Splatoon 3: Bringing down Joe at the Junction in Salmon Run [52-35-32-xs, 29/1835] @TigerEars
Splatoon 3: Bringing down Joe at the Junction in Salmon Run [52-35-32-xs, 29/1835]  @TigerEars
Uploaded September 2024 | Updated September 2026, 4 days ago
It's getting foggy. It's kinda comforting. Except for the ominous music, and sounds of salmonids coming closer. But I have a Bloblobber to deal with them. And Splat Bombs, for the Maws. A stuffed Goldie is brought to the basket, which is nice, but a couple of Fish Fingers make it difficult to work. They're splatted soon enough, and we can dunk some eggs, if not for the Drizzlers that need splatting. Another Goldie only has one egg, which is kinda sad, but other bosses are wandering around with their own, and we get plenty in to the basket before the wave ends. That was surprisingly straightforward, for normal tide, without too many pesky distant bosses.

It's a normal wave next, and the first boss flops easily enough. Bouncing an egg of the tiniest wall is unfortunate, but I think we have time to hit quota still. I see my squidmates over on the other side, so I move to splat the Flyfish on my side, only to throw the Splat Bomb right between both bins. That then gets me splatted on top of a Lid. The first wave went smoother than this. I recover and start to get some eggs in the basket, but zooming off to splat a Stinger doesn't work so well when it is targeting me, and I don't have much sideways movement. I flail for a bit, not sure what to shoot, so bring down a Lid near a Steel Eel, but not on to a Steel Eel, which surrounds me and I have nowhere to go. Another splatting. This second wave is a disaster for me. I try to make up for it in the final seconds by dunking as many eggs as I can, which makes me feel a bit better.

The final wave sends us down to the shore for a Cohock rush. I grab a cannon, despite having the Dynamo Roller, because I like the cannons. All goes swimmingly for a bit, but a decent hit on a distant Stinger leaves one pan standing, which then tries to sting me, and in trying to get away from that I drop on to a Big Shot's shot. At least a squidmate notices and I am quickly revived and back in the cannon. I then do quite badly at shooting around a Steel Eel, hitting it's inky wall instead, wasting a ton of ink, and causing me to abandon cannon for a while. It seems to work out, and we need some eggs anyway, which we just about manage, and I finish off squishing as many Cohocks as I have ink for. Job's a good 'un.

But we're not finished, as Joe pays us a visit. I try to work out where I should be, get it wrong, and reposition, but on Joe's second lunge we have eggs aplenty to throw at his red spot. It's a bit more awkward next, but I stop a Snatcher stealing some eggs, and in reaching the red spot I find a squidmate forlornly hoping to be revived, which I help them with. I have so many eggs around me on the next Joe eruption, but no sight of the spot, so I just throw them as body shots. It's not great, but it's something. Joe's a bit distant next, but not so far I can't hit the red spot, and by now he's looking pretty inky. One more lunge and he's a goner. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Bringing down Joe at the Junction in Salmon Run [52-35-32-xs, 29/1835]

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