Uploaded May 2024 | Updated September 2026, 29 minutes ago
I hide for a bit, looking for any green inkling flank us. That doesn't happen, so I hop on the Tower instead, but I'm rather isolated, and not smart enough not to jump in to a Splat Bomb. I risk a super-jump back, which kinda lands me safely, but I ruin that by looking for a splat under a Splashdown. My squidmates aren't doing much better, and our Wipeout sees the green team extend their lead. We're pushed back a little too much, and I'm blasting at anything that moves. I get a splat out of it, which is nice, but not a drink, not even when I get on the Tower. How disappointing.
I hop off the Tower to protect my flank, and follow-up by blasting a pair of inklings standing too close together. I get a glancing hit on the final inkling, and a nicely aimed shot where they are likely to run away to finishes the Wipeout for me. Nice! If only someone was on the Tower. But they get there, as I continue to cause confusion, and with a squidmate on the Tower and the rest of us skirmishing, we steal the lead. I don't seem to be doing much, though, but my Wave Breaker gets a splat, just before I bump my head trying to run away.
I poke forwards as the Tower trundles our way, glancing a blast off the Splattershot, but doing little more. I stupidly waste ink throwing a Suction Bomb in to an Inkstrike, before being a bit more stupid and throwing myself in to one. Super-jumping back in to green ink doesn't seem wise, but I survive the landing, and instead chase a splat down the flank. I get it, which is something, but I'm double-teamed and am splatted too easily in the process. I launch myself back in to the fray, getting an assist and a nice accidental splat, and this time I manage to avoid a Splat Bomb. I start probing the turf using my range, looking like I'm being sensible for a change, but push for a splat when I predict a nice angle. This time, I jump in to the Splat Bomb.
Dare I super-jump? I dare! I land right in an Inkstrike. I super-jump closer to home next, which works, and I get a nice splat that doesn't quite clear the Tower. I also find myself under another Splashdown. It's fine. We have around thirty seconds left and a decent enough lead. I take a defensive route back, and help clear the Tower, and a bit of the support. I even survive a Trizooka shot at the Tower, as I try to hold on for the final few seconds. I realise that's not going to happen, so I hop off, leaving a Suction Bomb, which apparently was all the ink I had left. It does its job, though, even if it leaves me jumping in green ink unable to do anything, except maybe squeeze out one last blast to clear the Tower and help secure victory. Woomy!
I hide for a bit, looking for any green inkling flank us. That doesn't happen, so I hop on the Tower instead, but I'm rather isolated, and not smart enough not to jump in to a Splat Bomb. I risk a super-jump back, which kinda lands me safely, but I ruin that by looking for a splat under a Splashdown. My squidmates aren't doing much better, and our Wipeout sees the green team extend their lead. We're pushed back a little too much, and I'm blasting at anything that moves. I get a splat out of it, which is nice, but not a drink, not even when I get on the Tower. How disappointing.
I hop off the Tower to protect my flank, and follow-up by blasting a pair of inklings standing too close together. I get a glancing hit on the final inkling, and a nicely aimed shot where they are likely to run away to finishes the Wipeout for me. Nice! If only someone was on the Tower. But they get there, as I continue to cause confusion, and with a squidmate on the Tower and the rest of us skirmishing, we steal the lead. I don't seem to be doing much, though, but my Wave Breaker gets a splat, just before I bump my head trying to run away.
I poke forwards as the Tower trundles our way, glancing a blast off the Splattershot, but doing little more. I stupidly waste ink throwing a Suction Bomb in to an Inkstrike, before being a bit more stupid and throwing myself in to one. Super-jumping back in to green ink doesn't seem wise, but I survive the landing, and instead chase a splat down the flank. I get it, which is something, but I'm double-teamed and am splatted too easily in the process. I launch myself back in to the fray, getting an assist and a nice accidental splat, and this time I manage to avoid a Splat Bomb. I start probing the turf using my range, looking like I'm being sensible for a change, but push for a splat when I predict a nice angle. This time, I jump in to the Splat Bomb.
