Uploaded January 2025 | Updated September 2026, 1 hour ago
Running out of ink trying to ink walls isn't great, but it does let me inksecute a pinkling in the back. A second splat comes quickly, and a third is a glancing hit away, converted moments later. A squidmate has nudged the Rainmaker forwards, and another splaticides it forwards towards the checkpoint. I'm being a little cagy, but I'm no great fan of Octobrushes, and approaching with caution lets me get a lovely lucky splat as they pop out on the ledge. I jink to the other side, honestly not really knowing what's happening or where anyone is, even with a Wave Breaker out, and wonder how I didn't splat the bucket, then how I did. Meanwhile, my squidmates have hit the checkpoint, and are pressing on.
With only the Splash-o-matic to stop them, then not even that pinkling, they surge us in to the lead, and the dunk looks possible. But all the pinklings return, and ink starts flying. I back off, and back off again, while trying to present some credible threat to the pinklings' advance, which goes a bit awry when the Rainmaker slinks past me, and I'm splatted in the back. I return to see my squidmates drop one by one, so sensibly decide to hide. I pop up to try to stop the Rainmaker hitting the checkpoint, but that only gives the Heavy Edit Splatling a fat target. The tables look to be turning, but a bit of ranged blasting keeps the Octobrush away, my squidmates stop the Rainmaker, and hitting the flank spooks the rest of the pinklings from pressing their advantage.
The pinklings turn around to try again, and get close. My squidmates stop the Rainmaker short again, and I think I help, and in the end we secure a Wipeout that lets us clear our turf. We get so far, are stopped, but keep going. I leave the Rainmaker to my squidmates and look to the turf ahead. I splat the Splash-o-matic nicely, and the Heavy Edit Splatling, before chasing the Octobrush around, as the Rainmaker makes good progress. I move up and blast away, Rainmaker in pinkling hands, trying to stop it coming back our way, and doing well to splat away its defences, and then the Rainmaker itself.
I stick around, looking for more splats, trying to prevent Rainmaker progress, only for it to reset and come a bit further our way by default. That's not so bad, but a Crab makes being aggressive difficult, so I hide for a bit, coming out to try to stop the Rainmaker again. I don't, but I turn them around and stall them, so that an Inkstrike can contribute to a Wipeout and give us a deserved breather. Our Splatana Stamper has a bit of bad luck stopping a pinkling super-jumper, but it doesn't seem like a big deal, with so little time left.
I move up and defend aggressively again, popping up to have a blast at the inkling on the ledge, only for a Crab to appear at just the wrong time. I can't get away from that. The Crab then grabs the Rainmaker and squids forwards, in to our turf, as my squidmates all get splatted again. We're in overtime, I'm by myself, and the path for the pinklings is clear. I get cornered by the advancing Splash-o-matic and splatted, and that leaves the route open for the Rainmaker to slip in to the lead, and win the battle.
Running out of ink trying to ink walls isn't great, but it does let me inksecute a pinkling in the back. A second splat comes quickly, and a third is a glancing hit away, converted moments later. A squidmate has nudged the Rainmaker forwards, and another splaticides it forwards towards the checkpoint. I'm being a little cagy, but I'm no great fan of Octobrushes, and approaching with caution lets me get a lovely lucky splat as they pop out on the ledge. I jink to the other side, honestly not really knowing what's happening or where anyone is, even with a Wave Breaker out, and wonder how I didn't splat the bucket, then how I did. Meanwhile, my squidmates have hit the checkpoint, and are pressing on.
With only the Splash-o-matic to stop them, then not even that pinkling, they surge us in to the lead, and the dunk looks possible. But all the pinklings return, and ink starts flying. I back off, and back off again, while trying to present some credible threat to the pinklings' advance, which goes a bit awry when the Rainmaker slinks past me, and I'm splatted in the back. I return to see my squidmates drop one by one, so sensibly decide to hide. I pop up to try to stop the Rainmaker hitting the checkpoint, but that only gives the Heavy Edit Splatling a fat target. The tables look to be turning, but a bit of ranged blasting keeps the Octobrush away, my squidmates stop the Rainmaker, and hitting the flank spooks the rest of the pinklings from pressing their advantage.
