, 2x Selene. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Orc
Alternatives (none quite as good): Dunmer, Woodelf, Redguard, Khajiit
In real raid situations, consider Artaeum Takeaway Broth or Max HP Max Stam as food alternatives. Or keep the Lava Food and add ~20 points into HP.
Other gear that is perfectly suitable for different situations/builds include:
Leviathan, Tzogvin, Advancing Yokeda, Deadly Strikes, Velidreth, Maarselok
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video https://imgur.com/a/jffbIp9
Rotation (Courtesy of @AOEGU)
To summarise:
Hail - Archer - swap
BB - WB - Siphon - BB - WB - WB - BB - WB - WB - BB - WB - WB - swap
(BB = Blastbones, WB = Wrecking Blow)
Reapply Barbed Trap instead of a WB cast when needed.
In execute, add Poison Injection instead of the archer to the rotation. Else spam Executioner and continue recasting Trap.
Casting another BB before swapping also works, not casting PI at all also works. This is just what got me best results in the end.
About alternative skills that were not used in this video:
Venom Skull - can be used instead of Wrecking Blow as the spammable. More fluid to use, but possibly slightly less sustainable. Nice for the execute passive.
Consuming Trap - costs magicka, so using this can be a boost to Stamina Sustain. If this is applied to an enemy who dies, you will also get a very generous resource return too. Nice for trash fights or boss fights with smaller mobs.
Carve - a decent AOE skill, which also applies a bleed. The other morph, Brawler, is great too for defensive reasons since it gives a generous shield.
Reverse Slice - this is the other morph of Executioner. Good for cleave damage. Supposedly not as strong as it was in the last patches since the splash damage isnt supposed to double dip with certain buffs anymore.
Avid Boneyard - another skill which costs magicka. Unique, since you can activate your own synergy, which is produced when you cast this. Nice for the execute passive.
Camouflaged Hunter (front-barred) - gives weapon damage passives, and Minor Berserk for 5seconds when you attack from behind. Can be very nice in situations where you know you wont get Minor Berserk consistently.
Track: Rival x Cadmium - In Your Head (feat. Micah Martin) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/4yeNrbTZobw
Free Download / Stream: http://ncs.io/InYourHead Dominant. - Stamina Necromancer PVE (94k+) - 2H/BOW - Greymoor - ESO](https://i.ytimg.com/vi/xD9ZXG08O_s/mqdefault.jpg)


![ESO - [MC] - vHOF Hunter Killers - 1:49 Fight - Likōya - Magblade - Wolfhunter
Just uploading some vHOF fights from a few weeks ago. (Will hopefully upload a 4th Boss fight tomorrow).
This is the 1st boss of vHOF, nothing particularly dangerous here if the tanking and healing is done right and if the DPS is enough to overcome increased damage during the second half of the fight. As a DD, I only look out for a few taking aims to dodge roll and hope not to be hit by more than a few venom bursts in quick succession.
The boss hitbox is retardedly huge, so when the boss moves it is very easy to miss some attacks, sometimes it also counts as you being inside the boss or not aiming directly at the boss and forces you to turn around (you can test this yourself by standing still, then trying to light attack weave something directly behind you - youll probably miss your light attack whilst the ability might still hit) or the attacks go right through it and hits the sphere behind, according to the combat logs. Nightblade Dancing actually helps. Moving the boss a lot is something tanks will be careful about. Often the shalks can cause the movements, as far as I understand.
Combat Metrics Parse (79.2k/67.8k) https://i.imgur.com/Ox9Jy0w.png
Build https://i.imgur.com/0Xn1foy.png
Music Link ➞ https://youtu.be/VbX49D1m6pI
Artist SC ➞ https://soundcloud.com/augustb2
Music Provided by Chill Royalty Free Music https://goo.gl/5NfMV4 ESO - [MC] - vHOF Hunter Killers - 1:49 Fight - Likōya - Magblade - Wolfhunter](https://i.ytimg.com/vi/y8lKGMpxW84/mqdefault.jpg)