Dare I super-jump? I dare! I land right in an Inkstrike. I super-jump closer to home next, which works, and I get a nice splat that doesn't quite clear the Tower. I also find myself under another Splashdown. It's fine. We have around thirty seconds left and a decent enough lead. I take a defensive route back, and help clear the Tower, and a bit of the support. I even survive a Trizooka shot at the Tower, as I try to hold on for the final few seconds. I realise that's not going to happen, so I hop off, leaving a Suction Bomb, which apparently was all the ink I had left. It does its job, though, even if it leaves me jumping in green ink unable to do anything, except maybe squeeze out one last blast to clear the Tower and help secure victory. Woomy!
![Splatoon 3: Hitting both ends of a Splashdown in Splat Zones [10(2)-3, Custom Wellstring V]
Inking the Splat Zone from the safe spot seems like a good idea, and moving across to the other comes naturally. My squidmates seem to have things covered, so I head around the back, just what a backliner should do. I get mixed up with the Douser Dualies, who struggle to hit me as I struggle to hit them, and get lucky. I ride that luck and splat the Splat Charger who runs in to me, and the Big Swig Roller super-jumping in. I miss another super-jumper, the Douser Dualies again, but get another splat as I get overwhelmed, leaving my squidmates in a positive position.
I think I can super-jump back, and indeed land safely. I start shooting where it looks like an inkling is, and they are, but when I hear a Splashdown, I manage to swim in the wrong direction. So it goes. I head back to orange Splat Zones, but one turning blue, and try to stay out of trouble for the moment. The blue team arent keen on that idea, and as an Inkstrike flies in I decide to look for trouble instead, and go around the back again. I dont find any, and cant see anything happening, until the blue team start returning. I under-estimate the Splat Chargers aim, and and splatted for it.
I dont risk a super-jump, and return to the blue team encroaching on our turf. I splat one away, miss a Splashdown, and we lose the Splat Zones as we try to defend. The Douser Dualies try to flush me out, but I avoid them by moving around a corner. Its not often that works. With just the Big Swig up, I try to push them back as my squidmates sort out the Splat Zones, and then get some height. I lose sight of the Roller, but see the Dualies coming back and duck away from them. They focus on a squidmate, getting the splat, but as they hit the apex of their Splashdown attempt, I splat them out of the air. Nice!
The Splat Zones are turned orange again, which is good, but the blue team returning have other ideas. As they vie to turn their own blue, my attempt to stop them is delayed by an active Ink Vac. I wait it out, and pop out to incidentally splat the Inkstriker, before only getting a glancing blow on the Splat Charger. I wait for a super-jumper to land, out of sight of the Splat Charger, but before they do, the battle is won. Woomy! Splatoon 3: Hitting both ends of a Splashdown in Splat Zones [10(2)-3, Custom Wellstring V]](https://i.ytimg.com/vi/9IpDlwNKUgk/mqdefault.jpg)
![Splatoon 3: Weird Rainmaker battle [0-0, Hydra Splatling]
Im still chasing Sheldon Licences, hence the Hydra Splatling. I think I can do okay with it. Not that youd know from the start of this battle, where I dont hit the Rainmaker shield, or whoever may be hiding behind the block, and dont charge enough to ink the first checkpoint. But never mind, clearly Im having an effect, because two of the blue team are very keen on keeping me in check, to the point where they entirely ignore the Rainmaker surging to the podium, for an early dunk. But, hey, I got a gold star, and my Sheldon Licence. Woomy! Splatoon 3: Weird Rainmaker battle [0-0, Hydra Splatling]](https://i.ytimg.com/vi/9SCdxb7zD3c/mqdefault.jpg)
![Splatoon 3: Going for glory in Rainmaker [18(5)-3, Custom Wellstring V]
Phew, I really like the amount of ink the Wellstring can output. Despite popping the Rainmaker, the blue team grab it first, but they dont get far, and by dropping it we get splats and get to move it a bit further. Only a bit, mind you, but I continue to get splats, which is quite pleasing for my return to the string weapon. It also makes me confident when the Splat Dualies come dodge-rolling my way. A little over-confident, but never mind. I super-jump back and help burst the Rainmaker free, and were on the move again. Double dolphins stop us this time, and the Rainmakers placement makes it easier for the blue team to grab-and-dash. I have to swap focus from potential targets to the Rainmaker, and I am too far behind to stop them hitting the checkpoint.
