Splatoon 3: Being weirdly competent in Clam Blitz [16(4)-2, Tri-slosher] @TigerEars
Splatoon 3: Being weirdly competent in Clam Blitz [16(4)-2, Tri-slosher]  @TigerEars
Uploaded July 2024 | Updated September 2026, 3 minutes ago
A little foray down the middle finds an early splat, but not a second, and I run away and hide a bit. I ink the flank, partly as a distraction, then try an Inkjet. Nope, still not great at it. But pushing up stops a yellow power clam, which is good. I go back to hiding, and spot an inkling down the side. I push up and splat them, but my continued movement is easy for the Nautilus to spot. I return to another inkling down the same side, but this one is the Inkbrush and they run away from me easily. I think they aim their Killer Wail at me too, which I have to dodge, and then a second comes in, which I also have to dodge. It all seems a bit much.

I go back to hiding, poking my nose out to try to get a splat here or there, but not managing it. My squidmates do better, and there looks to be an opportunity to move forwards. I give it a go, and get close to the basket, but withdraw as I fail to slosh anyone, finding clams to make a power clam as I do. I move forwards again, climbing the pagoda, but dropping down to get in range of the basket has my throwing arm blocked, and I whiff. Never mind, in to an Inkjet, and I bag a couple of splats somehow, as my squidmates sort things out and score the clam I dropped, and a second power clam. Nice! I'm splatted shortly after landing, but another squidmate prioritises scoring a third power clam over splatting, giving us a big lead.

I return to help with juggling a power clam to keep it alive, but after working my way around the side, getting a couple of flanking splats, the clam disintegrates. Never mind. We gain some turf with those splats, and threaten to get close to the basket. I get on the pagoda, bag another splat, and launch a less successful Inkjet, but one that maybe opens an opportunity for a squidmate to score. I score a couple of little clams before running around slightly confused, and bumping in to the Splattershot Nova when I get back to the basket.

Back on the pagoda I can see the need for some defence. I retreat, in to the path of the super-jumping Splattershot Nova, and it's good to see that my squidmates are on top of this already. Or were. The yellow ink is flying, and I'm getting caught in it, so I launch another Inkjet to try to get out of trouble, and bag a decent splat from it, helping our barrier stay intact. We stay on the defensive as the yellow team, time running out, keep the push going. I get above and then behind the yellow push, getting a nice couple of splats and also an accidental power clam, and just as the Splattershot Nova is splatted for a Wipeout, the battle is won. Woomy!
Splatoon 3: Being weirdly competent in Clam Blitz [16(4)-2, Tri-slosher]Splatoon 3: Reaching Profreshional 999 in All-Grizzco Salmon Run [49-45-47, 46/960]Splatoon 3: Missing last-second red-spot shots in Salmon Run [42-29-38-xf, 45/1242]Splatoon 3: I know a few manoeuvres in Salmon Run [41-44-35-xs, 33/1117]Splatoon 3: Back with the Bees in Tower Control [18(2)-5, Tri-slosher]Splatoon 3: Almost keeping my nose clean in Salmon Run [34-38-32-xf, 45/1194]Splatoon 3: Hitting gold with a quick Horrorboros splat in Salmon Run [39-31-50-xs, 35/1125]Splatoon 3: Very messy Tower Control [14(1)-8, Range Blaster]Splatoon 3: Hitting both ends of a Splashdown in Splat Zones [10(2)-3, Custom Wellstring V]Splatoon 3: Weird Rainmaker battle [0-0, Hydra Splatling]Splatoon 3: Going for glory in Rainmaker [18(5)-3, Custom Wellstring V]Splatoon 3: A  10x Present in Grand Festival Splatfest [5(1)-2, Splattershot Jr]
Squid, Kid, Salmonid |

Splatoon 3: Being weirdly competent in Clam Blitz [16(4)-2, Tri-slosher]

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER