@AKheon
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AKheon | Springdale (PS2) - menu and event overlap glitch @AKheon | Uploaded June 2020 | Updated October 2024, 1 day ago.
You'd imagine this is just a dumb kids' game, but it's actually far better than I expected. Open world, relaxing yet non-trivial gameplay, no real bugs to speak of. It's not a very exciting game since most of the gameplay revolves around backtracking and fetch quests, but still.

I glitched it around for an hour, and I didn't find anything significant, just this pretty basic overlap glitch: it's possible to overlap the menu and any event which has a walk-based trigger. Just open the menu as you step into the trigger, and that's it. To note, you normally can't have the menu open inside events.

0:00 - So, what's the use of this? You can quick travel to escape an event early, but sadly you can't use other prompts while the activity is on, preventing any more complex overlaps.

0:52 - If you quick travel right before getting the "fail" message, you can continue playing the game with the pop-up on the screen. Sadly, pressing X closes the pop-up rather than activates prompts, once again limiting what you can do with this.

1:26 - If you just wait out the timer, the game loses focus of the menu for good. Now you can continue playing the game as normal, except the menu remains a massive visual obstacle. Visiting stores, etc. works normal at the moment. Trying to re-open the menu when it's already open crashes the game.

(Not on the vid: now that I think about it, you might be able to overlap two events by using another event that starts from a walk-based trigger. For instance, do this menu overlap glitch at a regular race which asks you to retry afterwards. Regain movement during the retry prompt with quick travelling? Enter another event while you still have the ability to retry previous event? Profit? But maybe I'll leave checking this out to someone more dedicated than me.)

(Not on the vid: one random bug I got while playing: after re-loading my save, I talked to the nearest person in the Unicorn place like usual. I then pressed X during the dialogue. Instead of skipping to the next dialogue message, I regained the ability to move during the dialogue. The message boxes and everything remained on screen during this time, until eventually the "accept quest?" prompt made my character stop. I have no idea what caused it to happen since I didn't even try to cause glitches at the time, and it didn't happen again while I was playing.)

(Not on the vid: I also noticed that if you quick travel while swimming with your horse just before respawning, you will appear at a slightly wrong position after the quick travel. Perhaps your location is changed by the respawning offset during loading time. With a correct setup, I wonder if you could go out of bounds with this?)
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Springdale (PS2) - menu and event overlap glitch @AKheon

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