Uploaded May 2024 | Updated September 2026, 9 hours ago
We've got two Painbrushes on our team. I think that means we win by default. But wait, the other team is Japanese! I don't know what to think now. I kinda want to hide. Instead, I bravely stick to my corner, until I think I spot a splat to be had, and run away quickly when I don't get it, using the scissor lift for cover. I head back down the side and get a nice splat, only to be hit with a Wave Breaker, demanding another retreat. I counter with my own Wave Breaker, with one blue inkling looking to shake its effects pretty quickly. I drop down to battle again, quickly needing to hide from an Inkzooka, one of two it seems, as I pop out to try to blast one only for another to start. There is additional pressure too, but they fall down, which helps even the numbers, and we splat each other.
I take a little short-cut back, finding some clams an squidding happily in a suspicious amount of orange ink. We seem to be doing okay. I wonder if we can press this advantage to score, as do my squidmates, but I still to the lower turf to cover our flank. One squidmate is splatted by a nearby Nautilus, for whom I get vengeance, but I miss where some shots come from an nearly get caught out. A bit of manoeuvring and I get a lucky splat as I run away. A blue Wave Breaker appears, so I head further back and get some height, dropping down to splat my opposite Range Blaster before dropping my own Wave Breaker.
More splats are happening, and I try to protect squidmates, at the same time as I jump over my own Wave Breaker's waves, but I push my luck a little getting on their scissor lift. A missed blast spells a splatting. Gaining more confidence, I get right back in to the battle, if a little recklessly. It's cute that one inkling squids up to me to drop a Suction Bomb, rather than trying to shoot me. I dodge it, and another, and splat who I think is the culprit, the Nautilus before too long. I take a breath and push forwards again, squeezing past a Suction Bomb to get one splat, then two, and maybe creating an opportunity. I look to see what I can do close to the blue basket, and the answer is to get splatted in the face by a Trizooka.
No score yet! But now we're low on numbers and the blue team are pushing with power clams. I stop one with a Suction Bomb, almost another with a blast, a squidmate stopping them, and then do very badly at close range with the Nautilus coming up the side. How I didn't get splatted I don't know, but a squidmate gets them first and we have a Wipeout. Is it time to score? Not without a power clam, and we don't make one quickly enough to get close to the basket before the whole blue team is back. But we have clams everywhere, and a blue team pushed back, it feels like only a matter of time.
The Nautilus tries to clear the turf, but I dodge their Splashdown and splat them on landing. Finding clams after that looks like our best opportunity so far to do something. I throw down a Wave Breaker, and pass my power clam on to a brave squidmate who breaks the deadlock. Nice! I try to follow, but merely flop. But we're in the lead, with only thirty seconds left to battle. It feels like a time for defence, but my squidmates are getting splats nicely, and jumping in to see a friendly Wave Breaker highlight the Nautilus, I join in. That's another Wipeout! My squidmates take full advantage and break the barrier again, following with more clams to increase our lead. I just run out of ink. But never mind, there's not much the blue team can do, and they run out of overtime before I've barely returned. Woomy!
We've got two Painbrushes on our team. I think that means we win by default. But wait, the other team is Japanese! I don't know what to think now. I kinda want to hide. Instead, I bravely stick to my corner, until I think I spot a splat to be had, and run away quickly when I don't get it, using the scissor lift for cover. I head back down the side and get a nice splat, only to be hit with a Wave Breaker, demanding another retreat. I counter with my own Wave Breaker, with one blue inkling looking to shake its effects pretty quickly. I drop down to battle again, quickly needing to hide from an Inkzooka, one of two it seems, as I pop out to try to blast one only for another to start. There is additional pressure too, but they fall down, which helps even the numbers, and we splat each other.
I take a little short-cut back, finding some clams an squidding happily in a suspicious amount of orange ink. We seem to be doing okay. I wonder if we can press this advantage to score, as do my squidmates, but I still to the lower turf to cover our flank. One squidmate is splatted by a nearby Nautilus, for whom I get vengeance, but I miss where some shots come from an nearly get caught out. A bit of manoeuvring and I get a lucky splat as I run away. A blue Wave Breaker appears, so I head further back and get some height, dropping down to splat my opposite Range Blaster before dropping my own Wave Breaker.