I stop the Ballpoint Splatling from trying to recover the Rainmaker, but a Trizooka causes me to rush in to hiding. A squidmate splats them, and we can move the Rainmaker once more, as I repel the Dread Wringer, but do little to rustle the Splat Dualies feathers. I catch up with the Rainmaker and help keep it orange, although we dont get far. And then were in a minor stalemate, both teams jostling for position around the dropped Rainmaker, until balance tips in favour of the blue team, and their renewed focus on the Rainmaker further clears the turf for them. Despite that, a good opportunistic move from a squidmate keeps us moving forwards, just a little bit.
Despite our efforts, the Rainmaker is back in blue hands, and I sit back looking to protect our turf. We dont do too badly for a while, but some splats lets the blue team ink a path, and a protective Inkjet lets them move the Rainmaker back across to our side. I manage to get enough ink on the Rainmaker to finally stop them, only for the Splat Dualies to take offence and splat me again. Fair enough.
We recover the Rainmaker, near our checkpoint, and I help laying down some suppressing ink. I even manage to make my shots catch up with the Splat Dualies. Nice! I am less able to stop the Ballpoint Splatling quite so quickly, but I do stop them, and when I do it has given enough time for the Splat Dualies to super-jump to their position. Despite their dodge-rolling, I splat them again. It looks like we can get to the checkpoint now, but not with a Dolphin shooting across our path. I leave some bullets on the turf that get some quick revenge, as I retreat to higher turf, and help keep the Rainmaker shield orange. That lets a squidmate get to the checkpoint, and were a step away from stealing the lead.
Its worth making a dash-and-grab ourselves, just to take the lead, and with thirty seconds left in the battle. It works, but why not go for goal? I just about escape a Triple Splashdown, and a Rainmaker blast gets a lucky double-splat ahead of me. Now to swim as fast as I can to the podium, where I just about stay ahead of the Dread Wringer, and dunk the Rainmaker just as I hear the noise of a Trizooka being cocked. Woomy! Splatoon 3: Going for glory in Rainmaker [18(5)-3, Custom Wellstring V]](https://i.ytimg.com/vi/9SvWLa16WLk/mqdefault.jpg)
![Splatoon 3: A 10x Present in Grand Festival Splatfest [5(1)-2, Splattershot Jr]
Its the Grand Festival Splatfest! Im old-schooling it with the Splattershot Jr, and a 10x battle pops up. Id better focus! I lay down a foundation of ink, with the odd Splat Bomb tossed in, before protecting myself on the rotating platform. I leap from there to the other teams turf, where I immediately attract attention. I had it coming. I take more care on my return, inking around our side more, before spotting an opportunity down the side. That was nice and simple. I then set up base inside a Bubble, which deters attackers, before lobbing a Splat Bomb forwards, which catches someone. Nice!
I push forwards and back in to Past turf, only to leave it straight away looking for a splat. I get one, and take one. I sit back again after that, only really needing to defend the half-way turf to secure victory, which seems to work well enough. The Past team shake up their tactics and approach from the other side, which just means we switch our attentions too. The Specials start flying in the final twenty seconds, an Inkstrike from both sides being particularly dangerous, but I also notice an inkling heading towards our base. I give chase, get the splat, and tidy up our turf, which hopefully makes it easier for Judd to decide who to declare the victors. Woomy! Splatoon 3: A 10x Present in Grand Festival Splatfest [5(1)-2, Splattershot Jr]](https://i.ytimg.com/vi/AOfKye9Yr8Y/mqdefault.jpg)

![Splatoon 3: Joe goes down in Salmon Run [44-31-42-xs, 20/987]
Okay, guys, Ill ink the walls, dont worry. Still, my squidmates splat the early bosses efficiently, and dont get splatted by some drizzle. Im revived quickly and splat a boss here, a boss there, before being chased off a ledge by Cohocks. Then its up a Fish Finger, or not, or maybe I do, and back down to help with a Flipper and just about avoid a Maws. Back up the wall to dodge-roll and splat a Scrapper and Lid sequentially, where Im reminded that a Stinger is nearby. I run out of ink to do much, so pause to refill, then Im off, to get to where a squidmate is splatting the Stinger. At least I can grab another egg to stuff in the basket.
The walls need a touch-up at the start of the second wave, but not much more, so Im splatting bosses quickly. The Steel Eel has everyones attention, and Im happy to see a squidmate catch up with me at the Flyfish. The Lids in an awkward position, but at least it lets me splat a Fish Finger, and then I juggle a couple of eggs back to the basket. From there, its forwards for a Steel Eel and finishing a Flyfish, but I dont have ink for a Maws. Thats a shame, as double-dipping from eggs, which I dont need to do, has a Scrapper bump me in to Mawss second bite. So it goes. Im nicely revived, letting me head up a Fish Finger, where I hope to throw eggs. I try to revive a squidmate, but they get help before my Splat Bomb hits them, and as I refill my tank to throw more eggs I realise we need too many eggs for this to help. I dive off, in to enough rain to make me use an Inkjet to escape it and help out. Thankfully, there are enough eggs lying around for us to hit and just about exceed quota.
Time to go mobile with the Aerospray! Luckily, I realise a Steelhead bomb is on the ledge before I head up, and I reposition to splat it before heading up a Fish Finger and coming back down to bring a Lid with me. I deliver some eggs, but get a bit caught up in the bosses and dont achieve much for a moment. A few Scrappers are easy enough to evade and splat, though, and give us some easy eggs, along with a Snatcher flying past. I run away for a bit to deal with a Stinger, but fail to get away again, leaving me in an awkward position. I may not take the most efficient route back, but I am revived in time to throw my final egg in the basket, thank you, squidmate, and we complete another Run. Or do we?
Here comes Joe. And theyre coming for me. I have no idea where the first bosses are, so I just run in a direction, and pop up to hit the red spot, which seems to be a popular choice. Then we have eggs, but not many. I throw one at the red spot before having to evade the next bite, still managing to get some hits against the spot. Going up the Fish Finger for eggs seems like an idea, and I get another shot on target, before being targeted again. I leave Joe to bite air as I try to splat a Drizzler, getting some eggs but having to leap out of the way of another bite. Unfortunately, my aspect gets me splatted by a Stinger, leaving me out of action but near eggs. I grab one and hope for the best, which handily comes in the form of a squidmates Splat Bomb. I chase a Snatcher for two more eggs and launch the one I have at a distant Joe. It hits, but I realise the red spot is visible, so I go back and aim the other two more accurately. Joes health is lacking, but time is running out. One more bite, though, and Joes back is available for us all to hit. Joe is splatted, and we get a gold scale. Woomy! Splatoon 3: Joe goes down in Salmon Run [44-31-42-xs, 20/987]](https://i.ytimg.com/vi/Akdf2OQlqT4/mqdefault.jpg)
![Splatoon 3: We can work with three in Salmon Run [19-28-32, 34/554]
I muck around at the start, running rings around a static squidmate, just having a bit of a lark, waiting for the bosses to roll up. But they disappear! That wasnt meant to happen. Okay, down to business. Im a little upset the Drizzler missile does nothing, but happy to splat the Flyfish in one cycle. I kinda run out of ink, though, and dont get any eggs. And a Stinger has waddled up, which feels important. Its good to see a squidmate thinks that too, and I finally start delivering some eggs. A squidmate is splatted, so I focus on that first, because we dont have the numbers to ignore it. Then dunk some eggs, see a Drizzler missile do nothing again, and fall off the ledge trying to splat it conventionally. And with a splatted squidmate in the distance. I hope my other squidmate has that covered, and throw more eggs in to the basket, before escaping some drizzle. I see a squidmate down by the Big Shot cannon, so leave them to it, and get back to the basket. Weve made quota, which is good, and now we just need to survive the final few seconds. Which we just about manage.
On to the second wave, and down to the shore. We have a Cohock rush, which is normally fairly straightforward, but now well be missing a cannoneer or egg gathering. This could be tricky. A trio of Flippers makes it easier to start, and backs us half our quota, and I get us another sixth of the way there by splatting a Fish Finger. I splat another Fish Finger, this one from the ground, then head out, as some distant bosses will causes us problems. I splat the Stinger, but abandon the Flyfish when a squidmate is splatted. Our other squidmate revives them, which is good, but Im back at the basket and so dunk eggs and try to keep the turf clear there. Flippers arent helping any more, and I hop in to a cannon to clear the area for a few shots, before going back in to survival mode. On to the final wave!
