Uploaded September 2024 | Updated September 2026, 8 hours ago
Everyone's inking the walls! This is so lovely, and maybe not as obviously necessary when we get Mudmouths. But it's still good to have vertical paths ready before we need them. I have the Hydra Splatling, so I am on Cohock duty, which I take moderately seriously, but eggs in the basket is good too. It's a straightforward wave, even with a relatively high quota, and we breeze through it like we should.
High tide still for the second wave, and me with a Squeezer. I quite like it in Salmon Run, and put it to good use against Fish Fingers, Stingers, and Steelheads, but I get caught out by Smallfry too often, mostly the ones of the ground when I'm splatting the ones in the air. I really ought to have splatted the spoony critters at my feet first, but I get a bit too focussed on one thing occasionally. I'm more disappointed that my Splat Bomb bounces off Maws, as I thought it was a good throw. I also thought I'd get up the wall to be greeted by golden eggs and not a gaping maw. At least I drag her back to the basket, where we boost our quota to the half-ton.
Another special wave to end, this time we are hunting the Goldie. Sadly, the tide went out a little, so we don't have the limited options of high tide, and we are little relying on the Goldie wandering close to the basket. Still, we have a Hydra Splatling to splat the eggs out of the Goldie, so I am happy to use my ink keeping them safe from the Cohocks and Smallfry. That helps us get a load of eggs, but we also have to keep the Goldie coming, so I make a point of finding it, before pulling out the classic move of dodge-rolling off a ledge. It's the final wave, so Specials are used, which boosts are eggs nicely, and we end up with a decent total.
Uh-oh, here comes a Zuna. And two Fish Fingers with it. I clearly don't know how to splat Fish Fingers with a Splat Brolly, but I'm soon revived and bringing down a Lid. I also use my extra Inkstrike to splat a Flyfish and revive a distant squidmate, both seeming like a good idea, before finding eggs to throw towards Zuna. And miss, but never mind. I use the last egg to create three more from a Steelhead, and splat a Drizzler to make it six, four of which might have hit Zuna. Maybe three. I move on to another Fish Finger, where I learnt my lesson from before, but Zuna's been moved. My squidmtes have more eggs elsewhere, so I move too, and try to get close to the available eggs. That just gets me squished, which is a shame, and we don't manage to get our splat. We still get a decent reward, at last. Woomy!
Everyone's inking the walls! This is so lovely, and maybe not as obviously necessary when we get Mudmouths. But it's still good to have vertical paths ready before we need them. I have the Hydra Splatling, so I am on Cohock duty, which I take moderately seriously, but eggs in the basket is good too. It's a straightforward wave, even with a relatively high quota, and we breeze through it like we should.
High tide still for the second wave, and me with a Squeezer. I quite like it in Salmon Run, and put it to good use against Fish Fingers, Stingers, and Steelheads, but I get caught out by Smallfry too often, mostly the ones of the ground when I'm splatting the ones in the air. I really ought to have splatted the spoony critters at my feet first, but I get a bit too focussed on one thing occasionally. I'm more disappointed that my Splat Bomb bounces off Maws, as I thought it was a good throw. I also thought I'd get up the wall to be greeted by golden eggs and not a gaping maw. At least I drag her back to the basket, where we boost our quota to the half-ton.
Another special wave to end, this time we are hunting the Goldie. Sadly, the tide went out a little, so we don't have the limited options of high tide, and we are little relying on the Goldie wandering close to the basket. Still, we have a Hydra Splatling to splat the eggs out of the Goldie, so I am happy to use my ink keeping them safe from the Cohocks and Smallfry. That helps us get a load of eggs, but we also have to keep the Goldie coming, so I make a point of finding it, before pulling out the classic move of dodge-rolling off a ledge. It's the final wave, so Specials are used, which boosts are eggs nicely, and we end up with a decent total.
Uh-oh, here comes a Zuna. And two Fish Fingers with it. I clearly don't know how to splat Fish Fingers with a Splat Brolly, but I'm soon revived and bringing down a Lid. I also use my extra Inkstrike to splat a Flyfish and revive a distant squidmate, both seeming like a good idea, before finding eggs to throw towards Zuna. And miss, but never mind. I use the last egg to create three more from a Steelhead, and splat a Drizzler to make it six, four of which might have hit Zuna. Maybe three. I move on to another Fish Finger, where I learnt my lesson from before, but Zuna's been moved. My squidmtes have more eggs elsewhere, so I move too, and try to get close to the available eggs. That just gets me squished, which is a shame, and we don't manage to get our splat. We still get a decent reward, at last. Woomy!
