Splatoon 3: Assisting with the splats in Rainmaker [16(9)-5, Custom Wellstring V] @TigerEars
Splatoon 3: Assisting with the splats in Rainmaker [16(9)-5, Custom Wellstring V]  @TigerEars
Uploaded August 2024 | Updated September 2026, 4 days ago
Woo, two Wellstrings on our team! No wonder we burst the Rainmaker free first, which gives me the first splat too. Now let's do something with it. That's pretty much what my squidmates do, while I wibble around at the edges of the battle. A Splashdown splats our Rainmaker, but not before they hit the first checkpoint. Again, I'm wibbling at the edge, confusing a squidmate for an opponent, but at least I'm in the right place to grab the Rainmaker on the checkpoint and dash forwards to where my squidmates are making a path. I waste a bit of time trying to get a splat, but keep the move going and get us in to a strong lead before the Decavitator splats me.

I super-jump back, and immediately back-track. The purple team hold the Rainmaker rather than clear their lines, which means it is still in a good position for us when it's dropped. I mess up my range but again am in a good rear position to hold the turf. I move up after splatting the Splatterscope, and grab the Rainmaker, keeping it safe from a Splashdown. I think a gap has opened up and dash in to it, only to see the Splat Bomb too late. So it goes.

Our forward position is compromised, so I take the slow way back, if with a leap to the lower turf. I find myself chased by a Hammer, which isn't so bad when you have a lot of turf, and manage to splat the Brolly attacking a squidmate. The Rainmaker is somewhere, and when I find it I move up, grab it again, and start making some more slow progress. I mis-judge the situation, though, and make my move when it is getting more dangerous ahead. I last longer than I should, but it wasn't the best move.

The purple team manage to clear their lines, and make a good dash to the checkpoint, but suffer losses as their coherence slips, in much the same way that ours does as we make another push. I probably shouldn't have thrown my Wave Breaker in front of a Hammer, or stood in front of it in defiance either. Never mind, despite the purple team using the Wipeout opportunity to take the Rainmaker to our checkpoint, they get no further, and we gain some patience, looking for splats before extending ourselves.

I get my Wellstring working, using its inksplosions to hit and splat inklings behind obstacles, or at range, and we look to have another opportunity ourselves to move the Rainmaker forwards. I get a better Wave Breaker out, and push forwards, but run straight in to the Sploosh-o-matic. It's a minor hindrance, and I super-jump back to the Rainmaker who is being suitably cautious. We hold the turf, extend our influence forwards, and slowly move up as we get more splats. And with just one purple inkling not splatted, our Rainmaker dashes for the inked podium! Only the unsplatted inkling is the Splatterscope, and they have their aim trained on the podium. We're denied the dunk. Our lead is all but insurmountable, however, and although I don't get to the Rainmaker first, and miss a close-range shot, I manage to splat the escaping Rainmaker in mid-air to secure the victory. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Assisting with the splats in Rainmaker [16(9)-5, Custom Wellstring V]

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