Splatoon 3: Very messy Tower Control [14(1)-8, Range Blaster] @TigerEars
Splatoon 3: Very messy Tower Control [14(1)-8, Range Blaster]  @TigerEars
Uploaded May 2024 | Updated September 2026, 29 minutes ago
I hide for a bit, looking for any green inkling flank us. That doesn't happen, so I hop on the Tower instead, but I'm rather isolated, and not smart enough not to jump in to a Splat Bomb. I risk a super-jump back, which kinda lands me safely, but I ruin that by looking for a splat under a Splashdown. My squidmates aren't doing much better, and our Wipeout sees the green team extend their lead. We're pushed back a little too much, and I'm blasting at anything that moves. I get a splat out of it, which is nice, but not a drink, not even when I get on the Tower. How disappointing.

I hop off the Tower to protect my flank, and follow-up by blasting a pair of inklings standing too close together. I get a glancing hit on the final inkling, and a nicely aimed shot where they are likely to run away to finishes the Wipeout for me. Nice! If only someone was on the Tower. But they get there, as I continue to cause confusion, and with a squidmate on the Tower and the rest of us skirmishing, we steal the lead. I don't seem to be doing much, though, but my Wave Breaker gets a splat, just before I bump my head trying to run away.

I poke forwards as the Tower trundles our way, glancing a blast off the Splattershot, but doing little more. I stupidly waste ink throwing a Suction Bomb in to an Inkstrike, before being a bit more stupid and throwing myself in to one. Super-jumping back in to green ink doesn't seem wise, but I survive the landing, and instead chase a splat down the flank. I get it, which is something, but I'm double-teamed and am splatted too easily in the process. I launch myself back in to the fray, getting an assist and a nice accidental splat, and this time I manage to avoid a Splat Bomb. I start probing the turf using my range, looking like I'm being sensible for a change, but push for a splat when I predict a nice angle. This time, I jump in to the Splat Bomb.

Dare I super-jump? I dare! I land right in an Inkstrike. I super-jump closer to home next, which works, and I get a nice splat that doesn't quite clear the Tower. I also find myself under another Splashdown. It's fine. We have around thirty seconds left and a decent enough lead. I take a defensive route back, and help clear the Tower, and a bit of the support. I even survive a Trizooka shot at the Tower, as I try to hold on for the final few seconds. I realise that's not going to happen, so I hop off, leaving a Suction Bomb, which apparently was all the ink I had left. It does its job, though, even if it leaves me jumping in green ink unable to do anything, except maybe squeeze out one last blast to clear the Tower and help secure victory. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Very messy Tower Control [14(1)-8, Range Blaster]

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