![Splatoon 3: Denied the dunk in Rainmaker [13(2)-8, Carbon Roller Deco]
The green team have the ink to free the Rainmaker, but none of us are caught in the inksplosion, so we start with a statelmate. A Splattercolour Screen is a good way to break things, and moving around to try to find opportunity gets me splatted. The first splat too. I dont think the medal is for being splatted first, though. I return to my squidmates all getting splatted and the green team pushing the Rainmaker. I dodge some trouble, my squidmates return, and I just about squeeze under the shots of the .52 Gal for my first splat. I head back towards the Rainmaker and try my best to splat the Slosher grabbing it, and feel a little hard done by when they evade me for so long. And I get splatted by their final Rainmaker blast. So it goes.
Weve got some work to do now. I super-jump back as the Rainmaker is reset, not realising I am jumping to the squidmate plummeting to their doom. I land safely, though, and start helping regain possession of the Rainmaker. I move around another Screen and try to sneak up on the .52 Gal, but I dont fool them, managing only a score-draw. But a squidmate got the Rainmaker to the checkpoint, which is good. I super-jump back and watch for the inkling who threw the Suction Bomb at me. They raise their head soon enough, but I miss a flick, and they are off Zipcasting around. I try to catch their landing, but the .52 Gal is too mean to let me stay there.
I return to the green team taking control of the turf, and sit back loitering for a while. I think I see an opportunity and leap at it. A squidmate gets there first, but thats okay. I push past and return to grab the Rainmaker and make a run. It looks like Im going to get caught until a friendly B-bomb lands to engulf me. Good move! Except it doesnt evaporate ink flying in to it, and I am splatted anyway. Great idea, all the same. The map shows someone being irritating near our podium, no doubt the Octobrush and their Zipcaster, but they can be ignored. I move up instead, applying some pressure, as do my squidmates. I splat the Slosher as they splat me, and other splattings happen, while the Octobrush goes Zipcasting again, but a squidmate has pushed the Rainmaker further forwards, which is good.
We still need a few more steps for the lead, and were in a good position to try for it at the moment. I cant risk a super-jump, but a far-ahead squidmate grabs the Rainmaker and dashes along the ready-made path, and steals the lead before Ive even got half-way back. Nice! I move up to splat the Carbon Roller aiming for a squidmate, and aim for the Rainmaker only to see it dive off the Bridge. Thats a shame, but my spirits are buoyed by accidentally running in to the Octobrush and splatting them, a feeling that lasts all of a second before the .52 Gal picks me off like Im just some newb yet again.
I return to see the Octobrush not contributing to the battle and just building up for another Zipcaster, so I punish them for that, and turn around to catch the Carbon Roller as I pass through a Screen, and despite the fading colours manage to splat the Slosher picking up the Rainmaker. Nice! I hide from the .52 Gal, though. At first, at least. Then I think I stand a chance. And I kinda do, but the .52 Gal reminds me whos the boss. The colour returns to me, which is nice, and we have the Rainmaker. The Octobrush is zipping around again, so I wait for them to land, as does a squidmate, and we mete out some inky revenge.
Then its time for the Rainmaker! I can see it through the monochrome, and I hide until the right opportunity comes. A squidmate pulling out a Crab seems to be it! I grab the Rainmaker, some splats happen around me, and then its just a dash to the podium, behind a supporting squidmate inking the way, all the way up to the top of the podium for the dunk! Woomy! Or was it a dunk? Judd, in his wisdom, seems to think time ran out before I dunked the Rainmaker, which clearly was the not the case. Stupid cat. Its still going in my playlist of Rainmaker dunks. Splatoon 3: Denied the dunk in Rainmaker [13(2)-8, Carbon Roller Deco]](https://i.ytimg.com/vi/EHJWrooeYF8/mqdefault.jpg)
![Splatoon 3: Making up for a mistake in Rainmaker [13-10, Carbon Roller]
I dont want to get close to all the ink being thrown around at the start, but with a small path around the burst Rainmaker I sense an opportunity. Its a shame the Dualie Squelchers jinked backwards when I got close. I risk a super-jump, landing safely as the battle continues in the middle of the Springs. I help burst the Rainmaker free, fail to grab it, and push forwards, not entirely helped by the refreshing drink highlighting me. Still, I get around the podium and splat the Squelchers cleanly this time, as the first checkpoint is cleared.