The pinklings turn around to try again, and get close. My squidmates stop the Rainmaker short again, and I think I help, and in the end we secure a Wipeout that lets us clear our turf. We get so far, are stopped, but keep going. I leave the Rainmaker to my squidmates and look to the turf ahead. I splat the Splash-o-matic nicely, and the Heavy Edit Splatling, before chasing the Octobrush around, as the Rainmaker makes good progress. I move up and blast away, Rainmaker in pinkling hands, trying to stop it coming back our way, and doing well to splat away its defences, and then the Rainmaker itself.
I stick around, looking for more splats, trying to prevent Rainmaker progress, only for it to reset and come a bit further our way by default. That's not so bad, but a Crab makes being aggressive difficult, so I hide for a bit, coming out to try to stop the Rainmaker again. I don't, but I turn them around and stall them, so that an Inkstrike can contribute to a Wipeout and give us a deserved breather. Our Splatana Stamper has a bit of bad luck stopping a pinkling super-jumper, but it doesn't seem like a big deal, with so little time left.
I move up and defend aggressively again, popping up to have a blast at the inkling on the ledge, only for a Crab to appear at just the wrong time. I can't get away from that. The Crab then grabs the Rainmaker and squids forwards, in to our turf, as my squidmates all get splatted again. We're in overtime, I'm by myself, and the path for the pinklings is clear. I get cornered by the advancing Splash-o-matic and splatted, and that leaves the route open for the Rainmaker to slip in to the lead, and win the battle.
![Splatoon 3: Smooth Salmon Run [47-43-42, 47/527]
A Steelhead standing under a Lid makes the first few bosses more simple, as a Stinger is quickly splatted too. Then its up the column where I meet another Steelhead half-way, and a Fish Finger at the top. I return to the basket with some eggs, pumping our tally nicely, and then more eggs, as my squidmates keep the bosses splatted. I try to work out what the Snatchers are doing, having splatted one bereft of eggs, before looking for more bosses. Maybe I help with the Flipper, but maybe not, and the Stinger is being splatted. But I drag a Maws and Scrapper back to the basket for easy eggs, although I get a bit cavalier about my egg-throwers damage capability. Theres not much else to do, and not many eggs lying around. A Snatcher brings back a clutch, but too slowly to get to the basket, and too high for them to come down once splatted. Never mind, weve had a good first wave.
We wait for bosses at the top of the column at the start of the second, and here they come. A squidmate goes to deal with the Lid, while a Flyfish gets everyones attention. I bring a couple of eggs back and head down the middle, where more bosses are coming, and dont really do much. Never mind, a Steel Eel and Scrapper wander up to the basket, and while were collecting eggs two more Scrappers appear. A squidmate stops a Snatcher, which is nice, and I cram eggs in to the basket, dodging Flyfish missiles while I do. The Flyfish is ignored for the closer bosses, giving us loads of eggs to stuff in the basket, as the second wave comes to an end.
The final wave is low tide, and a Tornado. The only real question is which way are we going to take the eggs? Im thinking left, my squidmates right, and I think my early second-leg throw convinces them to go left. I think its the better route. Either way, with diligent shepherding, we get more than enough eggs in to the basket to clear the wave, and to finish the Run with a good final total. Better still, I wasnt splatted once. Woomy! Splatoon 3: Smooth Salmon Run [47-43-42, 47/527]](https://i.ytimg.com/vi/5A7wbFrMt0g/mqdefault.jpg)
![Splatoon 3: Running out of steam in Tower Control [14(2)-5, Splat Charger]
I ink some walls for mobility, then shoot the Tower for good luck maybe, then press forwards before its safe. That puts me right in the path of the Splat Dualies having the same idea. Somehow, I manage to run away and the Splat Dualies drop on the Splat Bomb I poop out in surprise. I reposition and aim at the Wellstring, who runs away, and mis-time the landing of the super-jumper. To make up for it, I hit the Wellstring aiming at me, and splat the inkling who was walking behind them, and get a good splat on the Splattershot after they reappear behind a block. With those splats we can make some progress, so its on to the Tower!
I get another splat as I ride the Tower, and my squidmates skirmish to keep the blue pressure off me as the statue gets in the way of the Wellstring and me. Well, maybe they could shoot over the top, but they sportingly wait until I can see them directly, at which point I splat them. Everything starts to get a bit inky as we get closer to the final checkpoint, though, and it is probably only by luck that my Ink Vac protects me. I still have to abandon Tower, but I scoot around to get in to a more attacking position, only to miss all of my shots and run away again.
