Splatoon 3: Holding on as three in Splat Zones [16(2)-6, Tri-slosher] @TigerEars
Splatoon 3: Holding on as three in Splat Zones [16(2)-6, Tri-slosher]  @TigerEars
Uploaded May 2024 | Updated September 2026, 2 days ago
I keep to the lower turf to start, throwing Toxic Mist to help a squidmate before popping up to dance with the Flingza Roller. I just about splat them before they get a flick on target, before dropping back to splat the Splattershot Jr holding out in the middle. With them gone, the Splat Zones turn green, and we start our score ticking over. I recover some ink and watch the opposite bucket grab a drink and surge up the wall, in a way that is a little too obvious. I drop back and watch the Splat Zones, but want to do more, so hop in to an Inkjet to get some practice. I need it, because I'm not very good still, and the Flingza Roller splats me a bit too easily.

I ink a route down the back only to realise I could have super-jumped to a squidmate, but never mind. I drop back, see my squidmates getting splatted, so duck through the middle to get behind the pinklings. This isn't missed by the Flingza Roller, who bars my way then gives chase. Getting over the wall helps me, and a bit of sloshing gets them off my case. We've lost the lead in that time, but I capture one Splat Zone as my squidmates deal with the other, and I've laid a good foundation of ink to use. I add some Toxic Mist, and hear the noise of someone getting caught in in. More sloshing, and another wall clinger is splatted, although they are avenged pretty quickly.

A super-jump lands safely, but feels threatening, so I run away, or maybe more forwards. Swinging back to the Splat Zones catches the unfortunate bucket as they land a super-jump, and the Wipeout makes it clear my squidmates are doing well. We capture the Splat Zones again, and although trying to track the pinklings below gets me caught from above, we retake the lead at the same time. Nice! Another super-jump lands safely, but getting back to the Splat Zones finds the Splattershot Jr inflating a Bubble, which is bad timing for me.

I super-jump to the top of the wall, or thereabouts, and focus on the Splat Zones for the moment. I catch the Tri-slosher surging up a wall again, which is nice, but pushing forwards bags me a splat in return for my own splatting. That's not terrible, but as I wait to return I notice our Splattershot has gone. We have the lead, but the dynamics of the battle, and the risks we can take, undergo a rapid shift. I head back, wait for squidmates to super-jump, and pop up to clear some turf of a pinkling, and then head down the side for some quick sloshing. It doesn't really go to plan.

With less than thirty seconds to go, we need to hold our lead, which means capturing the Splat Zones. I risk a super-jump to the rear wall, and quickly drop down the side to try to flank the pinklings. They don't see me coming, and a bit of softening up by a squidmate bags me a double-splat with a single slosh, which also captures a Splat Zone. I turn back and sneak in to the Splattershot Jr's Bubble, taking their attention away from inking the Splat Zones, and maybe sneaking one last splat in before we manage to seal the victory. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Holding on as three in Splat Zones [16(2)-6, Tri-slosher]

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