We try to keep the push going, and I apply some pressure first from the side and then the front, which nearly works. I am undone, though, by the Nautilus managing to activate their Splashdown before I splat them. Another super-jump, this one I see from the air to be doomed to a splatting, so I head back again slowly. The orange team are moving the Rainmaker, and I am unconvinced of the Carbon Rollers power to challenge bursting the Rainmaker, and hold back, hoping to splat whoever picks it up. But that doesnt account for a well-timed Dolphin. Not only does the orange team hit the first checkpoint, but they wipe us out. Thankfully, they dont immediately push for turf.
I head down the side, and somehow sneak up on the unattended Rainmaker. I make a grab for it, and miss, although I hit an inkling. I head back for another attempt, as the Rainmaker threatens to reset. So let it reset! I should not have picked it up, as I just get splatted and the Rainmaker sits next to our checkpoint. This time, the orange team dont make the same mistake, and burst it free to dash in to the lead. That was a mistake I made. The situation isnt helped by getting accidentally squished by the Dynamo Roller, but at least my squidmates recover the Rainmaker.
I push forwards, boosted by another drink, and get one splat early before making a path deeper in to orange turf. I swing back around, where the Rainmaker is trying to stay unsplatted, and get another splat myself, but the Rainmaker is dropped. I find myself in a good position, though, and get a double-splat to complete a Wipeout. Perfect! I whip out a Trizooka and burst the Rainmaker free, grabbing it and dashing forwards, using the path I just inked, to just about sneak in to the lead. Its by one point, but thats enough! I think Ive made up for my earlier mistake. Now to keep the lead.
The Rainmaker jumps the ledge, so I have to turn around from my super-jump. My squidmates stop the Rainmaker, and I help by splatting the Dualie Squelchers. I leave the Rainmaker alone, and scoot around the back to try to splat the Nautilus, which doesnt work, but I loiter for the super-jumper, which bags me a splat, if only to leave my back open to a splatting. The orange team recover the Rainmaker and dash forwards, getting near to the lead, but stopped short. This time, we jump the ledge, and Im happy to hang back and partly defend, partly look for opportunity. I think I find it, but I really dont. Still, time comes off the clock, even if the Rainmaker is in orange hands again.
My squidmates stop the Rainmaker, and the orange team seem to take a break. I think theyre sensibly looking for splats to create a gap, but that just lets us recover the Rainmaker ourselves. I sneak forwards, get spotted, but squid around looking for splats myself. I only get the one, but the Rainmaker is back in orange turf, were in overtime, and the orange team cant quite recover quickly enough to threaten again. Woomy! Splatoon 3: Making up for a mistake in Rainmaker [13-10, Carbon Roller]](https://i.ytimg.com/vi/E_4fh64dfYw/mqdefault.jpg)

![Splatoon 3: Defence to attack in Tower Control [14(2)-6, Carbon Roller Deco]
That first splat is a gimme. They werent even subtle. I dont go much farther, not without a decent coating of ink, so I start doing that. But when things look quiet, I move to the Tower and start riding. Theres a pinkling ahead, so I jump off to splat them, only to run in to an Octobrush, and I rarely come off well against them. The pinklings turn the Tower around, beating the tiny lead I gave us, but we leap in to action. I actually leap over a pinkling, but its okay, as I hit the bucket, and see other pinklings get splatted, before the .52 Gal splats me in the back.
Despite us looking to come out of the fracas on top, the pinklings recover the Tower and come our way again. I get a lucky splat as I push forwards to the Tower, but then just flick somewhat aimlessly and out of range, until Im put out of my misery. I use my Ninja Squid to sneak up on the Tower next, which works well. I splat one inkling off the Tower, hit another by accident beneath it, and finally get a good hit on the .52 Gal just beyond. Sure, I am splatted in the process, by running straight towards them, but a triple splat is a good result, and it finishes a team Wipeout. Nice!