I continue missing shots, which is fine, as there isnt much to hit, but the Splattershot still doesnt want me to be active. I cant blame them, but their approach is a bit too obvious, and they eat a Splat Bomb. I push forwards to the advancing Tower, and pull out another Ink Vac to stay safe, which kinda works. I suck up the Suction Bomb, and the Splat Dualies cant touch me, not until my sucking power runs out. Then Im splatted.
Our position in blue turf evaporates, not that it discourages a squidmate from super-jumping that way. I take the slow route back and get set defensively. More missed shots, a wasted Splat Bomb, and a Tower coming our way refocusses me, and I manage to turn a Triple Inkstrike in to a single one. I reposition again and stop the Hydra Splatling with a Splat Bomb, before missing more shots, retreating, and getting splatted. That wouldnt happen if I hit more shots, I think.
I move to a more defensive position on my return, but a return that is short-lived, as the Wellstring has anticipated my movement. I try a different tack, helped by my squidmates actually splatting the other team, something I could learn from, but maybe not just yet, as the Wellstring hits me with a nice shot. I return alone, so hide for a bit, but even after I reveal myself I snap at my shots, tugging my sights away from my targets. It takes a few more attempts before I finally get another splat. I move around to defend, run on to the Tower with the confidence earned earlier in the battle, and rely too much on the Ink Vac again. The Splat Dualies have seen enough of that. But thats okay, as a squidmate is on the Tower and wont let the Splat Dualies knock them off, as time runs out. Victory is ours. Woomy! Splatoon 3: Running out of steam in Tower Control [14(2)-5, Splat Charger]](https://i.ytimg.com/vi/5HvZLZLdQCo/mqdefault.jpg)
![Splatoon 3: Some hits, some misses, in Rainmaker [16(2)-5, Splat Charger]
I assume the position on top of the bridge, and get a neat splat with a Splat Bomb on a Splash Wall, and then realise why the pendulum is there. Still, I manage to sneak a good shot past it, and that makes the path ahead look clear. But it only looks clear, as the Decavitator pops up to stop me. My squidmates burst the Rainmaker free, stopping the Decavitator, and I return to help pop it again after it hits the first checkpoint. Im a bit slow, then a bit quick to move up, and I get stuck in too much ink in a place I shouldnt be.
I risk another super-jump back, to a position that looks safe on the map, just as my squidmates start getting splatted. I beat a minor retreat, while hoping to hold some turf, and although I dont stop the Rainmaker I do splat an Inkjet. I then fail to hop a Wave Breaker, and miss-time a couple of squid-surges, so Im not in top form. I help stop the Rainmaker, kinda, and then hide a bit, waiting for my squidmates to grab it back, at which point I whip out an Ink Vac. That stops a lot of inkoming ink, and the inksplosion from it hits the E-litre 4K nicely. A Splat Bomb gets a second splat, circumstances favouring me nicely there, but my chasing the Wellstring V turns out to be rather foolish. At least it keeps them busy, as the Rainmaker pushes forwards.
I take the slow way back, as splattings happen ahead of me, and turn up in time to stop the Rainmaker getting too far back our way. It kinda helps, as it gives my squidmates time to get back, but then I miss the second Rainmaker movement and get distracted by a Wave Breaker, only for an Inkjet to splat me in the back. My squidmates stop the Rainmaker hitting the checkpoint, which is good, and I return to get a confidence-building splat on a super-jumper. I then miss the E-litre 4K, and they miss seeing me get close. My Splat Bomb misses them, and I nearly miss the bridge as I duck away. Its all a bit farcical, but I take a moment and see the charger get up on to the perch, where a nice shots finally splats them.
I am helped out by the Rainmaker, so that the .52 Gal doesnt splat me, and return the favour by splatting the Wellstring V, rushing forwards where they shouldnt be. I miss a super-jumper, which is a bit poor, but pull out an Ink Vac to help us make progress, which it looks like we can do. Or we could, if there wasnt a Kraken on the other team. I luckily duck underneath its appearance, only to be splatted by the Wellstring V. So it goes. I return in a defensive mood, which just happens to put me right next to the E-litre 4K. It still takes me three shots to splat them, but never mind. Then I dont really know what Im doing. I just wait to shoot someone, who I miss, but the E-litre 4K super-jumping back in gives me a nice target.
