Uploaded December 2024 | Updated September 2026, 11 hours ago
I hear three little chips off in the distance, but no splat for me. Meanwhile, the Splat Zones turn green, and prove difficult to change colour. I get three more chips, which somehow turns in to a splat, and with a green inkling or two down, we are able to start our score ticking over. We press forwards a little, but I can't knock the Hydra Splatling off their perch, and they fly in to a B-bomb launch to preserve themselves anyway. Those are easy to dodge, but less so when you swim in to a small lip.
The Splat Zones turn green again, and have a Bubble above them when I get back. I start hitting that, only for the Decavitator to come for me. I splat them, but their charge hits me too. And we lose the lead. We battle to get the Splat Zones pink again, which doesn't take too long, but the inkling I splat that I thought was the Decavitator was instead the Carbon Roller, which leaves the Decavitator room to pop their Bubble and splat me with practiced speed.
I return as the only pinkling up, which causes me to stay at range initially, and for a bit longer, as inklings seem to be lurking to splat me at short range. I can't ink the Splat Zones much, but with my squidmates back I get braver and push forwards. The opposite Wellstring is a threat, so I try to change the angle with them, only to find myself in sight of the Hydra Splatling. They splat me a bit quickly, which is disappointing. Worse still, the green team have just about won. I don't think I'll get back to the Splat Zones in time to change anything, and I don't, but luckily my squidmates do. The Splat Zones are neutralised, and turned pink, just in time to avoid the knockout defeat.
We have quite the effort ahead of us to hold the Splat Zones now, even with a hefty buffer on the green team's score. It kinda focusses us, though. I remember my Point Sensors again, which highlights two inklings and lets me splat one of them, while my squidmates go on a rampage. I lurk near th eback of the action, using my range to help and my inking power to keep the turf pink. We're safe for a while, keeping the green team at bay, until the Wellstring gets close and chucks a Wave Breaker in to the Splat Zones. But Wellstring versus Wellstring is an even match, and as I hold the turf my squidmates move in for the splat. Next is the Hydra Splatling and their B-bomb. But it is surprisingly too late. Despite having been on the back foot, we have held the Splat Zones for as long as they did, and just a bit more. I didn't think we were going to win that. Woomy!
I hear three little chips off in the distance, but no splat for me. Meanwhile, the Splat Zones turn green, and prove difficult to change colour. I get three more chips, which somehow turns in to a splat, and with a green inkling or two down, we are able to start our score ticking over. We press forwards a little, but I can't knock the Hydra Splatling off their perch, and they fly in to a B-bomb launch to preserve themselves anyway. Those are easy to dodge, but less so when you swim in to a small lip.
The Splat Zones turn green again, and have a Bubble above them when I get back. I start hitting that, only for the Decavitator to come for me. I splat them, but their charge hits me too. And we lose the lead. We battle to get the Splat Zones pink again, which doesn't take too long, but the inkling I splat that I thought was the Decavitator was instead the Carbon Roller, which leaves the Decavitator room to pop their Bubble and splat me with practiced speed.
I return as the only pinkling up, which causes me to stay at range initially, and for a bit longer, as inklings seem to be lurking to splat me at short range. I can't ink the Splat Zones much, but with my squidmates back I get braver and push forwards. The opposite Wellstring is a threat, so I try to change the angle with them, only to find myself in sight of the Hydra Splatling. They splat me a bit quickly, which is disappointing. Worse still, the green team have just about won. I don't think I'll get back to the Splat Zones in time to change anything, and I don't, but luckily my squidmates do. The Splat Zones are neutralised, and turned pink, just in time to avoid the knockout defeat.
We have quite the effort ahead of us to hold the Splat Zones now, even with a hefty buffer on the green team's score. It kinda focusses us, though. I remember my Point Sensors again, which highlights two inklings and lets me splat one of them, while my squidmates go on a rampage. I lurk near th eback of the action, using my range to help and my inking power to keep the turf pink. We're safe for a while, keeping the green team at bay, until the Wellstring gets close and chucks a Wave Breaker in to the Splat Zones. But Wellstring versus Wellstring is an even match, and as I hold the turf my squidmates move in for the splat. Next is the Hydra Splatling and their B-bomb. But it is surprisingly too late. Despite having been on the back foot, we have held the Splat Zones for as long as they did, and just a bit more. I didn't think we were going to win that. Woomy!