I head back with my squidmates looking to gain turf, ignoring (or missing) the bucket to the side in preference for the Splattershot ahead. A first flick is too slight, and I need a second to get the splat, at the expense of a splatting. Its not a great result, but were extended our turf control and kept the pinklings at bay for a minute. The pinklings push back, but this time we get the splats, even if my own contribution is catching a super-jumper. But were on the move, and helped by a Trizooka hitting the Splattershot on their ledge.
The way ahead looks clear, which could mean the pinklings are moving elsewhere. A look backwards sees the .52 Gal harassing my squidmate on the Tower, so I splat them, then push forwards again, splatting the unsuspecting Splattershot and the less-unsuspecting Octobrush who splats me back. Its okay, though, as weve taken the lead, and are still going. I super-jump back, my squidmates getting the splats making it safer. A squidmate is chasing the pink bucket away from the action, so I look ahead, and get forced off the ledge by the .52 Gal. By the time I get back on to the ledge, weve won, my squidmates having trundled the Tower safely all the way to the goal. Woomy! Splatoon 3: Defence to attack in Tower Control [14(2)-6, Carbon Roller Deco]](https://i.ytimg.com/vi/FLBtW93ZRMc/mqdefault.jpg)
![Splatoon 3: Pushing back in Tower Control [22(4)-6, Range Blaster]
I dont seem to be alone in having my clever idea of using a blaster in Tower Control. Worse than that, I charged in to the middle to get picked off by the charger and achieve nothing! My squidmates dont seem to be doing any better to start, and the green team ride the Tower in to our turf. When I move up to threaten, I run in to an Ink Vac and am not only rendered harmless, but splatted to. This is not going well. The Tower keeps coming, the green team keep splatting us and turning turf green, but then a spot of luck! Despite whiffing my shots a couple of times, a third lands on the Dapple Dualies, and our bucket turns the Tower around. Flush with confidence, I push in to the sea of green and show the Rapid Blasters than Range is better, before the Splat Charger jumps right in front of a shot, so I dont have to aim. I finish off with the returning Dapple Dualies, who manage to splat me, but not before I complete the Wipeout. Nice!
The lack of green team looks to give us a bit of piece to ride the Tower, and maybe some momentum. My squidmates are happy pushing head-on, so Ill provide the flanking cover. I get a few more splats, but the Tower has reset, so we have to get that moving again. I leave that to my squidmates for the moment, and apply more flanking pressure, which apart from a brief stint on the Tower seems like the right idea for me. Still, I have to recover the Tower when I am the last of the team standing, but doing that from behind works well. Then I head back to the side, where the Splat Charger hasnt learnt the lesson that I can splat them from below if they stand on that grate.
I struggle for a moment to hop up a step, but never mind that. My squidmates get us the lead! Nice! I move around to get back on the Tower and try to keep the push going, as my squidmates go skirmishing instead. That works nicely, even if Im not paying enough attention to realise the splat I got makes a Wave Breaker redundant. Our lead is extending, and I am sneaking around a different flank. The poor Splat Charger feels my blast again, this time more directly, and a Rapid Blaster cant find me quickly enough. The other one can, though. My squidmates dont quite reach the goal either, so the push stalls.
We are on defence for a little bit, and more manoeuvring finds the Splat Charger from another angle, but the Dapple Dualies ride a Dolphin right through me. My squidmates turn things around again, and push the Tower forwards, as I provide some ranged support once more. The Splat Chargers had enough of my splatting them and has changed positions, which seems sensible, but Im still tempted by them. They are much safer, though, and I cant reach them, even if they can reach me. I just rely on some fancy footwork to stay safe on the Tower. I relinquish it to the Dapple Dualies, which they emphasis by splatting me, but with only a few seconds left in the battle, our victory is secure. Woomy! Splatoon 3: Pushing back in Tower Control [22(4)-6, Range Blaster]](https://i.ytimg.com/vi/FQQGTOysNMk/mqdefault.jpg)
![Splatoon 3: Nearly the two-ton Salmon Run [79-76-44, 66/636]
High-tide hunt the Goldie! And with a Hydra Splatling! It may as well just be a challenge to see how many eggs we can get in the basket, particularly as my squidmates look like they know what theyre doing. Everything goes nice and smoothly, except on the Goldies final pass of the basket, and I think I get in the way of the Hydra Splatling, which is unfortunate. And one egg gets overthrown, missing the basket. Still, I doubt a single egg will make that much difference in the end, right?
