Splatoon 3: We can work with three in Salmon Run [19-28-32, 34/554] @TigerEars
Splatoon 3: We can work with three in Salmon Run [19-28-32, 34/554]  @TigerEars
Uploaded October 2024 | Updated September 2026, 7 hours ago
I muck around at the start, running rings around a static squidmate, just having a bit of a lark, waiting for the bosses to roll up. But they disappear! That wasn't meant to happen. Okay, down to business. I'm a little upset the Drizzler missile does nothing, but happy to splat the Flyfish in one cycle. I kinda run out of ink, though, and don't get any eggs. And a Stinger has waddled up, which feels important. It's good to see a squidmate thinks that too, and I finally start delivering some eggs. A squidmate is splatted, so I focus on that first, because we don't have the numbers to ignore it. Then dunk some eggs, see a Drizzler missile do nothing again, and fall off the ledge trying to splat it conventionally. And with a splatted squidmate in the distance. I hope my other squidmate has that covered, and throw more eggs in to the basket, before escaping some drizzle. I see a squidmate down by the Big Shot cannon, so leave them to it, and get back to the basket. We've made quota, which is good, and now we just need to survive the final few seconds. Which we just about manage.

On to the second wave, and down to the shore. We have a Cohock rush, which is normally fairly straightforward, but now we'll be missing a cannoneer or egg gathering. This could be tricky. A trio of Flippers makes it easier to start, and backs us half our quota, and I get us another sixth of the way there by splatting a Fish Finger. I splat another Fish Finger, this one from the ground, then head out, as some distant bosses will causes us problems. I splat the Stinger, but abandon the Flyfish when a squidmate is splatted. Our other squidmate revives them, which is good, but I'm back at the basket and so dunk eggs and try to keep the turf clear there. Flippers aren't helping any more, and I hop in to a cannon to clear the area for a few shots, before going back in to survival mode. On to the final wave!

Mudmouths again aren't too tricky normally, and don't feel like they should pose much problem for a trio, only the waves of Smallfry and Cohocks become more difficult to deal with. I focus on the Mudmouths themselves, to keep numbers down that way, particularly as I have the Snipewriter, which isn't that useful against Smallfry. But we also need eggs, so I try to get them in to the basket too. A couple of Inkstrikes probably help, and we hit quota with plenty of time to space. I also think my squidmates must be doing a great job with keeping the Smallfry down, because I am barely spooned by them the entire wave. For going down to three early on, I think we performed excellently. Woomy!
Splatoon 3: We can work with three in Salmon Run [19-28-32, 34/554]Splatoon 3: Slinking around the Hub in Splat Zones [18(2)-6, Carbon Roller Deco]Splatoon 3: Back with the bucket in Tower Control [19(3)-6, Tri-slosher]Splatoon 3: Nearly toppling the Triumvirate in Salmon Run [68-36-48-xf, 38/1574]Splatoon 3: Staying out of trouble in Salmon Run [38-34-35-xs, 27/1561]Splatoon 3: Needing a big comeback in Splat Zones [11(8)-4, Custom Wellstring V]Splatoon 3: See you coming (volume 1)Splatoon 3: Assisting with the splats in Rainmaker [16(9)-5, Custom Wellstring V]Splatoon 3: Thwarted by Smallfry in Salmon Run [45-50-44-xf, 35/1502]Splatoon 3: Denied the dunk in Rainmaker [13(2)-8, Carbon Roller Deco]Splatoon 3: Making up for a mistake in Rainmaker [13-10, Carbon Roller]Splatoon 3: Know youre there (volume 1)
Squid, Kid, Salmonid |

Splatoon 3: We can work with three in Salmon Run [19-28-32, 34/554]

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