More splats are happening, and I try to protect squidmates, at the same time as I jump over my own Wave Breaker's waves, but I push my luck a little getting on their scissor lift. A missed blast spells a splatting. Gaining more confidence, I get right back in to the battle, if a little recklessly. It's cute that one inkling squids up to me to drop a Suction Bomb, rather than trying to shoot me. I dodge it, and another, and splat who I think is the culprit, the Nautilus before too long. I take a breath and push forwards again, squeezing past a Suction Bomb to get one splat, then two, and maybe creating an opportunity. I look to see what I can do close to the blue basket, and the answer is to get splatted in the face by a Trizooka.
No score yet! But now we're low on numbers and the blue team are pushing with power clams. I stop one with a Suction Bomb, almost another with a blast, a squidmate stopping them, and then do very badly at close range with the Nautilus coming up the side. How I didn't get splatted I don't know, but a squidmate gets them first and we have a Wipeout. Is it time to score? Not without a power clam, and we don't make one quickly enough to get close to the basket before the whole blue team is back. But we have clams everywhere, and a blue team pushed back, it feels like only a matter of time.
The Nautilus tries to clear the turf, but I dodge their Splashdown and splat them on landing. Finding clams after that looks like our best opportunity so far to do something. I throw down a Wave Breaker, and pass my power clam on to a brave squidmate who breaks the deadlock. Nice! I try to follow, but merely flop. But we're in the lead, with only thirty seconds left to battle. It feels like a time for defence, but my squidmates are getting splats nicely, and jumping in to see a friendly Wave Breaker highlight the Nautilus, I join in. That's another Wipeout! My squidmates take full advantage and break the barrier again, following with more clams to increase our lead. I just run out of ink. But never mind, there's not much the blue team can do, and they run out of overtime before I've barely returned. Woomy!
![Splatoon 3: Holding on as three in Splat Zones [16(2)-6, Tri-slosher]
I keep to the lower turf to start, throwing Toxic Mist to help a squidmate before popping up to dance with the Flingza Roller. I just about splat them before they get a flick on target, before dropping back to splat the Splattershot Jr holding out in the middle. With them gone, the Splat Zones turn green, and we start our score ticking over. I recover some ink and watch the opposite bucket grab a drink and surge up the wall, in a way that is a little too obvious. I drop back and watch the Splat Zones, but want to do more, so hop in to an Inkjet to get some practice. I need it, because Im not very good still, and the Flingza Roller splats me a bit too easily.
I ink a route down the back only to realise I could have super-jumped to a squidmate, but never mind. I drop back, see my squidmates getting splatted, so duck through the middle to get behind the pinklings. This isnt missed by the Flingza Roller, who bars my way then gives chase. Getting over the wall helps me, and a bit of sloshing gets them off my case. Weve lost the lead in that time, but I capture one Splat Zone as my squidmates deal with the other, and Ive laid a good foundation of ink to use. I add some Toxic Mist, and hear the noise of someone getting caught in in. More sloshing, and another wall clinger is splatted, although they are avenged pretty quickly.
A super-jump lands safely, but feels threatening, so I run away, or maybe more forwards. Swinging back to the Splat Zones catches the unfortunate bucket as they land a super-jump, and the Wipeout makes it clear my squidmates are doing well. We capture the Splat Zones again, and although trying to track the pinklings below gets me caught from above, we retake the lead at the same time. Nice! Another super-jump lands safely, but getting back to the Splat Zones finds the Splattershot Jr inflating a Bubble, which is bad timing for me.
I super-jump to the top of the wall, or thereabouts, and focus on the Splat Zones for the moment. I catch the Tri-slosher surging up a wall again, which is nice, but pushing forwards bags me a splat in return for my own splatting. Thats not terrible, but as I wait to return I notice our Splattershot has gone. We have the lead, but the dynamics of the battle, and the risks we can take, undergo a rapid shift. I head back, wait for squidmates to super-jump, and pop up to clear some turf of a pinkling, and then head down the side for some quick sloshing. It doesnt really go to plan.
