Splatoon 3: Almost keeping my nose clean in Salmon Run [34-38-32-xf, 45/1194] @TigerEars
Splatoon 3: Almost keeping my nose clean in Salmon Run [34-38-32-xf, 45/1194]  @TigerEars
Uploaded October 2024 | Updated September 2026, 2 hours ago
Oh my goodness, the Reeflux. I don't like this weapon in Salmon Run, as it feels too weak to do much, but here we are. I can get it out of the way in the first wave. And with my squidmates all around me I can feel like I am making a difference. At least when a Fish Finger flies in I can actually splat a boss on my own, which is nice, and then a second lands nearby and I can still hit it. But that shake when I release my shot! I need to relax my grip, or adjust my sensitivity. Either way, the Fish Fingers are splatted, and I land to splat a Maws, something the Reeflux can do just as well as any other weapon. Indeed, I stick mostly to throwing Splat Bombs and eggs, only pausing for a Steelhead that I am close enough to that I can't miss. In the end, it's a decent enough wave.

On to the second wave, and I'm rolling with the Big Swig. I'm also pausing to stroke my cat before the bosses get too close. He's a good kitty. A couple of Maws are easy, and a Scrapper turns its back on me nicely. I head shorewards to splat a Fish Finger that isn't causing any harm, and turn back to help dunk some eggs. Everything's all a bit subdued, it feels like, making it quite relaxing to splat bosses and deliver eggs. A Stinger tries to harsh our calm, but having a squidmate more distant to it than me makes it easier, for me. And a Fish Finger does actually cause problems, spewing ink all around the basket. I can't even climb the post. Still, we clear the wave without issues, and move on to the final one.

The tide behaves itself, and I have a Splash-o-matic, giving me lots of inking power but little range. I need none of either as two Flyfish fly in, but the Flipper makes the weapon useful, and i find a Fish Finger much easier to climb this time. I am nearly caught out by a Flyfish, and nearly fall in the drink escaping its missiles, but survive and deliver some eggs, pausing to splat a Drizzler. As it's the final wave, I use a Killer Wail to splat a distant Stinger, and a second for a Flyfish that just closes its bins and a second Stinger. I think everything's going just fine, until I am the only inkling standing, and standing quite far from the basket. Thankfully, a Chum doesn't stop me climbing a wall, and a well-aimed Splat Bomb hits two squidmates to revive them. Even so, we still need eggs, and quite a few in the last twenty seconds. More Special weapons are used, creating eggs and clearing turf, and we make quota relatively comfortably.

But we're not finished yet. In comes Cohozuna. I have the Hydra Splatling for this, and I believe my best play is to just shoot Zuna normally as much as possible. That's my plan, at least, but it's seems Zuna has the same idea, in that it wants to squish me a lot, and that makes building up a charge more awkward. When I do get some turf between us, a Stinger interrupts me. Not for long, though, as my squidmates are out splatting bosses, so I can simply reposition again and get back to shooting. I'm not sure I'm making big enough dents in Zuna, though, but without eggs nearby there's not much I can do. I just hope I'm not keeping Zuna too far from where there are actually eggs. In the end it doesn't matter, as we are all splatted pretty close to each other, and Zuna survives another wave. Still, we got two silver scales for our efforts.
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Squid, Kid, Salmonid |

Splatoon 3: Almost keeping my nose clean in Salmon Run [34-38-32-xf, 45/1194]

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