As if 79 eggs werent enough, we have another high-tide special wave, this one Mothership. Its like splatting Chinooks in a barrel. Im also kinda glad I get the Octobrush now, rather than when it matters. Even so, Im not at my best, getting flustered at moments, not knowing if Im throwing an egg or running with it, but we still get another good tally of more than seventy eggs.
Its a normal wave to finish, and at normal tide. Its a little disappointing, but I have the Hydra Splatling to make up for it. Not that it looks like I know what Im doing for the first thirty seconds. But I catch up, even though I am throwing more Splat Bombs at Maws than shooting. Still, its good hectic fun, my squidmates doing an excellent job at keeping the longer-ranged bosses, like the Flyfish and Stingers, off our backs at the basket, and I do what I can with everything else. Its a good finish, if not exceptional, but the total, at 199, is perhaps the highest Ive ever achieved in a standard Salmon Run. Woomy! Splatoon 3: Nearly the two-ton Salmon Run [79-76-44, 66/636]](https://i.ytimg.com/vi/FRzMSfGfRR8/mqdefault.jpg)
![Splatoon 3: Sloshing for splats in Tower Control [21(3)-6, Tri-slosher]
I dodge an unexpected Suction Bomb nicely, unlike a squidmate who gets hit by presumably the S-Blast. Im sure Ill be fine, but maybe I shouldnt run straight towards a Trizooka. I get the splat, somehow, only to be surprised by that S-Blast. The orange team gets the advantage and moves the Tower. I jink away from my squidmates, who have the same idea of taking cover, until a B-bomb passes, then its up on the ledge and over, surprising an inkling I see coming, and myself, for splatting a second I didnt see. I push in to the middle turf and back to the Tower, where my squidmates have taken control of it, and I help one out by sloshing where they are shooting, bagging another splat. Now were making progress.
An inkling runs past me, and straight to the Tower. Maybe not the best tactics, and they are splatted quickly, and I let my squidmates ride the Tower whilst watching for what I can do. We take the lead, which is nice, and I hop in to an Inkjet to provide aerial support. Not that I generally hit much when Im up there. I run away on landing, and see the Splat Roller trying to hide, and the S-Blast trying to get in to our turf. I eventually realise they are free to go there, as we are still pushing the Tower forwards. That stops, maybe from lack of support, and a B-bomb comes flying in from afar. I just keep my head down, then pounce from what is now the turf behind the Tower, splatting one inkling off the Tower, and two more besides.
I ride the Tower for a bit, until circumstances even hint at becoming threatening, and I slosh and run away. My squidmates take over, and with some reflection realise I could be more helpful. Back to the Tower! And just as a Trizooka takes aim. They hit a squidmate, then me, but not before I can slosh them back. At least our lead is strong. I return, keeping a low profile, and wait to see what the orange team will do. Throw a B-bomb and ride the Tower, right towards me. I like that, and bag myself three more splats before the S-Blast picks me out.
I keep a low profile on the way back again, this time trying to sneak an early ride on the Tower. That doesnt work out when an orange inkling gets there first, and I am running all around trying to slosh them from below. Helped by a B-bomb, the Tower is cleared, but Im being targeted by the S-Blast again, only this time I manage to get the ink on them. Nice! I clean up some mess, not realising the Splat Roller is right next to me, which I survive thanks to a squidmate. I hide again, waiting for the right moment to pop out, and miss that moment spectacularly.