![Splatoon 3: Assisting with the splats in Rainmaker [16(9)-5, Custom Wellstring V]
Woo, two Wellstrings on our team! No wonder we burst the Rainmaker free first, which gives me the first splat too. Now lets do something with it. Thats pretty much what my squidmates do, while I wibble around at the edges of the battle. A Splashdown splats our Rainmaker, but not before they hit the first checkpoint. Again, Im wibbling at the edge, confusing a squidmate for an opponent, but at least Im in the right place to grab the Rainmaker on the checkpoint and dash forwards to where my squidmates are making a path. I waste a bit of time trying to get a splat, but keep the move going and get us in to a strong lead before the Decavitator splats me.
I super-jump back, and immediately back-track. The purple team hold the Rainmaker rather than clear their lines, which means it is still in a good position for us when its dropped. I mess up my range but again am in a good rear position to hold the turf. I move up after splatting the Splatterscope, and grab the Rainmaker, keeping it safe from a Splashdown. I think a gap has opened up and dash in to it, only to see the Splat Bomb too late. So it goes.
Our forward position is compromised, so I take the slow way back, if with a leap to the lower turf. I find myself chased by a Hammer, which isnt so bad when you have a lot of turf, and manage to splat the Brolly attacking a squidmate. The Rainmaker is somewhere, and when I find it I move up, grab it again, and start making some more slow progress. I mis-judge the situation, though, and make my move when it is getting more dangerous ahead. I last longer than I should, but it wasnt the best move.
The purple team manage to clear their lines, and make a good dash to the checkpoint, but suffer losses as their coherence slips, in much the same way that ours does as we make another push. I probably shouldnt have thrown my Wave Breaker in front of a Hammer, or stood in front of it in defiance either. Never mind, despite the purple team using the Wipeout opportunity to take the Rainmaker to our checkpoint, they get no further, and we gain some patience, looking for splats before extending ourselves.
I get my Wellstring working, using its inksplosions to hit and splat inklings behind obstacles, or at range, and we look to have another opportunity ourselves to move the Rainmaker forwards. I get a better Wave Breaker out, and push forwards, but run straight in to the Sploosh-o-matic. Its a minor hindrance, and I super-jump back to the Rainmaker who is being suitably cautious. We hold the turf, extend our influence forwards, and slowly move up as we get more splats. And with just one purple inkling not splatted, our Rainmaker dashes for the inked podium! Only the unsplatted inkling is the Splatterscope, and they have their aim trained on the podium. Were denied the dunk. Our lead is all but insurmountable, however, and although I dont get to the Rainmaker first, and miss a close-range shot, I manage to splat the escaping Rainmaker in mid-air to secure the victory. Woomy! Splatoon 3: Assisting with the splats in Rainmaker [16(9)-5, Custom Wellstring V]](https://i.ytimg.com/vi/DnuKOEMs6Qk/mqdefault.jpg)
![Splatoon 3: Thwarted by Smallfry in Salmon Run [45-50-44-xf, 35/1502]
Everyones inking the walls! This is so lovely, and maybe not as obviously necessary when we get Mudmouths. But its still good to have vertical paths ready before we need them. I have the Hydra Splatling, so I am on Cohock duty, which I take moderately seriously, but eggs in the basket is good too. Its a straightforward wave, even with a relatively high quota, and we breeze through it like we should.
High tide still for the second wave, and me with a Squeezer. I quite like it in Salmon Run, and put it to good use against Fish Fingers, Stingers, and Steelheads, but I get caught out by Smallfry too often, mostly the ones of the ground when Im splatting the ones in the air. I really ought to have splatted the spoony critters at my feet first, but I get a bit too focussed on one thing occasionally. Im more disappointed that my Splat Bomb bounces off Maws, as I thought it was a good throw. I also thought Id get up the wall to be greeted by golden eggs and not a gaping maw. At least I drag her back to the basket, where we boost our quota to the half-ton.