With less than thirty seconds to go, we need to hold our lead, which means capturing the Splat Zones. I risk a super-jump to the rear wall, and quickly drop down the side to try to flank the pinklings. They dont see me coming, and a bit of softening up by a squidmate bags me a double-splat with a single slosh, which also captures a Splat Zone. I turn back and sneak in to the Splattershot Jrs Bubble, taking their attention away from inking the Splat Zones, and maybe sneaking one last splat in before we manage to seal the victory. Woomy! Splatoon 3: Holding on as three in Splat Zones [16(2)-6, Tri-slosher]](https://i.ytimg.com/vi/GzJMiu_IPHk/mqdefault.jpg)
![Splatoon 3: Taking on the Triumvirate in the Grand Festival Big Run [67-58-65-xf, 46/2012]
Its the Grand Festival Big Run! All-Grizzco weapons, and egg cannons to help with deliveries. I get a bucket to start, which is lovely but so bad at inking walls. At least I can show my value right at the start, splatting a Flyfish, and then show a Drizzler what its armour means to me. A stuffed Goldie is splatted right next to an accurate cannon, whose fireworks flare, but something needs to be done about the Drizzlers. The Stinger is being splatted, which is good, so I splat a Drizzler, to stop some rain, then see a Steelhead next to a Flyfish, just right for the bucket. A Stinger is brought down with a nicely pitched slosh, and a Fish Finger is easy, if you know the trick. More fireworks herald another splatted Goldie, and the last eggs are neatly dunked thanks to some efficient squidmates.
I keep the bucket for the second wave. We fight for the first boss, a Fish Finger, but a Steelhead and Flyfish are jobs for me. My squidmates stay on top of things, so I try not to waste ink and look instead for salmonids coming from elsewhere, which they do. I hop across an ink rail to splat a distant Stinger, although I miss grabbing the last egg, and return to splat a Steelhead before delivering some eggs. There are more bosses around, but also eggs to be collected, and as time is running out in the wave, I stick to grabbing eggs. We end the wave with another good tally.
The final wave has the tide come in, and I have a Brolly. Itll do. Generally, you dont want to go far form the basket, but with the egg cannons we have some leeway in splatting distant bosses. Even so, it would still be easier closer to the basket, so we encourage our squidmates to return, which they eventually do. Things get a little more hectic, but thats kinda the point, and we still have some Special weapons to use. The cannon near the basket is accurate too, so we can splat the bosses in a wider radius and still deliver them all. Which is what we end up doing. A couple of Splashdowns help too, and we get another good total of eggs for the wave.
But its not over, as the main act comes on to the stage! Its the Triumvirate. Im back with the bucket, which I dont think will be as much help, until two Flyfish immediately appear. Even so, its the bosses that we need to splat, and getting cornered isnt great. But I keep moving, trying to find space, aiming ink at bosses and kings, and throwing whatever eggs I can find at handy targets. We do well to splat Horrorboros, even if the other two are still looking healthy, but now we can focus on the ground targets. Or I can angle upwards and not see a mini-Joe, or Maws. With time running out, getting splatted twice in quick succession loses a chunk of ink. Maybe we could have splatted the Triumvirate with a bit more late focus, who knows. We still got a good way through all three, were rewarded nicely, and got a quite decent gold-standard egg tally. Woomy! Splatoon 3: Taking on the Triumvirate in the Grand Festival Big Run [67-58-65-xf, 46/2012]](https://i.ytimg.com/vi/HWecTMuhELM/mqdefault.jpg)
![Splatoon 3: Trouble with Smallfry in Salmon Run [38-28-42-xs, 23/1138]
Smallfry aint a problem in the first wave. The E-litre 4K might be. Im not great with it, which should be obvious when I miss a Flipper flopping on the ground, oh my goodness. At least I hit the Steelhead, and dont get eaten by Maws, and I redeem my earlier mistake by splatting the next Flipper. Sure, it was at point blank range, but I still hit it. I hope my squidmates are dealing with the new Stingers, as Im not suited for them, and wait for the Flyfish instead. A Maws comes too, and I dodge to stay safe from the Stingers, only for a second Flyfish to splat me. So it goes. That one is splatted, or maybe its another new one, as theres one across the water. I head there and splat that too, not bothering to take an egg back, before missing a Drizzler, then stopping a Snatcher. The eggs get as confused as me, but I toss a couple up, hoping to boost our tally in the last few seconds.
On to the second wave, where we have Mudmouths. This is where Smallfry become a problem. The Mudmouths arent dangerous, but all the little spoony fellows they spew are. I do my best to keep them off me and our E-lite 4K, but I only have so much ink, and there are far more Smallfry. I call for help, as we need to keep the Smallfry population down before caring too much about eggs, but its still a struggle. I really think our Dread Wringer should be doing more about the Smallfry, as it can splat many of them with each slosh. But where are they? In the end, I succumb to the spoons, but thankfully we scrape through the wave.