The Rainmaker comes to me, so I move up, just as my squidmates complete a Wipeout, giving us some easy time. I think the Rainmaker wants to hop the ledge, so I go that way and splat the Decavitator making some obvious tracks. But the Rainmaker goes another way. Thats cool, and I splat the E-litre 4K not looking my way, before running out of ink. But thats okay, even with the Wellstring V coming my way, because I have another Ink Vac. I dont think the Wellstring V enjoyed that. I keep moving in to purple turf, and beat the E-litre 4K to a full charge, before accidentally jumping on to a Rainmaker shield being hit by a B-bomb. I take a full moment to realise Ive not been splatted, and celebrate our having the Rainmaker as time runs out, giving us the victory. Woomy! Splatoon 3: Some hits, some misses, in Rainmaker [16(2)-5, Splat Charger]](https://i.ytimg.com/vi/5XO3s1stRMM/mqdefault.jpg)
![Splatoon 3: Splatting Joe at low-tide Salmonid Smokeyard in Salmon Run [57-36-39-xs, 49/1172]
Hunt the Goldie to start with, and me with a Hydra Splatling. Oh, the pressure to perform! I charge my weapon, set myself, and, well, spank the Goldie quite nicely on the first pass. And the second. The basket is stuffed with eggs already. The third pass is less profitable, as the Goldie doesnt come close, but a bit of patience has it come back. We could have got even more eggs too, but I get smacked up by Chum, which can happen. Still, its a good tally of eggs, and a nice start to the Run.
An N-ZAP 85 is a fun weapon, and lets me ink a few more walls before the salmonids roll in behind the fog. Im lucky to be pointing in the right direction to see where a Big Shot is launching from, and help out there, before heading back to the basket where a semi-stuffed Goldie is wandering past. I dodge a Maws, with a bit of effort, but not a Smallfry. Another squidmate is splatted, and another succumbs moments later. Still, we have one left, Im sure well be fine. And we are. I get back to cramming eggs in to the basket, and a new Big Shot starts firing again. I try to use a Killer Wail against the Big Shot, but a Goldie gets in the way. Never mind, I use my second Killer Wail when I look to get boxed in, but I think I also kinda panic and think its the third wave. Its fine.
The final wave sends us down to the shore, as the tide goes out, and I get a Blaster. Itll do. I take my responsibility seriously and engage a Stinger, which is a little difficult to reach. Normally Id get splatted, but somehow I get out unscathed, which is nice. I nearly get chomped by a Steel Eel, but I run away quite effectively, and get some height on a Lid. I dont really help out with a Fish Finger by the basket, but I grab a couple of eggs from it, and watch as more get flown away by Snatchers. It looks bad, but there are loads lying around and Im having trouble dunking them. I swap sides and try to throw some more, getting very confused and splatting Snatchers that would actually help us, which is a bit embarrassing. But we get quota easily, and I get smacked in to the water. Fair enough.
But its not over! Joe is inkoming. Low tide should give us some room to manoeuvre too. We have Lids to start with, and I get a bit caught up with them, and dont really do much for a while. My Sloshing Machine doesnt help against Stingers either, but hopefully dragging Joe their way helps with them. I still find myself mostly scratching Joe for a while, but then hes moved again, and I have eggs and a line-of-sight. I throw a good bunch of eggs Joes way, right at his red spot, before Smallfry catch up with me and my Sloshing Machine that cant splat them quickly, and Im splatted. But so is Joe, nearly. Im revived just in time to help with that last little bit of damage, and Joe is splatted! Woomy! Splatoon 3: Splatting Joe at low-tide Salmonid Smokeyard in Salmon Run [57-36-39-xs, 49/1172]](https://i.ytimg.com/vi/5XwEjo4SVEY/mqdefault.jpg)
![Splatoon 3: Bringing down Joe at the Junction in Salmon Run [52-35-32-xs, 29/1835]
Its getting foggy. Its kinda comforting. Except for the ominous music, and sounds of salmonids coming closer. But I have a Bloblobber to deal with them. And Splat Bombs, for the Maws. A stuffed Goldie is brought to the basket, which is nice, but a couple of Fish Fingers make it difficult to work. Theyre splatted soon enough, and we can dunk some eggs, if not for the Drizzlers that need splatting. Another Goldie only has one egg, which is kinda sad, but other bosses are wandering around with their own, and we get plenty in to the basket before the wave ends. That was surprisingly straightforward, for normal tide, without too many pesky distant bosses.