Mudmouths again arent too tricky normally, and dont feel like they should pose much problem for a trio, only the waves of Smallfry and Cohocks become more difficult to deal with. I focus on the Mudmouths themselves, to keep numbers down that way, particularly as I have the Snipewriter, which isnt that useful against Smallfry. But we also need eggs, so I try to get them in to the basket too. A couple of Inkstrikes probably help, and we hit quota with plenty of time to space. I also think my squidmates must be doing a great job with keeping the Smallfry down, because I am barely spooned by them the entire wave. For going down to three early on, I think we performed excellently. Woomy! Splatoon 3: We can work with three in Salmon Run [19-28-32, 34/554]](https://i.ytimg.com/vi/BRhEvuBNZxI/mqdefault.jpg)
![Splatoon 3: Slinking around the Hub in Splat Zones [18(2)-6, Carbon Roller Deco]
I have no real plan to start this battle. Maybe it shows. Unlike the Aerospray, lobbing its first B-bomb within seconds. I think I dodge it, and maybe I do, as I am splatted instead by the other Aerospray sliding a Dolphin in to our Splat Zone. I slink back to the action, such as it is, and get a weak flick against a pinkling below, who must have been very inky to start with. Then I lurk. I slink around the side, get behind the pinklings, and start throwing ink in random directions, barely hitting anyone. Its not the best tactic, as it turns out. I might need to develop it.
At least my squidmates have given us a lead. I help out by hitting a pesky Aerospray pestering our Roller with a Burst Bomb, before sliding across to catch the B-bomber on landing. And the super-jumper landing next to them. I move on to splat the Blaster too, and a squidmate splats the Decavitator trying to splat me from behind to complete the Wipeout. Nice! We have a bit of time, so I tidy up, then inadvertently use a squidmate for bait for my Trizooka. Im hit with a Point Sensor, but that drops quickly, and the squidmate super-jumping to me becomes more bait, dragging in the Blaster who thinks Ive gone away. I havent.
I head back to the pinkling side, chase a slippery Aerospray, then more successfully chase the Blaster. That has my running in to the Decavitator, which wouldnt be so bad if I head a heavier Roller. I return to things happening not near me, so I take the opportunity to ink the pink Splat Zone. That gets attention, and if only my first swing was better, I would find myself stuck under a Splashdown. I resign my body to its fate, and return shortly, heading right around the back to immediately give away my position by destroying a Sprinkler. Back I go.
More splats happening, just not near me for a while. My idea to get on the plinth doesnt even help with a second Trizooka. I run away as pink Specials fly in, and run back in as I see a super-jumper about to land. Its the Decavitator, but luckily they have spotted a squidmate, and I can get close for the splat. I run away from the Blaster, leaving an unlucky squidmate behind, and return as the Decavitator makes a reappearance, to their misfortune, and I hang around to just about save a super-jumping squidmate from an Aerospray. I almost run away again, but cant help but turn around, which lets me splat the Blaster, and the second Aerospray as they land from throwing a B-bomb. I land in the B-bomb, which is a shame, but the splats were worth it, and our score continues ticking over. Or it did.
The Decavitator is the only inkling up, and they turn the Splat Zones pink on their lonesome. I take the long way back, running in to an Aerospray, or maybe it was two, and roll through the Splat Zones. That finds the Blaster, and again I find myself not accurate enough from a distance to stop them activating a Splashdown on top of me. So it goes. As time winds down, the Splat Zones are pink and the pinklings are pushing in to our turf. I encounter them close up, and probably shouldnt have survived. But I do, and help recover the Splat Zones, pausing only to splat a hapless super-jumper, doing their panicked best to stop our victory. But they cant. Woomy! Splatoon 3: Slinking around the Hub in Splat Zones [18(2)-6, Carbon Roller Deco]](https://i.ytimg.com/vi/BUGm3g4B58Y/mqdefault.jpg)
![Splatoon 3: Back with the bucket in Tower Control [19(3)-6, Tri-slosher]
Taking a break from the Wellstring, Im bringing out the bucket. I am clearly rusty, as I have no idea where to go initially, or where to run, or what my range is. Its a really poor start. I try to play a little more defensively, which works and lets us turn the Tower around. I just about dodge a Splat Bomb and Chicken, which a squidmate doesnt, but Im not quite quick enough at sloshing the Flingza Roller behind the wall. I try my luck heading down the blind side, starting as a flank and turning in to going right behind the lines. The yellow team dont see me, so my sloshes come as a surprise to a couple of them, which is good for us.
