Splatoon 3: Back with the bucket in Tower Control [19(3)-6, Tri-slosher] @TigerEars
Splatoon 3: Back with the bucket in Tower Control [19(3)-6, Tri-slosher]  @TigerEars
Uploaded June 2024 | Updated September 2026, 5 days ago
Taking a break from the Wellstring, I'm bringing out the bucket. I am clearly rusty, as I have no idea where to go initially, or where to run, or what my range is. It's a really poor start. I try to play a little more defensively, which works and lets us turn the Tower around. I just about dodge a Splat Bomb and Chicken, which a squidmate doesn't, but I'm not quite quick enough at sloshing the Flingza Roller behind the wall. I try my luck heading down the blind side, starting as a flank and turning in to going right behind the lines. The yellow team don't see me, so my sloshes come as a surprise to a couple of them, which is good for us.

I ride the Tower for a bit, jumping off to splat the N-ZAP '89, and hopping the block to actually be quicker than the Flingza Roller this time. With ink lapping at my heels I follow up to splat the Splattershot Nova, before running away. Not far, though, as the Tower is there, so I hop in to an Inkjet to show that I still need more practice with it, and end up landing in the path of the Flingza Roller. So it goes. I return down the blind side again, taking care to drop off the ledge in cover, and approach the Tower from behind, where two more inklings aren't expecting me to be.

Riding the Tower has me targeted by a Killer Wail, which I only just dodge, and I continue my dodging to get back on the yellow ledge, where I close with the Range Blaster quicker than they can get a bead on me. I drop down to get up the block, where an inkling evades me, and another Killer Wail comes for me. I run away, ending up by the Tower, and also by a Chicken that I don't register. That's okay, as my squidmates keep the push going, and I super-jump back, where the Flingza Roller waits to greet me.

I risk another super-jump, this one deep behind yellow lines, and it pays off. I protect a squidmate also jumping in from the Flingza Roller, catch the Splattershot Nova who missed seeing me, and splat the N-ZAP '89 off the Tower. I nearly turn the Tower around, but the Range Blaster is somewhere. I don't quite see them, so just chuck Toxic Mist and slosh around. I don't think it works, and instead the Flingza Roller appears for some deserved revenge. Another trip down the side, and although I am spotted, from two angles, I somehow survive and get close enough to the Splattershot Nova to splat them without getting splatted back, and that lets me approach the rest of the yellow team from behind.

We turn the Tower around with thirty seconds left on the clock and a good lead already under our belts. Some random sloshing stops the Flingza Roller, but it takes more than that against the Splattershot Nova, who keeps their range, holding me at bay, and although neither of us splats the other, our little duel stops one yellow inkling from battling for the Tower, which ultimately works in our favour, as time runs out. Woomy!
Splatoon 3: Back with the bucket in Tower Control [19(3)-6, Tri-slosher]Splatoon 3: Nearly toppling the Triumvirate in Salmon Run [68-36-48-xf, 38/1574]Splatoon 3: Staying out of trouble in Salmon Run [38-34-35-xs, 27/1561]Splatoon 3: Needing a big comeback in Splat Zones [11(8)-4, Custom Wellstring V]Splatoon 3: See you coming (volume 1)Splatoon 3: Assisting with the splats in Rainmaker [16(9)-5, Custom Wellstring V]Splatoon 3: Thwarted by Smallfry in Salmon Run [45-50-44-xf, 35/1502]Splatoon 3: Denied the dunk in Rainmaker [13(2)-8, Carbon Roller Deco]Splatoon 3: Making up for a mistake in Rainmaker [13-10, Carbon Roller]Splatoon 3: Know youre there (volume 1)Splatoon 3: Defence to attack in Tower Control [14(2)-6, Carbon Roller Deco]Splatoon 3: Pushing back in Tower Control [22(4)-6, Range Blaster]
Squid, Kid, Salmonid |

Splatoon 3: Back with the bucket in Tower Control [19(3)-6, Tri-slosher]

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