Splatoon 3: Running out of steam in Tower Control [14(2)-5, Splat Charger] @TigerEars
Splatoon 3: Running out of steam in Tower Control [14(2)-5, Splat Charger]  @TigerEars
Uploaded October 2024 | Updated September 2026, 10 hours ago
I ink some walls for mobility, then shoot the Tower for good luck maybe, then press forwards before it's safe. That puts me right in the path of the Splat Dualies having the same idea. Somehow, I manage to run away and the Splat Dualies drop on the Splat Bomb I poop out in surprise. I reposition and aim at the Wellstring, who runs away, and mis-time the landing of the super-jumper. To make up for it, I hit the Wellstring aiming at me, and splat the inkling who was walking behind them, and get a good splat on the Splattershot after they reappear behind a block. With those splats we can make some progress, so it's on to the Tower!

I get another splat as I ride the Tower, and my squidmates skirmish to keep the blue pressure off me as the statue gets in the way of the Wellstring and me. Well, maybe they could shoot over the top, but they sportingly wait until I can see them directly, at which point I splat them. Everything starts to get a bit inky as we get closer to the final checkpoint, though, and it is probably only by luck that my Ink Vac protects me. I still have to abandon Tower, but I scoot around to get in to a more attacking position, only to miss all of my shots and run away again.

I continue missing shots, which is fine, as there isn't much to hit, but the Splattershot still doesn't want me to be active. I can't blame them, but their approach is a bit too obvious, and they eat a Splat Bomb. I push forwards to the advancing Tower, and pull out another Ink Vac to stay safe, which kinda works. I suck up the Suction Bomb, and the Splat Dualies can't touch me, not until my sucking power runs out. Then I'm splatted.

Our position in blue turf evaporates, not that it discourages a squidmate from super-jumping that way. I take the slow route back and get set defensively. More missed shots, a wasted Splat Bomb, and a Tower coming our way refocusses me, and I manage to turn a Triple Inkstrike in to a single one. I reposition again and stop the Hydra Splatling with a Splat Bomb, before missing more shots, retreating, and getting splatted. That wouldn't happen if I hit more shots, I think.

I move to a more defensive position on my return, but a return that is short-lived, as the Wellstring has anticipated my movement. I try a different tack, helped by my squidmates actually splatting the other team, something I could learn from, but maybe not just yet, as the Wellstring hits me with a nice shot. I return alone, so hide for a bit, but even after I reveal myself I snap at my shots, tugging my sights away from my targets. It takes a few more attempts before I finally get another splat. I move around to defend, run on to the Tower with the confidence earned earlier in the battle, and rely too much on the Ink Vac again. The Splat Dualies have seen enough of that. But that's okay, as a squidmate is on the Tower and won't let the Splat Dualies knock them off, as time runs out. Victory is ours. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Running out of steam in Tower Control [14(2)-5, Splat Charger]

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