Now I get the Dread Wringer. Never mind. Its low tide, and the first few bosses are straightforward enough, and although it starts to get busy its nothing we cant handle. A Flipper gets pretty inky, so I slosh to make sure it doesnt flop again, and I use a Lid to get to a Fish Finger, dropping down to finish splatting a Flyfish. I hear a Killer Wail activate, reminding me I have two Inkstrikes to use. With a Flyfish appearing, that feels like a good use for one, although I dont find a use for the second, a B-bomb flying in to a Steelhead, the lone boss for the moment. Thats okay, I just dunk a few more eggs, and we cruise to the end of the wave. But not the end of the Run.
In comes Horrorboros. Our E-litre 4K hits the mouth bomb first, as a couple of us splat the Scrapper and Steel Eel, and keep the Chum population down. I bring down a Lid too, and splat a Maws, giving us loads of eggs, and move on to start damaging Boros. Were doing well, inksploding consecutive mouth bombs, and a Dolphin zipping past reminds me again of my Inkstrike. Why not use it against the Steelhead, Steel Eel, and Boros? We get a load more eggs, and can just hit Boros indiscriminately. Not that I do, still aiming for the mouth, but the splat comes quickly, and we are nicely rewarded for our efforts. Woomy! Splatoon 3: Trouble with Smallfry in Salmon Run [38-28-42-xs, 23/1138]](https://i.ytimg.com/vi/H_iP44XOtNs/mqdefault.jpg)
![Splatoon 3: Dash to the podium in Rainmaker [8(2)-3, Range Blaster]
I would like to say my jink helps my squidmates burst the Rainmaker free, by stopping a couple of yellow inklings from inking, but Im not sure. Weve got some good inkpower. Anyway, the Rainmaker is free, so lets move it. The way looks clear, then it doesnt, and when it looks clear again it really isnt.
I super-jump back to see a squidmate dash for the checkpoint. They dont make it, and the yellow team swarm. I hit one of the firmly in the head, which is nice, but a panic Suction Bomb, pooped when thinking I wasnt getting away, drains my tank to the point where I dont get away from the second inkling. So it goes.
Fearing the worst, I take a defensive route back, including a safety Suction Bomb on the podium. But neither are needed, as my squidmates have things under control. I try to add some pressure, which doesnt really work, and end up instead dodging Inkstrikes. And after failing to make an impact in the middle of the Pump Track, I at least manage to contribute to the next yellow counter-attack.
We have the numbers advantage, and turf. I sit back and cause some interference from the side, which kinda helps. The Rainmaker and three squidmates surging straight towards the podium arguably causes more tension for the yellow team. I should move around too, but only after I throw a Wave Breaker on the ledge and a Suction Bomb towards the dropped Rainmaker. That gets a lucky splat, which is nice.
Getting around the corners requires splatting an inkling, which I just about manage, and then my range and blast radius really helps out. I make another dash, getting closer to the podium but really not that close. Never mind, I super-jump back, as the Rainmaker gets closer still to the podium, and start applying proper Range Blaster pressure. The yellow team cant stop us bursting the Rainmaker free, and then its every inkling for themselves in the rush to dunk it. Maybe I dont pick it up, but Im there in spirit. Woomy! Splatoon 3: Dash to the podium in Rainmaker [8(2)-3, Range Blaster]](https://i.ytimg.com/vi/Hn-vg8yn7OY/mqdefault.jpg)
![Splatoon 3: Stumbling in to a good squad in Salmon Run [50-43-41, 43/807]
Grillers on the first wave is a tester. Having a Sniperwriter makes it a little harder, perhaps, depending on how the other inklings do. And, oh my, they know what theyre doing! The Grillers are dragged in the right direction, splatted close to the basket, and the Smallfry are taken care of. I can even be useful with the Sniperwriter, making me think that perhaps I could use it in normal battles. Thats how good this squad is making me feel!
Fifty eggs against Grillers, what a great start. Low tide next, with a Decavitator. A couple of Maws is an easy start, which is why I fall in the water. Not a problem. I help with a Fish Finger then stick by the basket, not knowing whats happening, to get the Decavitator working against a Scrapper. A splatted Big Shot has eggs flying our way, which is nice, but we need to keep on top of the bosses too. I hit a Steelhead, eventually, and bring down a Lid and Stinger sequentially. I maybe try to bring back too many eggs, and mess up a Drizzler splat, landing me next to too many Chum. Still, we get more than forty eggs for the wave.