Another special wave to end, this time we are hunting the Goldie. Sadly, the tide went out a little, so we dont have the limited options of high tide, and we are little relying on the Goldie wandering close to the basket. Still, we have a Hydra Splatling to splat the eggs out of the Goldie, so I am happy to use my ink keeping them safe from the Cohocks and Smallfry. That helps us get a load of eggs, but we also have to keep the Goldie coming, so I make a point of finding it, before pulling out the classic move of dodge-rolling off a ledge. Its the final wave, so Specials are used, which boosts are eggs nicely, and we end up with a decent total.
Uh-oh, here comes a Zuna. And two Fish Fingers with it. I clearly dont know how to splat Fish Fingers with a Splat Brolly, but Im soon revived and bringing down a Lid. I also use my extra Inkstrike to splat a Flyfish and revive a distant squidmate, both seeming like a good idea, before finding eggs to throw towards Zuna. And miss, but never mind. I use the last egg to create three more from a Steelhead, and splat a Drizzler to make it six, four of which might have hit Zuna. Maybe three. I move on to another Fish Finger, where I learnt my lesson from before, but Zunas been moved. My squidmtes have more eggs elsewhere, so I move too, and try to get close to the available eggs. That just gets me squished, which is a shame, and we dont manage to get our splat. We still get a decent reward, at last. Woomy! Splatoon 3: Thwarted by Smallfry in Salmon Run [45-50-44-xf, 35/1502]](https://i.ytimg.com/vi/EH2IZCg8sMo/mqdefault.jpg)
![Splatoon 3: Denied the dunk in Rainmaker [13(2)-8, Carbon Roller Deco]
The green team have the ink to free the Rainmaker, but none of us are caught in the inksplosion, so we start with a statelmate. A Splattercolour Screen is a good way to break things, and moving around to try to find opportunity gets me splatted. The first splat too. I dont think the medal is for being splatted first, though. I return to my squidmates all getting splatted and the green team pushing the Rainmaker. I dodge some trouble, my squidmates return, and I just about squeeze under the shots of the .52 Gal for my first splat. I head back towards the Rainmaker and try my best to splat the Slosher grabbing it, and feel a little hard done by when they evade me for so long. And I get splatted by their final Rainmaker blast. So it goes.
Weve got some work to do now. I super-jump back as the Rainmaker is reset, not realising I am jumping to the squidmate plummeting to their doom. I land safely, though, and start helping regain possession of the Rainmaker. I move around another Screen and try to sneak up on the .52 Gal, but I dont fool them, managing only a score-draw. But a squidmate got the Rainmaker to the checkpoint, which is good. I super-jump back and watch for the inkling who threw the Suction Bomb at me. They raise their head soon enough, but I miss a flick, and they are off Zipcasting around. I try to catch their landing, but the .52 Gal is too mean to let me stay there.
I return to the green team taking control of the turf, and sit back loitering for a while. I think I see an opportunity and leap at it. A squidmate gets there first, but thats okay. I push past and return to grab the Rainmaker and make a run. It looks like Im going to get caught until a friendly B-bomb lands to engulf me. Good move! Except it doesnt evaporate ink flying in to it, and I am splatted anyway. Great idea, all the same. The map shows someone being irritating near our podium, no doubt the Octobrush and their Zipcaster, but they can be ignored. I move up instead, applying some pressure, as do my squidmates. I splat the Slosher as they splat me, and other splattings happen, while the Octobrush goes Zipcasting again, but a squidmate has pushed the Rainmaker further forwards, which is good.
We still need a few more steps for the lead, and were in a good position to try for it at the moment. I cant risk a super-jump, but a far-ahead squidmate grabs the Rainmaker and dashes along the ready-made path, and steals the lead before Ive even got half-way back. Nice! I move up to splat the Carbon Roller aiming for a squidmate, and aim for the Rainmaker only to see it dive off the Bridge. Thats a shame, but my spirits are buoyed by accidentally running in to the Octobrush and splatting them, a feeling that lasts all of a second before the .52 Gal picks me off like Im just some newb yet again.
I return to see the Octobrush not contributing to the battle and just building up for another Zipcaster, so I punish them for that, and turn around to catch the Carbon Roller as I pass through a Screen, and despite the fading colours manage to splat the Slosher picking up the Rainmaker. Nice! I hide from the .52 Gal, though. At first, at least. Then I think I stand a chance. And I kinda do, but the .52 Gal reminds me whos the boss. The colour returns to me, which is nice, and we have the Rainmaker. The Octobrush is zipping around again, so I wait for them to land, as does a squidmate, and we mete out some inky revenge.
