Uploaded October 2025 | Updated September 2026, 15 hours ago
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I followup on the tutorial pertaining to dynamic lights for weapons and items that I did a while back by talking about an issue that I noticed in Source 2013 Multiplayer. Specifically, this involves dynamic lights for items (like suit batteries) and how the lights do not turn off when the items are collected! I go over my attempt at fixing this issue (which didn't work) and the code that may need to be investigated to resolve this issue. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
GitHub page: github.com/TheMaster974/source-code-tutorials
Timestamps
00:00 Introduction
00:53 My attempt at fixing dynamic lights for items in Source 2013 Multiplayer mods
01:34 Depreciating the batteryPos networked Vector
02:57 My thoughts about where to look to fix dynamic lights for items in Source 2013 Multiplayer mods
03:39 Outro
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
► Episode 19 (Prerequisite): youtu.be/FLgtM-h5O3E
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I followup on the tutorial pertaining to dynamic lights for weapons and items that I did a while back by talking about an issue that I noticed in Source 2013 Multiplayer. Specifically, this involves dynamic lights for items (like suit batteries) and how the lights do not turn off when the items are collected! I go over my attempt at fixing this issue (which didn't work) and the code that may need to be investigated to resolve this issue. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
GitHub page: github.com/TheMaster974/source-code-tutorials
Timestamps
00:00 Introduction
00:53 My attempt at fixing dynamic lights for items in Source 2013 Multiplayer mods
01:34 Depreciating the batteryPos networked Vector
02:57 My thoughts about where to look to fix dynamic lights for items in Source 2013 Multiplayer mods
03:39 Outro
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
► Episode 19 (Prerequisite): youtu.be/FLgtM-h5O3E

![Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how to add dynamic render-to-texture (RTT) shadows for Source 2013 Singleplayer and Multiplayer mods. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Guide: https://developer.valvesoftware.com/wiki/Dynamic_RTT_shadow_angles_in_Source_2007
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows](https://i.ytimg.com/vi/SfHx-ETtlGU/mqdefault.jpg)







![Valve Source Code 2013 Tutorial (Episode 0): Downloading and Compiling the Code [2023 Edition!]
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this redone introductory episode, I go over how to download (and get into a position to compile) the 2013 source code in Visual Studio 2022, which requires something from Visual Studio 2013. I do not, however, go over how to get into a position to debug the code (This is done in another video!). Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Original Episode 0 Video: https://youtu.be/U7_Mm0VZz8g
Tutorial Basis: https://developer.valvesoftware.com/wiki/Source_SDK_2013
Valve Source Code 2013: https://github.com/ValveSoftware/source-sdk-2013
Visual Studio 2013 Complete Archive: https://archive.org/details/en_visual_studio_community_2013_with_update_5_x86_dvd_6816332
Visual Studio 2013 Minimalist Archive: https://drive.google.com/file/d/1mcUCXavNHCtQ1IPmO8II6Z0KOhwVpi2k
sapi51 Folder: https://github.com/Electromaster232/ms-sapi51-fixed/archive/master.zip
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Valve Source Code 2013 Tutorial (Episode 0): Downloading and Compiling the Code [2023 Edition!]](https://i.ytimg.com/vi/Vbs2RDUzUBM/mqdefault.jpg)