Another special wave to finish, but its only a Mothership. Its a shame I have a weapon that can barely reach my feet, let alone Chinooks, but Ill do what I can. I mostly deliver eggs, and try a Splashdown against the Mothership itself that looks to do pretty much nothing. I seem to do a fair bit, and keeping the Chum off my squidmates is probably a help. In the final count, we have a very respectable score, and a nice fuzzy feeling being part of a solid crew. Woomy! Splatoon 3: Stumbling in to a good squad in Salmon Run [50-43-41, 43/807]](https://i.ytimg.com/vi/HqREJrq_Oi8/mqdefault.jpg)
![Splatoon 3: A second-wave blip in Salmon Run [35-25-28, 29/636]
Aww yeah, I like our rando Raph. Look at them, diligently inking the walls. They know whats up. But I suppose there are bosses too. The first two are stopped short, but its cool, the eggs get delivered all the same. Then a Stinger gets my attention. Its hiding behind a Flyfish, but thats just another opportunity. Then its back to the basket, where a Flipper flops inside some Drizzle, and a Fish Finger cant withstand my L-3 Nozzlenose. Eggs are stuffed in to the basket, a squidmate is revived, and a second Fish Finger is splatted. I maybe linger one egg too long on the Fish Finger, so I zip across the new Stinger and splat it efficiently, sending some eggs back to the basket, pausing only to splat one last Steel Eel for the wave.
That first wave was nice and straightforward. It looks like the second wave will go the same way, with an easy Lid to start, followed by a Drizzler that is splatted with its own missile, and a Fish Finger at Roller-flicking height. More Drizzlers are becoming a nuisance, though, with a Fish Finger getting in the way of hitting one with its own missile. I end up dropping down to flick one, and a Stinger, which isnt really my responsibility, but Im here and able. I head back to the basket, not throwing the egg because it looks like I might need the ink, but the new Stinger I spot has been splatted by the time I dunk my egg. And more eggs are thrown for me to dunk, which we dont really need yet, but we do need. A Scrapped should provide some eggs, and does, and a second will see us hit quota, if it werent for a Steel Eel. The best I can do is run away for the moment. But I dont see any eggs, or bosses, and I end up falling off a ledge. Thankfully, my squidmates dunk the last couple of eggs needed for quota, even if they all do end up getting splatted. Not even a Dolphin driven straight in to a wall can help with that, but at least time was pretty much up at that point.
Okay, final wave, Splash-o-matic. Back to business. High tide too. We can wait for the Scrapper, I would think. Well, I could. Its cool, a Stinger waddles up which I can splat instead. And a second. I spend some time throwing the eggs up, but after the second wave I dont want then to be snatched. I splat a Steel Eel coming for me, and a floundering Flipper by the basket, which means eggs are up there. As I get up to dunk the eggs, more Flippers appear, which thankfully we deal with, but circumstances remain rather crowded. I try to stay out of trouble, after getting out of an ink rail, and bring down a Lid, revive a squidmate, and splat a Drizzler. Back to the basket, where we still need eggs, and I splat a Fish Finger on the way. I stay for only two eggs, because a Maws is after me. I ignore her and move on to another Fish Finger, hoping the eggs will get us across the line, only to run out of ink just as a Chum smacks me away from the inked Finger. Thankfully, my squidmates have my back again, and we celebrate another successful Run. Woomy! Splatoon 3: A second-wave blip in Salmon Run [35-25-28, 29/636]](https://i.ytimg.com/vi/HsISy98vjTU/mqdefault.jpg)
![Splatoon 3: One step short in Rainmaker [11(3)-8, Carbon Roller Deco]
Theres the usual jockeying for position as the Rainmaker bursts and is the centre of attention. I do well to stay out of trouble for nearly thirty seconds, then run in to the Inkbrush. My squidmates are doing better, getting a Wipeout after the blue team grab the Rainmaker. They take the Rainmaker back and make a dash, as I head down the side, claiming some turf and trying to be a surprise. The Inkbrush is more surprising in how they dont get splatted, but when I see them again I manage to stop them as a squidmate breaks the checkpoint. We recover the Rainmaker and push again, but the ble team are ready, and an Ink Vac ruins my plans with a Trizooka. So it goes.
The blue team push back quickly, hitting the checkpoint and applying plenty of pressure. Without turf to work in I cant do much, so I sit back and look for opportunity, but the blue team recover the Rainmaker and do a clever jump from the checkpoint to the ledge, quickly stealing the lead, as I hide from a Splashdown. The pressure continues, but thankfully my squidmates splat most of the blue team away, giving us some breathing space. I still check the blue patches for hiding inklings, thankfully finding none, as we try to recover something from the battle.