I ride the Tower for a bit, jumping off to splat the N-ZAP 89, and hopping the block to actually be quicker than the Flingza Roller this time. With ink lapping at my heels I follow up to splat the Splattershot Nova, before running away. Not far, though, as the Tower is there, so I hop in to an Inkjet to show that I still need more practice with it, and end up landing in the path of the Flingza Roller. So it goes. I return down the blind side again, taking care to drop off the ledge in cover, and approach the Tower from behind, where two more inklings arent expecting me to be.
Riding the Tower has me targeted by a Killer Wail, which I only just dodge, and I continue my dodging to get back on the yellow ledge, where I close with the Range Blaster quicker than they can get a bead on me. I drop down to get up the block, where an inkling evades me, and another Killer Wail comes for me. I run away, ending up by the Tower, and also by a Chicken that I dont register. Thats okay, as my squidmates keep the push going, and I super-jump back, where the Flingza Roller waits to greet me.
I risk another super-jump, this one deep behind yellow lines, and it pays off. I protect a squidmate also jumping in from the Flingza Roller, catch the Splattershot Nova who missed seeing me, and splat the N-ZAP 89 off the Tower. I nearly turn the Tower around, but the Range Blaster is somewhere. I dont quite see them, so just chuck Toxic Mist and slosh around. I dont think it works, and instead the Flingza Roller appears for some deserved revenge. Another trip down the side, and although I am spotted, from two angles, I somehow survive and get close enough to the Splattershot Nova to splat them without getting splatted back, and that lets me approach the rest of the yellow team from behind.
We turn the Tower around with thirty seconds left on the clock and a good lead already under our belts. Some random sloshing stops the Flingza Roller, but it takes more than that against the Splattershot Nova, who keeps their range, holding me at bay, and although neither of us splats the other, our little duel stops one yellow inkling from battling for the Tower, which ultimately works in our favour, as time runs out. Woomy! Splatoon 3: Back with the bucket in Tower Control [19(3)-6, Tri-slosher]](https://i.ytimg.com/vi/Ba1154yc-1A/mqdefault.jpg)
![Splatoon 3: Nearly toppling the Triumvirate in Salmon Run [68-36-48-xf, 38/1574]
All-random weapons comes outside of a weekend, and Im here for it! Even if Im not quite ready. I get the Grizzco Slosher to start with, the best weapon, but perhaps to be underutilised for Goldie Seeking. Its still pretty good, if not as useful as a Roller. And our Roller knows what they are doing, which is good and lets us harvest plenty of eggs, even if the seeking part of the wave is less efficient than Id like.
Down to low tide for the second wave, with another Grizzco weapon. I have the Stringer this time, which is really good, if you know what youre doing. Im not allowed to show off splatting a Stinger in one hit, but never mind, I get a Fish Finger and some Flippers to splat quickly. Another Stinger appears too, if a bit out of range for a one-hit splat, and I encounter the main drawback of the Stringer, it being really ink-hungry. I recover, but have to run away from a Steel Eel. That gives me a chance to get the angles right on a Steelhead, though, even if heading back to the basket has my floundering. I am not surprised at getting splatted, but a little surprised at what splatted me. Overall, a decent wave.
The tide comes right in for the final wave, and I have a little Sploosh-o-matic, which Im quite happy with. I can shoot and shoot and keep shooting for ages, and as long as I get close to the salmonids I can splat them quickly. This is not a bother most of the time, but I do need the help of a ledge to splat the Steelhead. Splatting the Flipper is made more tricky by the Fish Finger above not yet being splatted, which takes me too long to work out. I want to go up the Finger, but a Cohock convinces me Im not going anywhere, so I use a B-bomb to keep me safe. It also splats a Flyfish. An Inkstrike helps splat a Stinger and the Fish Finger, mostly clearing the area, which makes it time for last-second egg dunking, which we achieve pretty well.