The orange team get a Wipeout and start pushing the Tower. We have a good lead, but we shouldnt get complacent. I try some distraction techniques, and get one splat, but I really shouldnt run towards an S-Blast shooting at me. I try to take that advice to heart, but manage to still make myself a target when the blaster ends up being somewhere other than I thought they were. With thirty seconds to go, the orange team threaten our lead. Splatting the Tower clear almost helps, but not when I am at the centre of an orange B-bomb that splats me right back. Thankfully, my squidmates stop the Tower just before the lead is stolen from us, and I return to help keep the Tower clear so the orange team doesnt get a final opportunity. Woomy! Splatoon 3: Sloshing for splats in Tower Control [21(3)-6, Tri-slosher]](https://i.ytimg.com/vi/FeyITFoTsjg/mqdefault.jpg)
![Splatoon 3: Cooking in Clam Blitz [17(1)-7, Octo Shot Replica]
Im trying for more Sheldon tickets, so Ive pulled out the Octo Shot Replica for a bit. The Splat Bombs are nice, as is the Inkstrike, bagging me three early splats, even as I fail to avoid a Hammer. My plan to hit the flank is thwarted by a Tri-stringer paying the barest attention, which is a shame. My next attempt, which I mean to be a feint, works better, surprising the N-ZAP from the side, but being too surprised by the Inkbrush to splat them properly. I keep moving, following a squidmate down the side, who laments missing their power clam throw. Its okay, Im right behind them, breaking the orange barrier before getting smacked by another Hammer.
I grab some roof clams and try to surprise the orange team from the opposite flank, which nearly works, if not for the Inkbrush paying attention this time. At least I get away, and after avoiding a Killer Wail I switch to the other flank, where I end up chasing the Tri-stringer to my ultimate doom. The orange team are piling up their power clams. I suspect they are hoping their Inkbrush will get close to our basket. Or maybe they arent that organised. I stop one inkling with a Splat Bomb, and hide to recharge, but dont count on the Sploosh-o-matic to make a charge past me. I dont track them quickly enough, and succumb to their ink.
The orange threat seems lessened, and we have a power clam in the hands of an Inkbrush now. Sadly, our Inkbrush is caught heading around the back. I try to recover their power clam, splatting their attacker neatly, but it disintegrates moments before I get there. I keep going, hoping someone can super-jump to me, and I splat the Tri-stringer nicely, but get out of my depth with a Killer Wail and Inkbrush on me at the same time. And from up here I can see the Inkbrush running to our basket. I land at just the right time to stop them, for some quick karma.
I surge forwards, avoiding the Hammer for a change, and collect some clams, missing a couple for a power clam but making it to the orange basket. I splat the returning Inkbrush, which feels good, and call for assistance, but none comes. I throw out an Inkstrike, splat the Inkbrush a third time, sorry buddy, but the Sploosh-o-matic ends my time under the basket. My squidmates have stopped an attack, which is good, but our lead is slight. I look for clams, tussle with the Sploosh-o-matic, and splat them just as they whip out a Hammer, but as I get close to the Tri-stringer an orange inkling hits our basket.
I bide my time, trusting my squidmates, particularly with the Tri-stringer not near our basket. And although they aimed their Killer Wail at me, they seem to forget I am there, and my push forwards and turn-and-throw splats them nicely with a Splat Bomb. In the dying seconds, we have a power clam near the basket, which feels like a good time to use an Inkstrike. That inks some turf and provides some cover, and moving up gets me a clearing splat. A squidmate uses their Splashdown, recollects their power clam, and breaks the orange barrier just as overtime starts, to seal the victory. Woomy! Splatoon 3: Cooking in Clam Blitz [17(1)-7, Octo Shot Replica]](https://i.ytimg.com/vi/G1FnKagxQaM/mqdefault.jpg)
![Splatoon 3: Never entirely sure whats happening in Tower Control [19(6)-6, Range Blaster]
My squidmates clear the central turf efficiently and are straight on to the Tower. I blast over the ledge, incase anyones there, then move up in support, only to find one of the Dualies aiming right at me. I super-jump back, as my squidmates are making it look like this will be a quick battle, dropping back as I see some ink behind us. It takes me three shots, but I splat the flanker, before moving back to the Tower. Green ink is flying in. I add to the mess with a Wave Breaker, as a couple of inklings scoot past the Tower. One is splatted by a squidmate, as I manage to hit the Splat Roller before their Bubble protects them. I think they splat me back too, even at that long range, but, no, I was hit from the side by the Bloblobber.