My tactic of trying to stay out of trouble doesnt work when I hit the flank and find the Nautilus doing the same thing, and I dont think I was even much of a distraction. Im lost next, and ambushed by the Inkbrush when Im just looking for the Rainmaker. At least I have some turf to move in to, and splat the Inkbrush first, but pushing forwards to try to make more room doesnt go well, when the Jet Squelcher manages to run away and pulls me towards the Splatterscope. At least this time I think I was a minor distraction, as my squidmates are moving the Rainmaker.
I super-jump back, watch my Bomb Defence gear do its thing with an Angle Shooter, and move up to try to hold out position. That doesnt work so well. I accidentally splat the Inkbrush instead of the Rainmaker, and although I nicely out-manoeuvre the Nautilus the move lets the Rainmaker dash away with little I can do. My squidmates are there, and they get another Wipeout, and were on the move again. My Trizooka doesnt help much, a swipe at the Splatterscope looks like it should hit but doesnt, and then Im sucked back in to an Ink Vac. My lack of help contributes to our being wiped out this time.
The blue team dont get too far with the Rainmaker, and this time I get a solid hit on the Splatterscope. I miss the slippery Jet Squelcher, but a squidmate doesnt, and were moving again. I push forwards, where the Splatterscope runs away from me, which is okay, and the Jet Squelcher falls in to my lap. I dont let that opportunity pass. I head towards the podium where the blue team are returning, and get a chaotic splat on the Inkbrush but miss the Nautilus and am splatted. And our Rainmaker was next to the podium, one step away from giving us back the lead! Maybe I could have focussed more on inking their path, but never mind. With thirty seconds to go, the battle is lost, as the blue team are not going to reset the Rainmaker, and are happy to simply keep it away from our mitts. Its not very sporting, but it bags them the victory. Splatoon 3: One step short in Rainmaker [11(3)-8, Carbon Roller Deco]](https://i.ytimg.com/vi/HsdSeJv_9uc/mqdefault.jpg)
![Splatoon 3: One-way traffic in Tower Control [13(2)-3, Carbon Roller Deco]
I lay down some ink, on the turf and walls, but miss my Burst Bomb throw at the Tower. Never mind that, though, as one of the Dualies is looking to threaten me, and just as theyre splatted another one is behind me, splatting a squidmate. I back off, look back, and catch them before they can squid-roll away from danger. Nearly running in to a Suction Bomb gets my juices flowing, and isnt helped by being hit by a Splattercolour Screen, but hiding for a bit lets that wear off. I dive down trying to splat the Dualie Squelchers, and keep moving after missing them, a squidmate helpfully getting the splat, and then I try to work out where the Tower is. Oh, not far. But there is ink flying around, which not even a Trizooka can keep me safe from.
I super-jump a little way back, and scoot around the side of the progressing Tower, hoping to go unnoticed. I dont think that works, but I get a splat before the yellow team find me properly. I return to get carelessly hit by a Wave Breaker, so I hide for a bit, not realising the yellow team barely has anyone running around. Thats fine, though, as my squidmates ride the Tower. I squid here and there, looking for opportunity and not really finding much, but getting close to the Rapid Blaster stops them being a threat to the Tower, even if my Trizooka shots go astray. That makes me a target, and somehow I dodge the Tetra Dualies to get a Burst Bomb on target, and close with the Rapid Blaster to do much the same, only with a solid vertical flick to follow.
I turn around to see good progress being made with the Tower, hopefully in part because half the yellow team were battling me. I get close to provide more direct support, as yellow ink flies all around. Some is hitting the walls, so I hold back and ambush the Flingza Roller nicely, but missing the next inkling behind them. I keep chasing and flicking, to little effect, and thankfully fall off the ledge to find turf below me, only the Tetra Dualies follow. At least theyre not attacking or riding the Tower, and a shared splat is a decent result.
The rest of the team is on the Tower, no doubt sensing a knockout victory, so I super-jump to them, even as splats reduce their numbers. I land with a solidly timed flick, splatting an ambusher-in-wait, and do what I can from where I am while my squidmates return and super-jump their way back. But not even a full complement can make the Tower progress, and we stall a second time, as the yellow team get more splats. I hold back again, and just about catch the Tetra Dualies coming up the wall after falling down. I splat the a second time, as they rush back the same way, my still being there as I watch the inksplosions to the other side suggest the Rapid Blaster is coming. Coming, but not getting here, a squidmate splatting them.