But its not over. Here comes the Triumvirate, and at high tide. I think that helps more than hinders. I get the Grizzco Roller, which is normally a lot of fun but feels out of place during the King fight. I do what I can, which starts well, splatting a Lid and Drizzler combined, but then Im just running around, and getting bounced by my own bad rolling in to the water. Im revived and find myself near two Steelheads that require too much good timing than the situation allows, so I use a B-bomb to turn them in to golden eggs. I fire those eggs, zoom across the other side of the Station, create more eggs with my second extra B-bomb, and launch those successfully in to Joes red spot. With seconds to go, Joe bites Boros to splat them, and a few last hits splats Zuna moments later. Can we splat Joe too? Maybe with a bit more time we could have. But that was pretty close. Woomy! Splatoon 3: Nearly toppling the Triumvirate in Salmon Run [68-36-48-xf, 38/1574]](https://i.ytimg.com/vi/C025Pyx5LlA/mqdefault.jpg)
![Splatoon 3: Staying out of trouble in Salmon Run [38-34-35-xs, 27/1561]
The Runs have been a little splatty of late, even with a set of weapons that feel pretty safe, so Im making a conscious effort to not make hasty decisions and try not to put myself in to hazardous situations. High tide immediately complicates that effort, giving much less turf to work in, which a squidmate demonstrates by getting splatted pretty early, but it should be fine. I keep myself mobile, splat bosses, deliver eggs. I splat the Fish Fingers quickly, as their ability to gunk up turf and reduced mobility can be underestimated, and Im just lucky with my positioning to splat the Drizzler and Stinger. Theres a nice reminder of why we (should!) ink walls when a Steel Eel looks to bite me, but I have an escaped route ready, which I take all the way across the water, in part because of the Flipper next to me. I pause to gauge the situation, and to get some ink back, and return to the action, where I splat Lid and Maws at the same time, dropping down to revive a squidmate and dunk some last-second eggs. Its a good first wave, even if I happen to be the sole squid standing at the end of it.
The Wellstring is a nice weapon for the second wave, although the tide going out gives more walls to ink. A couple of Flippers to start are nice and relaxing, although a Big Shot could pose problems. Two definitely will. My Wellstring makes short work of them, and its good to see the Painbrush coming to help. I move on to drop a Lid, pause to splat a Steelhead, splat the Lid, and splat a Fish Finger in quick succession, enjoying the Wellstring all the while. Another Big Shot appears, so I move to splat it, pausing for a Maws, and running from a damaged Steel Eel, taking the scenic route to a Stinger. I just about have time to get back in range of the basket to launch one more egg its way, and this time Im not the only squid standing at the end of the wave! Theres two of us.
I take my Splash-o-matic down to the low-tide area, and wait for the salmonids to come. A Fish Finger is my first target, splatted mostly by the Painbrush, and I make a daring leap on to the rail to splat an inkoming Steel Eel, almost ignoring my good health record to this point. A Steelhead is a good target to clear some turf, and behind that is a Stinger or three that need attention. I throw out a Wave Breaker to help, as a Lid flies in above one. I ride that and stay out of reach of a Steel Eel, before heading back to the basket, Stingers splatted. Another one waddles to shore as I use my second Wave Breaker for giggles against two Scrappers, but I ignore the new Stinger in favour of eggs, as we still need to hit quota, which isnt helped by throwing an egg wide. But we get past quota easily, and all survive to the end of the wave.
But not the end of the Run, as a Horrorboros appears! This could ruin my clean run so far, but a Kind Salmonid kinda doesnt count towards that. And I have the Painbrush! Well, what happens happens. Still, I stay completely out of trouble to start with, as my squidmates wade in, a Crab appearing to deal some good early damage to Boros. I get involved as more Lids appear, but even then I get a bit confused and nearly squished or panned. I move out again, throwing my egg at Boros and brushing him a bit, before getting back in to the thick of the bosses. A Wave Breaker helps, mostly against Smallfry, and a Flyfish nearly causes me a splatting, but I push through and, with Boros almost defeated, start throwing eggs. Some of them hit, the last one I make sure does, and we splat Horrorboros! Even better, I made good with my attempt to keep the Run clean. Woomy! Splatoon 3: Staying out of trouble in Salmon Run [38-34-35-xs, 27/1561]](https://i.ytimg.com/vi/C1gwqtkanlQ/mqdefault.jpg)