I take the slow route back, albeit lunging over the ledge, and lob a Suction Bomb across the other side. Maybe that forces the Dualies to drop down, maybe they were going to anyway, but either way it makes them a nice target. We lose the Tower, and without any vision beyond the wall, I dont risk rushing to get it moving again. I hide to the side, and spot the Bloblobber, who spots me. They come for me, which doesnt work out for them. The Splat Roller then has a go, but gets sidetracked by my squidmates, and becomes another target for me. I race away from some Dualies shooting at me, back to the Tower, where I hide again, this time from a Crab.
Once the Crab has gone, I pop up, getting a weirdly late splat on the Bloblobber trying to share the Tower with me, and just about weathering the Splat Dualies ahead, only to be splatted by the Splat Roller from the side. My squidmates keep the Tower moving, and I super-jump back to help. Or maybe just to run away. I get back on the Tower after a splat, and with my squidmates keeping the green team busy. That just leaves the Bloblobber aiming at me, with a super-jumper on their way. I take the prudent path of leaving a Suction Bomb and running away. A Wave Breaker lets me see where the green team is, and gives me confidence in getting back on the Tower. Even seeing the Dualies on the sponge doesnt seem too bad, as I can easily hit them. Or they can hit me first.
I return to be alone, but I dont temper my enthusiasm. I leap over the ledge and assault the Tower from both sides, bagging two more splats, and waiting to see where the other inklings are. Im not sure, but I cant stay still, so I poke my nose out, get in to the wrong position, and get splatted. At least I manage to throw out a revengeful Suction Bomb first. My squidmates get back on the Tower as I return, so I blast over the ledge opportunistically, and see the Splat Roller jump over. I miss them, and they hide. I dont get drawn in to an ambush, and wait to see them head back towards the advancing Tower. Now I spring, and get a glancing hit, before being waylaid by the Splat Dualies. I splat them, just about, and move up, the Tower close to the goal.
I throw out a Wave Breaker, move up to the Tower, and hop on. I drop a safety Suction Bomb, just as the Splat Dualies join me on the Tower. I wont hit them at this range, so dont try, which gets me splatted, but the Suction Bomb splats them, completing a Wipeout, and letting my squidmates trundle the Tower past the final checkpoint to the goal. They dont wait for me, but I dont mind. Woomy! Splatoon 3: Never entirely sure whats happening in Tower Control [19(6)-6, Range Blaster]](https://i.ytimg.com/vi/GBGg_Iov9Ns/mqdefault.jpg)
![Splatoon 3: Drawing level in Splat Zones [5(2)-6, Custom Wellstring V]
Still at the Dime, but with the Wellstring instead of bucket. My range means I fear no Point Sensor, but, as nearly always, a bit of confidence goes to my head, and pushing forwards only gives the other team the opportunity to complete their Wipeout. Were immediately pushed back deep in to our turf, but still a Point Sensor does not bother me. A Kraken does, and even though I do well to dodge it, and time its return to inkling form, it survives a decent peppering to splat me anyway. Im not happy.
I manage to get back to the Splat Zones just before we suffer an early loss, although squidmates have more to do with rescuing the battle, and I dont help by squidding through a Splat Bomb. I really could benefit from not doing that so often. I return with the Splat Zones still a deep red, which is nice, and I keep the ink flowing. I can ink the Splat Zones nice and efficiently, if nothing else. I also dodge a Splat Bomb, which is amazing, and hide from another Kraken, popping out from between Inkstrikes to throw a Wave Breaker and contest the Splat Zones again.
Sure enough, I can keep the Splat Zones inked nicely, and with my squidmates being more aggressive I can push to the middle turf to apply some pressure of my own, without getting in to any trouble. A Trizooka changes things, and I run away, as the teal team hunt me down, but not successfully. I hide from a Kraken, dodge an Inkstrike, and pop up to get a splat. Nice! But I cant jump a Wave Breaker, apparently. Throwing my own was poorly timed. At least it gives the Dualie Squelchers something to shoot, making them an excellent target for our own Trizooka.
The Splat Zones are captured again as I return, and were back to contesting them, the teal team throwing all theyve got at us. I get a good bead on the Range Blaster, but they chicken out when my shoots land near and turn in to a Kraken. I dodge them with undeserved confidence, and get back to inking the Splat Zones. They need our attention. When we are down to two inklings, though, and we are clumped in one corner, I feel one of us should move. Not me, with the range, but my squidmate isnt going anywhere. I pick the wrong corner, though, not helped by being hit by a Wave Breaker. I fear a Point Sensor when I am in range to be splatted.