Then its time for the Rainmaker! I can see it through the monochrome, and I hide until the right opportunity comes. A squidmate pulling out a Crab seems to be it! I grab the Rainmaker, some splats happen around me, and then its just a dash to the podium, behind a supporting squidmate inking the way, all the way up to the top of the podium for the dunk! Woomy! Or was it a dunk? Judd, in his wisdom, seems to think time ran out before I dunked the Rainmaker, which clearly was the not the case. Stupid cat. Its still going in my playlist of Rainmaker dunks. Splatoon 3: Denied the dunk in Rainmaker [13(2)-8, Carbon Roller Deco]](https://i.ytimg.com/vi/EHJWrooeYF8/mqdefault.jpg)
![Splatoon 3: Making up for a mistake in Rainmaker [13-10, Carbon Roller]
I dont want to get close to all the ink being thrown around at the start, but with a small path around the burst Rainmaker I sense an opportunity. Its a shame the Dualie Squelchers jinked backwards when I got close. I risk a super-jump, landing safely as the battle continues in the middle of the Springs. I help burst the Rainmaker free, fail to grab it, and push forwards, not entirely helped by the refreshing drink highlighting me. Still, I get around the podium and splat the Squelchers cleanly this time, as the first checkpoint is cleared.
We try to keep the push going, and I apply some pressure first from the side and then the front, which nearly works. I am undone, though, by the Nautilus managing to activate their Splashdown before I splat them. Another super-jump, this one I see from the air to be doomed to a splatting, so I head back again slowly. The orange team are moving the Rainmaker, and I am unconvinced of the Carbon Rollers power to challenge bursting the Rainmaker, and hold back, hoping to splat whoever picks it up. But that doesnt account for a well-timed Dolphin. Not only does the orange team hit the first checkpoint, but they wipe us out. Thankfully, they dont immediately push for turf.
I head down the side, and somehow sneak up on the unattended Rainmaker. I make a grab for it, and miss, although I hit an inkling. I head back for another attempt, as the Rainmaker threatens to reset. So let it reset! I should not have picked it up, as I just get splatted and the Rainmaker sits next to our checkpoint. This time, the orange team dont make the same mistake, and burst it free to dash in to the lead. That was a mistake I made. The situation isnt helped by getting accidentally squished by the Dynamo Roller, but at least my squidmates recover the Rainmaker.
I push forwards, boosted by another drink, and get one splat early before making a path deeper in to orange turf. I swing back around, where the Rainmaker is trying to stay unsplatted, and get another splat myself, but the Rainmaker is dropped. I find myself in a good position, though, and get a double-splat to complete a Wipeout. Perfect! I whip out a Trizooka and burst the Rainmaker free, grabbing it and dashing forwards, using the path I just inked, to just about sneak in to the lead. Its by one point, but thats enough! I think Ive made up for my earlier mistake. Now to keep the lead.
The Rainmaker jumps the ledge, so I have to turn around from my super-jump. My squidmates stop the Rainmaker, and I help by splatting the Dualie Squelchers. I leave the Rainmaker alone, and scoot around the back to try to splat the Nautilus, which doesnt work, but I loiter for the super-jumper, which bags me a splat, if only to leave my back open to a splatting. The orange team recover the Rainmaker and dash forwards, getting near to the lead, but stopped short. This time, we jump the ledge, and Im happy to hang back and partly defend, partly look for opportunity. I think I find it, but I really dont. Still, time comes off the clock, even if the Rainmaker is in orange hands again.
My squidmates stop the Rainmaker, and the orange team seem to take a break. I think theyre sensibly looking for splats to create a gap, but that just lets us recover the Rainmaker ourselves. I sneak forwards, get spotted, but squid around looking for splats myself. I only get the one, but the Rainmaker is back in orange turf, were in overtime, and the orange team cant quite recover quickly enough to threaten again. Woomy! Splatoon 3: Making up for a mistake in Rainmaker [13-10, Carbon Roller]](https://i.ytimg.com/vi/E_4fh64dfYw/mqdefault.jpg)

![Splatoon 3: Defence to attack in Tower Control [14(2)-6, Carbon Roller Deco]
That first splat is a gimme. They werent even subtle. I dont go much farther, not without a decent coating of ink, so I start doing that. But when things look quiet, I move to the Tower and start riding. Theres a pinkling ahead, so I jump off to splat them, only to run in to an Octobrush, and I rarely come off well against them. The pinklings turn the Tower around, beating the tiny lead I gave us, but we leap in to action. I actually leap over a pinkling, but its okay, as I hit the bucket, and see other pinklings get splatted, before the .52 Gal splats me in the back.