Its a normal wave next, and the first boss flops easily enough. Bouncing an egg of the tiniest wall is unfortunate, but I think we have time to hit quota still. I see my squidmates over on the other side, so I move to splat the Flyfish on my side, only to throw the Splat Bomb right between both bins. That then gets me splatted on top of a Lid. The first wave went smoother than this. I recover and start to get some eggs in the basket, but zooming off to splat a Stinger doesnt work so well when it is targeting me, and I dont have much sideways movement. I flail for a bit, not sure what to shoot, so bring down a Lid near a Steel Eel, but not on to a Steel Eel, which surrounds me and I have nowhere to go. Another splatting. This second wave is a disaster for me. I try to make up for it in the final seconds by dunking as many eggs as I can, which makes me feel a bit better.
The final wave sends us down to the shore for a Cohock rush. I grab a cannon, despite having the Dynamo Roller, because I like the cannons. All goes swimmingly for a bit, but a decent hit on a distant Stinger leaves one pan standing, which then tries to sting me, and in trying to get away from that I drop on to a Big Shots shot. At least a squidmate notices and I am quickly revived and back in the cannon. I then do quite badly at shooting around a Steel Eel, hitting its inky wall instead, wasting a ton of ink, and causing me to abandon cannon for a while. It seems to work out, and we need some eggs anyway, which we just about manage, and I finish off squishing as many Cohocks as I have ink for. Jobs a good un.
But were not finished, as Joe pays us a visit. I try to work out where I should be, get it wrong, and reposition, but on Joes second lunge we have eggs aplenty to throw at his red spot. Its a bit more awkward next, but I stop a Snatcher stealing some eggs, and in reaching the red spot I find a squidmate forlornly hoping to be revived, which I help them with. I have so many eggs around me on the next Joe eruption, but no sight of the spot, so I just throw them as body shots. Its not great, but its something. Joes a bit distant next, but not so far I cant hit the red spot, and by now hes looking pretty inky. One more lunge and hes a goner. Woomy! Splatoon 3: Bringing down Joe at the Junction in Salmon Run [52-35-32-xs, 29/1835]](https://i.ytimg.com/vi/5pCYKaQarY8/mqdefault.jpg)
![Splatoon 3: Backing up the squad in Rainmaker Challenge [6(2)-1, Custom Wellstring V]
Its the modified Rainmaker challenge! And Im not really picking up the Rainmaker this time. But thats okay, I have the Wellstring to have fun with. It can throw a lot of ink at the Rainmaker shield, which is good, but apparently so can the yellow team. Thankfully, a squidmate gets a splat, taking some pressure off the shield, and we finally burst it, gifting me my own splat.
A squidmate gets us close to the checkpoint, where inky pressure from the side threatens to stop us picking up the Rainmaker again. An opportunistic shots finds the source of that pressure, relieving it, and with some more covering shots we manage to hit the checkpoint, just as the Slosher hits me. So it goes.
I return to see the Slosher coming my way again, this time stopping them early, and the Stamper behind them is more focussed on the Rainmaker than me, which is good. But the yellow team recover the Rainmaker, and its modified blast comes my way. I dodge back and to the side, where I try to clear a path for my squidmates, pushing forwards with the Rainmaker now, and adding a Wave Breaker to the mix. I should probably get closer, though.
I take the safer route up to the yellow ledge, along the ink rail, and grab a drink, just as the Rainmaker is dunked. I guess my squidmates didnt need me for that final push after all. Woomy! Splatoon 3: Backing up the squad in Rainmaker Challenge [6(2)-1, Custom Wellstring V]](https://i.ytimg.com/vi/5vHCuzXEeyQ/mqdefault.jpg)
![Splatoon 3: Being weirdly competent in Clam Blitz [16(4)-2, Tri-slosher]
A little foray down the middle finds an early splat, but not a second, and I run away and hide a bit. I ink the flank, partly as a distraction, then try an Inkjet. Nope, still not great at it. But pushing up stops a yellow power clam, which is good. I go back to hiding, and spot an inkling down the side. I push up and splat them, but my continued movement is easy for the Nautilus to spot. I return to another inkling down the same side, but this one is the Inkbrush and they run away from me easily. I think they aim their Killer Wail at me too, which I have to dodge, and then a second comes in, which I also have to dodge. It all seems a bit much.