Now it feels like we can push the Tower, helped by the Flingza Roller appearing right in front and beneath me, ripe for a splatting. Theres no one left of the yellow team around, and only the Dualie Squelchers charging straight towards us. Two Burst Bombs somehow splat them before they get close, no doubt helped by squidmates ink, and the Wipeout lets me pose as we trundle to the goal. Woomy! Splatoon 3: One-way traffic in Tower Control [13(2)-3, Carbon Roller Deco]](https://i.ytimg.com/vi/ILPVAyfTr1Q/mqdefault.jpg)
![Splatoon 3: Scraping through the second wave in Salmon Run [43-30-40, 26/1054]
Woo! A Grizzco Charger and Grizzco Roller in the first wave. Both weapons loads of fun! So Im disappointed to have the clunky Tenta Brolly. Still, we work with what were given, and it can ink Flippers landing spots nicely. I can also shoot Drizzler missiles, but maybe I shouldnt when the charger is better lined up to shoot it back at the Drizzler. Never mind, the Drizzler doesnt land a second time anyway. Another Flipper appears, and it takes me a few attempts to make it flop, as I stuff some eggs in the basket, but I get there. I splat a Fish Finger, just because its there, and pull a Scrapper to the basket, careful about the Steelhead bomb spinning on top. As the seconds run down, a few last eggs are thrown in to the basket, and although some from the Big Shots cannon dont make it in, we get a decent total.
On to the second wave, and Grizzco blesses me with the bucket. How could this wave not go well, even with the tide coming in? A distant Flyfish aint a great start, but we splat it, well, maybe not easily enough, as I nearly hit the drink, but its splatted. I head back to splat a Steel Eel and revive a squidmate, only to need to return to the other side for a fresh Flyfish. My first throw isnt well timed, but I loiter to do a better job. After the second throw, I do a better job, and then its back across the water to revive a squidmate and run out of ink at a band time, only for a Stinger to waddle on to shore on the other side! Back I go, and splat the Stinger and one bin of another Flyfish, dragging two Flippers with me somehow. I stay to finish the splattings, as a Steelhead has arrived, and another two Stingers, and thankfully Im helped out by an Inkjet, particularly after bouncing a Splat Bomb off a Snatchers bonce. And we need eggs. Quite badly! We barely get half our quota with ten seconds left in the wave, which leads to some desperate basket stuffing, and one last sacrificial egg throw that wasnt necessary in the end, but seemed so at the time.
That was close, but the final wave will be smoother, Im sure. The tide goes out a bit, and I have a Tri-stringer. Our Grizzco Charger splats a Flipper before it flops, a Maws doesnt nibble me, and a Fish Finger is easily splatted. I throw an egg, grab an egg from the Fish Finger, wanting to keep our egg count moving without letting the bosses build up, and move on to a Lid. Or maybe I head butt a Steel Eel. I make a meal of getting back in to action, but focus on eggs for the moment, then move on to a Stinger that everyone else seems to be ignoring. Not a problem, and again I take two eggs back with me, before heading up another Fish Finger. Another two eggs, as more are below me, but squidmates are getting splatted too. I use a Dolphin to keep myself safe and revive a couple of them, making more eggs by splatting a Flipper, and I keep my focus there. The Stingers are annoying, but theres no time to get them. Just eggs for the basket, and a second dolphin to stop drizzle from splatting me. There, that wave did go better, and we end up with a decent tally of eggs for Mr Grizz. Woomy! Splatoon 3: Scraping through the second wave in Salmon Run [43-30-40, 26/1054]](https://i.ytimg.com/vi/IZvwwPhBf9w/mqdefault.jpg)
![Splatoon 3: 200 eggs in Salmon Run Eggstra Work [21-38-46-57-38, 68/1702]
Eggstra Work! Ive had a few runs through now, so I have a good idea of what the waves are, and a vague idea of what happens in waves three and five. I also dont get caught out by the final Fish Finger of the first wave, which is good. Im running with the Carbon Roller, because the second wave is Glowflies, and my squidmates so far have not been great at squishing the squishy Chum. Its good to see my squidmates inking the wall in case of emergencies at least, and I get in to position and start rolling, slowly. I have to position myself a bit better, and get all twisted up more than once, but I think I do mostly okay.