Despite us looking to come out of the fracas on top, the pinklings recover the Tower and come our way again. I get a lucky splat as I push forwards to the Tower, but then just flick somewhat aimlessly and out of range, until Im put out of my misery. I use my Ninja Squid to sneak up on the Tower next, which works well. I splat one inkling off the Tower, hit another by accident beneath it, and finally get a good hit on the .52 Gal just beyond. Sure, I am splatted in the process, by running straight towards them, but a triple splat is a good result, and it finishes a team Wipeout. Nice!
I head back with my squidmates looking to gain turf, ignoring (or missing) the bucket to the side in preference for the Splattershot ahead. A first flick is too slight, and I need a second to get the splat, at the expense of a splatting. Its not a great result, but were extended our turf control and kept the pinklings at bay for a minute. The pinklings push back, but this time we get the splats, even if my own contribution is catching a super-jumper. But were on the move, and helped by a Trizooka hitting the Splattershot on their ledge.
The way ahead looks clear, which could mean the pinklings are moving elsewhere. A look backwards sees the .52 Gal harassing my squidmate on the Tower, so I splat them, then push forwards again, splatting the unsuspecting Splattershot and the less-unsuspecting Octobrush who splats me back. Its okay, though, as weve taken the lead, and are still going. I super-jump back, my squidmates getting the splats making it safer. A squidmate is chasing the pink bucket away from the action, so I look ahead, and get forced off the ledge by the .52 Gal. By the time I get back on to the ledge, weve won, my squidmates having trundled the Tower safely all the way to the goal. Woomy! Splatoon 3: Defence to attack in Tower Control [14(2)-6, Carbon Roller Deco]](https://i.ytimg.com/vi/FLBtW93ZRMc/mqdefault.jpg)
![Splatoon 3: Pushing back in Tower Control [22(4)-6, Range Blaster]
I dont seem to be alone in having my clever idea of using a blaster in Tower Control. Worse than that, I charged in to the middle to get picked off by the charger and achieve nothing! My squidmates dont seem to be doing any better to start, and the green team ride the Tower in to our turf. When I move up to threaten, I run in to an Ink Vac and am not only rendered harmless, but splatted to. This is not going well. The Tower keeps coming, the green team keep splatting us and turning turf green, but then a spot of luck! Despite whiffing my shots a couple of times, a third lands on the Dapple Dualies, and our bucket turns the Tower around. Flush with confidence, I push in to the sea of green and show the Rapid Blasters than Range is better, before the Splat Charger jumps right in front of a shot, so I dont have to aim. I finish off with the returning Dapple Dualies, who manage to splat me, but not before I complete the Wipeout. Nice!
The lack of green team looks to give us a bit of piece to ride the Tower, and maybe some momentum. My squidmates are happy pushing head-on, so Ill provide the flanking cover. I get a few more splats, but the Tower has reset, so we have to get that moving again. I leave that to my squidmates for the moment, and apply more flanking pressure, which apart from a brief stint on the Tower seems like the right idea for me. Still, I have to recover the Tower when I am the last of the team standing, but doing that from behind works well. Then I head back to the side, where the Splat Charger hasnt learnt the lesson that I can splat them from below if they stand on that grate.
I struggle for a moment to hop up a step, but never mind that. My squidmates get us the lead! Nice! I move around to get back on the Tower and try to keep the push going, as my squidmates go skirmishing instead. That works nicely, even if Im not paying enough attention to realise the splat I got makes a Wave Breaker redundant. Our lead is extending, and I am sneaking around a different flank. The poor Splat Charger feels my blast again, this time more directly, and a Rapid Blaster cant find me quickly enough. The other one can, though. My squidmates dont quite reach the goal either, so the push stalls.
