Uploaded April 2025 | Updated September 2026, 15 hours ago
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how you can add a custom loading screen image that depends on the map you are trying to load. I also showcase an improved version of this feature that was made by Cvoxalury. I have to give a massive thank you to Maestra Fénix for providing the original code that makes this possible! Please let me know what you think and I will see you for whatever I decide to do next, thanks for watching!
Guide: developer.valvesoftware.com/wiki/Custom_loading_screen
Improved Version: github.com/Cvoxalury/sdk2013-custom-loading-screens
Timestamps
00:00 Introduction
00:55 Less-Than-Desirable Version
07:05 Improved Version
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how you can add a custom loading screen image that depends on the map you are trying to load. I also showcase an improved version of this feature that was made by Cvoxalury. I have to give a massive thank you to Maestra Fénix for providing the original code that makes this possible! Please let me know what you think and I will see you for whatever I decide to do next, thanks for watching!
Guide: developer.valvesoftware.com/wiki/Custom_loading_screen
Improved Version: github.com/Cvoxalury/sdk2013-custom-loading-screens
Timestamps
00:00 Introduction
00:55 Less-Than-Desirable Version
07:05 Improved Version
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA



![Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how to add dynamic render-to-texture (RTT) shadows for Source 2013 Singleplayer and Multiplayer mods. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Guide: https://developer.valvesoftware.com/wiki/Dynamic_RTT_shadow_angles_in_Source_2007
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows](https://i.ytimg.com/vi/SfHx-ETtlGU/mqdefault.jpg)