I go back to hiding, poking my nose out to try to get a splat here or there, but not managing it. My squidmates do better, and there looks to be an opportunity to move forwards. I give it a go, and get close to the basket, but withdraw as I fail to slosh anyone, finding clams to make a power clam as I do. I move forwards again, climbing the pagoda, but dropping down to get in range of the basket has my throwing arm blocked, and I whiff. Never mind, in to an Inkjet, and I bag a couple of splats somehow, as my squidmates sort things out and score the clam I dropped, and a second power clam. Nice! Im splatted shortly after landing, but another squidmate prioritises scoring a third power clam over splatting, giving us a big lead.
I return to help with juggling a power clam to keep it alive, but after working my way around the side, getting a couple of flanking splats, the clam disintegrates. Never mind. We gain some turf with those splats, and threaten to get close to the basket. I get on the pagoda, bag another splat, and launch a less successful Inkjet, but one that maybe opens an opportunity for a squidmate to score. I score a couple of little clams before running around slightly confused, and bumping in to the Splattershot Nova when I get back to the basket.
Back on the pagoda I can see the need for some defence. I retreat, in to the path of the super-jumping Splattershot Nova, and its good to see that my squidmates are on top of this already. Or were. The yellow ink is flying, and Im getting caught in it, so I launch another Inkjet to try to get out of trouble, and bag a decent splat from it, helping our barrier stay intact. We stay on the defensive as the yellow team, time running out, keep the push going. I get above and then behind the yellow push, getting a nice couple of splats and also an accidental power clam, and just as the Splattershot Nova is splatted for a Wipeout, the battle is won. Woomy! Splatoon 3: Being weirdly competent in Clam Blitz [16(4)-2, Tri-slosher]](https://i.ytimg.com/vi/687GOP3kUL0/mqdefault.jpg)
![Splatoon 3: Reaching Profreshional 999 in All-Grizzco Salmon Run [49-45-47, 46/960]
Its All-Grizzco weapons this weekend, so I made a plan to get to Profreshional 999. Its going well! Ive had some good rando squidmates, not dropped many points, and dont have far to go. Now I have the help of two squidmates from my Discord server, and another decent rando whos sticking with us for the ride.
The walls get inked early, which is good, and a Flyfish poses no problems, as it shouldnt. Im threatened by a Stinger, and as I have a Blaster I go to splat it myself, sensibly heading around the edges to do so. Then its helping with eggs in a quiet moment. The moments dont stay quiet, though, and its back to splatting bosses balanced with collecting eggs. It gets so important to do both at the same time at the high levels. In the end, its a pretty straightforward first wave, with a decent tally at the end of it.
The second wave starts with a Big Shot, and my getting spooned in to the water. Not a great beginning, but Im revived quickly and am back at the basket dunking eggs and splatting a Steelhead. But I am jumping a Big Shots ripple, so its back to the shore where my Stringer splats the Big Shot easily. And another. And I bring down a Lid. And a Stinger, and help with another Stinger, and a Flipper is there, and Maws, and Steel Eel. It can be so easy to get stuck next to the Big Shot cannon, so I make my excuses and run away, knowing we still need eggs. There are some by the basket, and more are made, and even with a lot going on, we manage to cram a bunch in.