We are on defence for a little bit, and more manoeuvring finds the Splat Charger from another angle, but the Dapple Dualies ride a Dolphin right through me. My squidmates turn things around again, and push the Tower forwards, as I provide some ranged support once more. The Splat Chargers had enough of my splatting them and has changed positions, which seems sensible, but Im still tempted by them. They are much safer, though, and I cant reach them, even if they can reach me. I just rely on some fancy footwork to stay safe on the Tower. I relinquish it to the Dapple Dualies, which they emphasis by splatting me, but with only a few seconds left in the battle, our victory is secure. Woomy! Splatoon 3: Pushing back in Tower Control [22(4)-6, Range Blaster]](https://i.ytimg.com/vi/FQQGTOysNMk/mqdefault.jpg)
![Splatoon 3: Nearly the two-ton Salmon Run [79-76-44, 66/636]
High-tide hunt the Goldie! And with a Hydra Splatling! It may as well just be a challenge to see how many eggs we can get in the basket, particularly as my squidmates look like they know what theyre doing. Everything goes nice and smoothly, except on the Goldies final pass of the basket, and I think I get in the way of the Hydra Splatling, which is unfortunate. And one egg gets overthrown, missing the basket. Still, I doubt a single egg will make that much difference in the end, right?
As if 79 eggs werent enough, we have another high-tide special wave, this one Mothership. Its like splatting Chinooks in a barrel. Im also kinda glad I get the Octobrush now, rather than when it matters. Even so, Im not at my best, getting flustered at moments, not knowing if Im throwing an egg or running with it, but we still get another good tally of more than seventy eggs.
Its a normal wave to finish, and at normal tide. Its a little disappointing, but I have the Hydra Splatling to make up for it. Not that it looks like I know what Im doing for the first thirty seconds. But I catch up, even though I am throwing more Splat Bombs at Maws than shooting. Still, its good hectic fun, my squidmates doing an excellent job at keeping the longer-ranged bosses, like the Flyfish and Stingers, off our backs at the basket, and I do what I can with everything else. Its a good finish, if not exceptional, but the total, at 199, is perhaps the highest Ive ever achieved in a standard Salmon Run. Woomy! Splatoon 3: Nearly the two-ton Salmon Run [79-76-44, 66/636]](https://i.ytimg.com/vi/FRzMSfGfRR8/mqdefault.jpg)
![Splatoon 3: Sloshing for splats in Tower Control [21(3)-6, Tri-slosher]
I dodge an unexpected Suction Bomb nicely, unlike a squidmate who gets hit by presumably the S-Blast. Im sure Ill be fine, but maybe I shouldnt run straight towards a Trizooka. I get the splat, somehow, only to be surprised by that S-Blast. The orange team gets the advantage and moves the Tower. I jink away from my squidmates, who have the same idea of taking cover, until a B-bomb passes, then its up on the ledge and over, surprising an inkling I see coming, and myself, for splatting a second I didnt see. I push in to the middle turf and back to the Tower, where my squidmates have taken control of it, and I help one out by sloshing where they are shooting, bagging another splat. Now were making progress.
An inkling runs past me, and straight to the Tower. Maybe not the best tactics, and they are splatted quickly, and I let my squidmates ride the Tower whilst watching for what I can do. We take the lead, which is nice, and I hop in to an Inkjet to provide aerial support. Not that I generally hit much when Im up there. I run away on landing, and see the Splat Roller trying to hide, and the S-Blast trying to get in to our turf. I eventually realise they are free to go there, as we are still pushing the Tower forwards. That stops, maybe from lack of support, and a B-bomb comes flying in from afar. I just keep my head down, then pounce from what is now the turf behind the Tower, splatting one inkling off the Tower, and two more besides.
I ride the Tower for a bit, until circumstances even hint at becoming threatening, and I slosh and run away. My squidmates take over, and with some reflection realise I could be more helpful. Back to the Tower! And just as a Trizooka takes aim. They hit a squidmate, then me, but not before I can slosh them back. At least our lead is strong. I return, keeping a low profile, and wait to see what the orange team will do. Throw a B-bomb and ride the Tower, right towards me. I like that, and bag myself three more splats before the S-Blast picks me out.