I return to remember I have a Point Sensor myself! I should probably use at least one. But then I see how useful it is for my squidmates, and just keep tossing them. I could have done this sooner. Time is running out, but the Splat Zones stay red, and not even a Kraken can scare us away. We enter overtime, just a few points shy of a valorous victory, and I even get a splat as the Specials start flying. I ink over an Inkstrike, which stops our score and shifts it back one, to avoid the draw. We can win this, but instead of keeping the ink flowing I try to stop the teal ink, and act rashly in closing the distance to the Splattershot. If only I had kept my range and focussed on the Splat Zones. Splatoon 3: Drawing level in Splat Zones [5(2)-6, Custom Wellstring V]](https://i.ytimg.com/vi/GqHjv_4ebq8/mqdefault.jpg)
![Splatoon 3: Tough-fought battle in Clam Blitz [17(4)-5, Range Blaster]
Weve got two Painbrushes on our team. I think that means we win by default. But wait, the other team is Japanese! I dont know what to think now. I kinda want to hide. Instead, I bravely stick to my corner, until I think I spot a splat to be had, and run away quickly when I dont get it, using the scissor lift for cover. I head back down the side and get a nice splat, only to be hit with a Wave Breaker, demanding another retreat. I counter with my own Wave Breaker, with one blue inkling looking to shake its effects pretty quickly. I drop down to battle again, quickly needing to hide from an Inkzooka, one of two it seems, as I pop out to try to blast one only for another to start. There is additional pressure too, but they fall down, which helps even the numbers, and we splat each other.
I take a little short-cut back, finding some clams an squidding happily in a suspicious amount of orange ink. We seem to be doing okay. I wonder if we can press this advantage to score, as do my squidmates, but I still to the lower turf to cover our flank. One squidmate is splatted by a nearby Nautilus, for whom I get vengeance, but I miss where some shots come from an nearly get caught out. A bit of manoeuvring and I get a lucky splat as I run away. A blue Wave Breaker appears, so I head further back and get some height, dropping down to splat my opposite Range Blaster before dropping my own Wave Breaker.
More splats are happening, and I try to protect squidmates, at the same time as I jump over my own Wave Breakers waves, but I push my luck a little getting on their scissor lift. A missed blast spells a splatting. Gaining more confidence, I get right back in to the battle, if a little recklessly. Its cute that one inkling squids up to me to drop a Suction Bomb, rather than trying to shoot me. I dodge it, and another, and splat who I think is the culprit, the Nautilus before too long. I take a breath and push forwards again, squeezing past a Suction Bomb to get one splat, then two, and maybe creating an opportunity. I look to see what I can do close to the blue basket, and the answer is to get splatted in the face by a Trizooka.
No score yet! But now were low on numbers and the blue team are pushing with power clams. I stop one with a Suction Bomb, almost another with a blast, a squidmate stopping them, and then do very badly at close range with the Nautilus coming up the side. How I didnt get splatted I dont know, but a squidmate gets them first and we have a Wipeout. Is it time to score? Not without a power clam, and we dont make one quickly enough to get close to the basket before the whole blue team is back. But we have clams everywhere, and a blue team pushed back, it feels like only a matter of time.
The Nautilus tries to clear the turf, but I dodge their Splashdown and splat them on landing. Finding clams after that looks like our best opportunity so far to do something. I throw down a Wave Breaker, and pass my power clam on to a brave squidmate who breaks the deadlock. Nice! I try to follow, but merely flop. But were in the lead, with only thirty seconds left to battle. It feels like a time for defence, but my squidmates are getting splats nicely, and jumping in to see a friendly Wave Breaker highlight the Nautilus, I join in. Thats another Wipeout! My squidmates take full advantage and break the barrier again, following with more clams to increase our lead. I just run out of ink. But never mind, theres not much the blue team can do, and they run out of overtime before Ive barely returned. Woomy! Splatoon 3: Tough-fought battle in Clam Blitz [17(4)-5, Range Blaster]](https://i.ytimg.com/vi/Gv_98Qdn1XE/mqdefault.jpg)