Splatoon 3: Making up for a mistake in Rainmaker [13-10, Carbon Roller] @TigerEars
Splatoon 3: Making up for a mistake in Rainmaker [13-10, Carbon Roller]  @TigerEars
Uploaded October 2024 | Updated September 2026, 5 days ago
I don't want to get close to all the ink being thrown around at the start, but with a small path around the burst Rainmaker I sense an opportunity. It's a shame the Dualie Squelchers jinked backwards when I got close. I risk a super-jump, landing safely as the battle continues in the middle of the Springs. I help burst the Rainmaker free, fail to grab it, and push forwards, not entirely helped by the refreshing drink highlighting me. Still, I get around the podium and splat the Squelchers cleanly this time, as the first checkpoint is cleared.

We try to keep the push going, and I apply some pressure first from the side and then the front, which nearly works. I am undone, though, by the Nautilus managing to activate their Splashdown before I splat them. Another super-jump, this one I see from the air to be doomed to a splatting, so I head back again slowly. The orange team are moving the Rainmaker, and I am unconvinced of the Carbon Roller's power to challenge bursting the Rainmaker, and hold back, hoping to splat whoever picks it up. But that doesn't account for a well-timed Dolphin. Not only does the orange team hit the first checkpoint, but they wipe us out. Thankfully, they don't immediately push for turf.

I head down the side, and somehow sneak up on the unattended Rainmaker. I make a grab for it, and miss, although I hit an inkling. I head back for another attempt, as the Rainmaker threatens to reset. So let it reset! I should not have picked it up, as I just get splatted and the Rainmaker sits next to our checkpoint. This time, the orange team don't make the same mistake, and burst it free to dash in to the lead. That was a mistake I made. The situation isn't helped by getting accidentally squished by the Dynamo Roller, but at least my squidmates recover the Rainmaker.

I push forwards, boosted by another drink, and get one splat early before making a path deeper in to orange turf. I swing back around, where the Rainmaker is trying to stay unsplatted, and get another splat myself, but the Rainmaker is dropped. I find myself in a good position, though, and get a double-splat to complete a Wipeout. Perfect! I whip out a Trizooka and burst the Rainmaker free, grabbing it and dashing forwards, using the path I just inked, to just about sneak in to the lead. It's by one point, but that's enough! I think I've made up for my earlier mistake. Now to keep the lead.

The Rainmaker jumps the ledge, so I have to turn around from my super-jump. My squidmates stop the Rainmaker, and I help by splatting the Dualie Squelchers. I leave the Rainmaker alone, and scoot around the back to try to splat the Nautilus, which doesn't work, but I loiter for the super-jumper, which bags me a splat, if only to leave my back open to a splatting. The orange team recover the Rainmaker and dash forwards, getting near to the lead, but stopped short. This time, we jump the ledge, and I'm happy to hang back and partly defend, partly look for opportunity. I think I find it, but I really don't. Still, time comes off the clock, even if the Rainmaker is in orange hands again.

My squidmates stop the Rainmaker, and the orange team seem to take a break. I think they're sensibly looking for splats to create a gap, but that just lets us recover the Rainmaker ourselves. I sneak forwards, get spotted, but squid around looking for splats myself. I only get the one, but the Rainmaker is back in orange turf, we're in overtime, and the orange team can't quite recover quickly enough to threaten again. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Making up for a mistake in Rainmaker [13-10, Carbon Roller]

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