Down to low tide for the third wave, full of Stingers and Lids, and my Roller isnt great at Stingers. I think Im mostly here to run around and collect eggs, and maybe squish all the Smallfry. I do quite well on a Lid, waiting for the Steelhead bomb below me to inksplode before I splat the Lid and drop down, but maybe I could have splatted the Flipper behind me than help with the Steelhead, and that Fish Finger wasnt any trouble at the end of the wave. Still, we collect a good number of eggs.
Mothership should be good for egg collecting, although, again, my Roller wont be great against the Mothership itself. We have a good split of inklings on both sids of the water, letting us each focus on quadrants, which I kinda of let the squad down on with my roaming. But with all the Chinooks being splatted, keeping the Cohock population down, and eggs being transported, combined with the squidmates coming back across the water for the second Mothership visit, we manage to cram a good number of eggs in to the basket. This Run is looking good.
Final wave, and Ive kept my Inkjets for the Flyfish. I hope I remember. The first bosses are lured, which is fine by me, then I head across the water to deal with a Fish Finger I probably dont need to, ignoring a Flyfish on my way. I waste a little time throwing the Fish Finger eggs, only to see another Fish Finger fly in. I dare to make the leap and splat that one too, only to then find myself under a Lid I made fall. Never mind, even with one squid up we keep going, and we have eggs to dunk. I see a Flyfish, remember my Inkjet, and kinda make a mess of it. Still, we hit quota, keep going, and end up completing the wave with a double century. Thats a decent start. Woomy! Splatoon 3: 200 eggs in Salmon Run Eggstra Work [21-38-46-57-38, 68/1702]](https://i.ytimg.com/vi/IZy1dSDlCRw/mqdefault.jpg)
![Splatoon 3: Not rolling over in Tower Control [14(4)-5, Range Blaster]
Getting on to the Tower early isnt a great idea, which I demonstrate to the Octo Shot Replica, before moving up to help with the E-litre 4K. But my squidmates dont need help, which is good, and I dont even panic at the Curling Bomb coming my way, not retreating to where it would inksplode. I jump back down from the ledge to clear the Tower, kinda by accident, and take over riding it, if only the Splat Bombs would stop flying. I have to get off, so I try to make myself a nuisance, which is helped by my squidmates doing well too. I end up pushing the Splat Roller backwards, but before the rest of the pinklings return I withdraw to a bit of safety.
I spot the Splat Roller approaching the Tower from the long way around and, although I cant help my squidmate, I splat them away and take over the Tower again. There is more pinky pressure around, though, but even backing away for that for a bit isnt quite long enough. So it goes. I return the slow way, and feel the E-litre 4Ks presence. I try to clear the Tower, without much like, and my blast on the charger on glances them. I dont protect a squidmate super-jumping to me from the reappeared Roller, and dont see which way the Roller goes either. I just leave a Suction Bomb for them and run away.
Were pushed back in to our own turf for a bit. I try to help keep the Tower and the Roller at bay, which goes well for a while, if leading to a mild stalemate. A Wave Breaker should help, and it does indeed ping the Splat Roller, but when they are close enough that we splat each other. The pinklings are threatening to make some progress, so I take the high road and drop down to get a nice splat, and a partial hit on the Splat Roller. They pop up to try to splat me, but I just about get my shot on target before they can get too close.
Still the battle continues in the middle of the Spillway. I go high again where I am easily spotted, and I dont like being a target for the E-litre 4K, so I drop down and switch sides. That turns out to be unfortunate timing, as the Splat Roller follows and smacks me from behind. Now I take the long way around, which keeps me safe approaching the Tower. Some ink flying around makes the Tower looks safe, which is good for me, but it only looks safe. As I try to avoid the charger, the roller reminds me of their presence.
I think about the same route again, but decide to approach from the closer side. It does well for me initially, getting a splat and making the charger rethink their positioning, but when I get near to the Tower the Splat Roller shows me that they are better at close range than I am. I head back the same way, hoping the scenery will provide some cover, and start blasting at the Tower. But the Splat Roller is around, I just know it, so I go defensive, which is good for my safety, and for the squad. We turn the Tower around, and manage to hang on to it as time ticks down, leaving no opportunity for overtime. Woomy! Splatoon 3: Not rolling over in Tower Control [14(4)-5, Range Blaster]](https://i.ytimg.com/vi/IhU45aK4OHU/mqdefault.jpg)