I keep a low profile on the way back again, this time trying to sneak an early ride on the Tower. That doesnt work out when an orange inkling gets there first, and I am running all around trying to slosh them from below. Helped by a B-bomb, the Tower is cleared, but Im being targeted by the S-Blast again, only this time I manage to get the ink on them. Nice! I clean up some mess, not realising the Splat Roller is right next to me, which I survive thanks to a squidmate. I hide again, waiting for the right moment to pop out, and miss that moment spectacularly.
The orange team get a Wipeout and start pushing the Tower. We have a good lead, but we shouldnt get complacent. I try some distraction techniques, and get one splat, but I really shouldnt run towards an S-Blast shooting at me. I try to take that advice to heart, but manage to still make myself a target when the blaster ends up being somewhere other than I thought they were. With thirty seconds to go, the orange team threaten our lead. Splatting the Tower clear almost helps, but not when I am at the centre of an orange B-bomb that splats me right back. Thankfully, my squidmates stop the Tower just before the lead is stolen from us, and I return to help keep the Tower clear so the orange team doesnt get a final opportunity. Woomy! Splatoon 3: Sloshing for splats in Tower Control [21(3)-6, Tri-slosher]](https://i.ytimg.com/vi/FeyITFoTsjg/mqdefault.jpg)
![Splatoon 3: Cooking in Clam Blitz [17(1)-7, Octo Shot Replica]
Im trying for more Sheldon tickets, so Ive pulled out the Octo Shot Replica for a bit. The Splat Bombs are nice, as is the Inkstrike, bagging me three early splats, even as I fail to avoid a Hammer. My plan to hit the flank is thwarted by a Tri-stringer paying the barest attention, which is a shame. My next attempt, which I mean to be a feint, works better, surprising the N-ZAP from the side, but being too surprised by the Inkbrush to splat them properly. I keep moving, following a squidmate down the side, who laments missing their power clam throw. Its okay, Im right behind them, breaking the orange barrier before getting smacked by another Hammer.
I grab some roof clams and try to surprise the orange team from the opposite flank, which nearly works, if not for the Inkbrush paying attention this time. At least I get away, and after avoiding a Killer Wail I switch to the other flank, where I end up chasing the Tri-stringer to my ultimate doom. The orange team are piling up their power clams. I suspect they are hoping their Inkbrush will get close to our basket. Or maybe they arent that organised. I stop one inkling with a Splat Bomb, and hide to recharge, but dont count on the Sploosh-o-matic to make a charge past me. I dont track them quickly enough, and succumb to their ink.
The orange threat seems lessened, and we have a power clam in the hands of an Inkbrush now. Sadly, our Inkbrush is caught heading around the back. I try to recover their power clam, splatting their attacker neatly, but it disintegrates moments before I get there. I keep going, hoping someone can super-jump to me, and I splat the Tri-stringer nicely, but get out of my depth with a Killer Wail and Inkbrush on me at the same time. And from up here I can see the Inkbrush running to our basket. I land at just the right time to stop them, for some quick karma.
I surge forwards, avoiding the Hammer for a change, and collect some clams, missing a couple for a power clam but making it to the orange basket. I splat the returning Inkbrush, which feels good, and call for assistance, but none comes. I throw out an Inkstrike, splat the Inkbrush a third time, sorry buddy, but the Sploosh-o-matic ends my time under the basket. My squidmates have stopped an attack, which is good, but our lead is slight. I look for clams, tussle with the Sploosh-o-matic, and splat them just as they whip out a Hammer, but as I get close to the Tri-stringer an orange inkling hits our basket.
I bide my time, trusting my squidmates, particularly with the Tri-stringer not near our basket. And although they aimed their Killer Wail at me, they seem to forget I am there, and my push forwards and turn-and-throw splats them nicely with a Splat Bomb. In the dying seconds, we have a power clam near the basket, which feels like a good time to use an Inkstrike. That inks some turf and provides some cover, and moving up gets me a clearing splat. A squidmate uses their Splashdown, recollects their power clam, and breaks the orange barrier just as overtime starts, to seal the victory. Woomy! Splatoon 3: Cooking in Clam Blitz [17(1)-7, Octo Shot Replica]](https://i.ytimg.com/vi/G1FnKagxQaM/mqdefault.jpg)