One wave to go, and we have two squids having a lot of fun with the Roller. Im stuck with the Charger, which used to feel a lot more powerful, but Im sure itll be fine. At least I can splat a Big Shot from a distance, but still nowhere near as quickly as the Roller can just squish it. I leave the Roller to it to go and dunk eggs, but I cant just do that. There are bosses to splat! I have to remember that the Charger isnt great at splatting Fish Fingers, and I waste too much time on one of them. Never mind, once done, I am back in the action, and find a good time to use my first Splashdown. The eggs from that let us hit quota, so now we just need to stay unsplatted, which isnt a given. But we manage it, and thats it done! Profreshional 999, and a new badge! Woomy! Splatoon 3: Reaching Profreshional 999 in All-Grizzco Salmon Run [49-45-47, 46/960]](https://i.ytimg.com/vi/6AxoKbMXN6Q/mqdefault.jpg)
![Splatoon 3: Missing last-second red-spot shots in Salmon Run [42-29-38-xf, 45/1242]
Aww yeah, our Explosher is inking walls like they mean it! But its only a Mothership wave. I have the Splat Dualies, so I think Im best running around collecting eggs, and letting our Explosher and Snipewriter bring down the Chinooks. Of course, I also have the Killer Wail, so pinging the Mothership on its first approach would have been useful. Never mind, at least I remember the second time, even if I probably let loose a little early. Its all good, as we grab a bunch of eggs and get through to the second wave without any drama.
Its my turn with the Explosher! Flyfish watch out. I even have a squidmate to point me towards them, once I revive them from a high-tide swim. And heres a Flyfish right now! And a second! Theyre just lining up, which is nice. I get a little mired in Flippers for a bit, but manage to get across to the other corner for a third Flyfish. Heading back the other way sees a loaded Snatcher, and its going to cross the basket. My squidmate notices too, and their Snipewriter will take care of dropping the eggs, as another Flyfish appears. Fish Fingers bog me down, though, stopping me gaining ink to throw eggs. I splat one of them, but still struggle to get ink. I end up being splatted near the water, as too many eggs go to waste near the basket. But we survive. Onwards!
A Tornado for the final wave is a little disappointing, particularly with the Snipewriter and its lack of piercing damage. My remaining Killer Wail doesnt have anything to lock-on to either. But were not going to get overwhelmed, or miss out on quota, so its a straightforward matter to finish the Run. Or is it?!
Joe makes an appearance at low tide, which should be fun! Im targeted first and dash forwards to where the bosses appear, and get a helping Cohock hand under a Lid for early eggs. I use one on Joe, one on a Drizzler, giving me more for Joe. Were off to a good start! I try to drag Joe over more bosses, but the Scrapper moves before Joe bites, and I end up using my Killer Wail to splat a pair of them. I bring down another Lid too, but this time am not slapped along, and get splatted, but at least I got a Steelhead in the process. And we have loads of eggs. I make a mess of getting revived, though, and by the time Im in a position to use the eggs, most of my shots are rushed and fall short. All we needed was a couple more solid hits, which I could have got, and Joe would have been splatted. Theres a lesson to be learnt somewhere. Splatoon 3: Missing last-second red-spot shots in Salmon Run [42-29-38-xf, 45/1242]](https://i.ytimg.com/vi/6p1l5Bffzr4/mqdefault.jpg)
![Splatoon 3: I know a few manoeuvres in Salmon Run [41-44-35-xs, 33/1117]
I ink some walls, then get down to business, shooting the back of a squidmate. I dont think it helps, but I keep going, collecting eggs from one Fish Finger, then shooting up another to collect more eggs. I would have splatted it, but the Hydra Splatling beat me to it. I run away from a Maws, dragging her to the basket, then its up another Fish Finger, which I actually splat this time. I drop down a bit too close to another Maws, then collect more eggs, which are just lying around. A Stinger gets my attention, so I splat them, and drag another Maws back to the basket with me, and dunk a few more eggs to end the wave.
I get the L-3 Nozzlenoses heavier and slower cousin for the second wave. I dont like it much, but maybe it can splat bosses more quickly. If they came this way. The Fish Finger lands yonder, and a squidmate going to splat it has the attention of both Lids. A Scrapper appears, something that can get closer to us, and as I wait for it to come I splat some Cohocks. Finally, our egg tally is moving. Im tempted to wait for the Drizzler next, but a Stinger will cause problems. Its next to a Flyfish too, so I whip out a Crab and blast them both, I think helped by a nearby Lid. I splat that too. I start throwing eggs back, bringing down another Lid, and I mess up splatting a Snatcher that was about to help us. Never mind. I bring a Scrapper to the basket, and dunk some eggs, but we need more. I bring down a Lid, but dodging it and the Flipper puts me in some rain. Im revived, and get back up to splat two Lids, dropping down to nearly fall in the water. Im glad I inked that wall. A few more seconds, a few more eggs, but I mis-time the last throw. Never mind, on to the third wave!
