Uploaded May 2024 | Updated September 2026, 14 hours ago
I know this might not qualify as a 'short', there's a lot I wanted to say about this! Hopefully future videos won't be as long as this. Anyway, welcome to the first episode of a new series of videos I thought I could do! This is Source Shorts, where I cover different topics related to Source engine modding, and in this video, I outline how to add friendly fire and how to make friendly AI turn against you if you kill them. This isn't the perfect implementation of this feature, as I do experience a crash and showcase a couple of issues you may experience by following what I do. If you have any ideas about how to make this better (both the series and the friendly fire stuff), please let me know! Thanks for watching and take care out there!
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
I know this might not qualify as a 'short', there's a lot I wanted to say about this! Hopefully future videos won't be as long as this. Anyway, welcome to the first episode of a new series of videos I thought I could do! This is Source Shorts, where I cover different topics related to Source engine modding, and in this video, I outline how to add friendly fire and how to make friendly AI turn against you if you kill them. This isn't the perfect implementation of this feature, as I do experience a crash and showcase a couple of issues you may experience by following what I do. If you have any ideas about how to make this better (both the series and the friendly fire stuff), please let me know! Thanks for watching and take care out there!
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
![Valve Source Code 2013 Tutorial (Episode 24): Shader Authoring Part 4 [Adding a Dynamic Sky Effect]
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how to add a dynamic sky effect to a mod, which is done by compiling shaders (which is why this video is part of the Shader Authoring set of videos). There are a couple of issues with this that I dont know how to resolve, plus I have to apologize for some of the laggy gameplay that is shown in the video! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Links:
Shader Authoring Part 1 (Either video is a prerequisite for this video): https://youtu.be/yqJHtQ0k9g0 or https://youtu.be/ng7pF8JOB-4
Guide - https://developer.valvesoftware.com/wiki/Adding_a_dynamic_sky_to_your_mod
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Valve Source Code 2013 Tutorial (Episode 24): Shader Authoring Part 4 [Adding a Dynamic Sky Effect]](https://i.ytimg.com/vi/PVf05XXLSZU/mqdefault.jpg)









