Splatoon 3: Bad luck Rainmaker [18(2)-6, Range Blaster] @TigerEars
Splatoon 3: Bad luck Rainmaker [18(2)-6, Range Blaster]  @TigerEars
Uploaded January 2025 | Updated September 2026, 1 hour ago
Running out of ink trying to ink walls isn't great, but it does let me inksecute a pinkling in the back. A second splat comes quickly, and a third is a glancing hit away, converted moments later. A squidmate has nudged the Rainmaker forwards, and another splaticides it forwards towards the checkpoint. I'm being a little cagy, but I'm no great fan of Octobrushes, and approaching with caution lets me get a lovely lucky splat as they pop out on the ledge. I jink to the other side, honestly not really knowing what's happening or where anyone is, even with a Wave Breaker out, and wonder how I didn't splat the bucket, then how I did. Meanwhile, my squidmates have hit the checkpoint, and are pressing on.

With only the Splash-o-matic to stop them, then not even that pinkling, they surge us in to the lead, and the dunk looks possible. But all the pinklings return, and ink starts flying. I back off, and back off again, while trying to present some credible threat to the pinklings' advance, which goes a bit awry when the Rainmaker slinks past me, and I'm splatted in the back. I return to see my squidmates drop one by one, so sensibly decide to hide. I pop up to try to stop the Rainmaker hitting the checkpoint, but that only gives the Heavy Edit Splatling a fat target. The tables look to be turning, but a bit of ranged blasting keeps the Octobrush away, my squidmates stop the Rainmaker, and hitting the flank spooks the rest of the pinklings from pressing their advantage.

The pinklings turn around to try again, and get close. My squidmates stop the Rainmaker short again, and I think I help, and in the end we secure a Wipeout that lets us clear our turf. We get so far, are stopped, but keep going. I leave the Rainmaker to my squidmates and look to the turf ahead. I splat the Splash-o-matic nicely, and the Heavy Edit Splatling, before chasing the Octobrush around, as the Rainmaker makes good progress. I move up and blast away, Rainmaker in pinkling hands, trying to stop it coming back our way, and doing well to splat away its defences, and then the Rainmaker itself.

I stick around, looking for more splats, trying to prevent Rainmaker progress, only for it to reset and come a bit further our way by default. That's not so bad, but a Crab makes being aggressive difficult, so I hide for a bit, coming out to try to stop the Rainmaker again. I don't, but I turn them around and stall them, so that an Inkstrike can contribute to a Wipeout and give us a deserved breather. Our Splatana Stamper has a bit of bad luck stopping a pinkling super-jumper, but it doesn't seem like a big deal, with so little time left.

I move up and defend aggressively again, popping up to have a blast at the inkling on the ledge, only for a Crab to appear at just the wrong time. I can't get away from that. The Crab then grabs the Rainmaker and squids forwards, in to our turf, as my squidmates all get splatted again. We're in overtime, I'm by myself, and the path for the pinklings is clear. I get cornered by the advancing Splash-o-matic and splatted, and that leaves the route open for the Rainmaker to slip in to the lead, and win the battle.
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Squid, Kid, Salmonid |

Splatoon 3: Bad luck Rainmaker [18(2)-6, Range Blaster]

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