Down to the shore, where we have cannons to play with. Im having one of them, and start shooting. Im pretty impressed that I bring a Fish Finger down with one shot. I even replicate it moments later! A Lid stops a third attempt, which a squidmate manages anyway, but two more fly in and they manage to land. Thats cool, as a Maws might be biting me soon, and I hop out of a cannon to dodge a Stinger. I get back in a different cannon to splat a Flyish, a squidmate getting the Stinger, and then its time to start dunking eggs, which we are quite short on. I dodge a Steel Eel by leaping a small gap that I nearly dont make, and as the seconds run out we throw eggs from everywhere. We make quota without issue, and celebrate another successful Run.
Except its not over! In comes Horrorboros. I have the Hydra Splatling, so I am planning to simply shoot its mouth bomb as much as possible. I get good hits in for the first three bombs, inksploding them in Boross mouth, and then fail to splat a Steelhead, as Boros gets in the way. I have to reset, getting a bit lost as I do. But I recover, and get in to a good position to hit the mouth bomb some more, which is all it takes. Boros is splatted without much ceremony, and were nicely rewarded too. Woomy! Splatoon 3: I know a few manoeuvres in Salmon Run [41-44-35-xs, 33/1117]](https://i.ytimg.com/vi/6vnp2UpBPq0/mqdefault.jpg)
![Splatoon 3: Back with the Bees in Tower Control [18(2)-5, Tri-slosher]
Alright, I reset my rank, which dumped me all the way down to B+. I think Ill be competitive again more regularly, and hopefully without annoying anyone. I think I need the practice, though, as I muck up my first ambush. I dont realise the inkling isnt hiding but refilling their ink tank after dropping a Beakon, so they pop out as I jump down. Never mind, I catch them, as they dodge-roll in to a wall, much as I would. My squidmates have got the Tower moving in the meantime, and I help push it along a bit, before dropping back to be in more of a support role. That seems to suit me, and I get a couple of splats, before the Tower lures me to it, and I get right back in to old bad habits of running headlong in to Splatlings. Maybe I am B+ material at the moment.
Were wiped out, which is fine really, and have to tend with the Tower coming back our way. I get on the block and start sloshing, getting a couple of splats from fairly obvious movements, before getting suckered in to chasing the Splat Dualies with their Splashdown ready. That pushes me backwards for my survival, but only in to some different Dualies. So it goes. I return to splat a Beakon, then survive a splatting only from the inklings aim being a little off. We get the Tower moving again, and I get a lucky splat as the Dapple Dualies dodge-roll in to me, and get lucky again as I challenge the Splat Dualies directly on the Tower.
I bail out as we approach the corner of Heavy Edit Splatling doom, only it has become dodge-rolling Dapple Dualies doom. Never mind, back to the fray, and a heavily contested Tower. With everyone throwing themselves at it, there are plenty of splats, and we end up coming out on top, moving the Tower forwards. I hang around and slosh blindly over the ledge, which really doesnt seem to be doing much. An Inkjet doesnt help either, but it rarely does for me, but for some reason I get the attention of the Heavy Edit Splatling and Dualie Squelchers. I manage to splat them both, at the cost of my own splatting, but that seems worth it. Well, except for the Tower moving backwards.
I head down the flank on my return, noticing that these inklings are less sensitive to my movements. Im paranoid that theyve spotted me and are about to turn and splat me, but they dont, which isnt really going to teach me anything when I head back up the ranks, but I enjoy the splats now. I abandon the Tower again to try to splat the Heavy Edit Splatling on the ledge, changing my mind as they tend to shoot forwards, and get a lucky splat on some Dualies. I go back to add pressure to the splatling, and some Toxic Mist, as my squimdates get the Tower around the corner. Nice! I try to slosh to keep things moving, but Im now in the corner of splatty doom, and theres only one result. For me, anyway. My squidmates are doing better, and the Tower hits the goal before I can even super-jump back. Woomy! Splatoon 3: Back with the Bees in Tower Control [18(2)-5, Tri-slosher]](https://i.ytimg.com/vi/6zoFI36cOWo/mqdefault.jpg)