Uploaded August 2024 | Updated September 2026, 15 hours ago
Hello everyone and welcome to a playthrough of a game I got recently, the game in question being Aperture Tag: The Paint Gun Testing Initiative, which I will be shortening down to just Aperture Tag. This is a Portal 2 mod where we get to use the cut paint gun weapon! In this part, we begin testing with the Propulsion Gel and deal with an Aperture Science contraption, which results in a cool escape segment. Hopefully you enjoy the video, please let me know what you think and I'll see you for the next video! Thanks for watching.
Aperture Tag: The Paint Gun Testing Initiative on Steam: store.steampowered.com/app/280740/Aperture_Tag_The_Paint_Gun_Testing_Initiative
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
Hello everyone and welcome to a playthrough of a game I got recently, the game in question being Aperture Tag: The Paint Gun Testing Initiative, which I will be shortening down to just Aperture Tag. This is a Portal 2 mod where we get to use the cut paint gun weapon! In this part, we begin testing with the Propulsion Gel and deal with an Aperture Science contraption, which results in a cool escape segment. Hopefully you enjoy the video, please let me know what you think and I'll see you for the next video! Thanks for watching.
Aperture Tag: The Paint Gun Testing Initiative on Steam: store.steampowered.com/app/280740/Aperture_Tag_The_Paint_Gun_Testing_Initiative
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA





![Valve Source Code 2013 Tutorial (Episode 0): Downloading and Compiling the Code [2023 Edition!]
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this redone introductory episode, I go over how to download (and get into a position to compile) the 2013 source code in Visual Studio 2022, which requires something from Visual Studio 2013. I do not, however, go over how to get into a position to debug the code (This is done in another video!). Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Original Episode 0 Video: https://youtu.be/U7_Mm0VZz8g
Tutorial Basis: https://developer.valvesoftware.com/wiki/Source_SDK_2013
Valve Source Code 2013: https://github.com/ValveSoftware/source-sdk-2013
Visual Studio 2013 Complete Archive: https://archive.org/details/en_visual_studio_community_2013_with_update_5_x86_dvd_6816332
Visual Studio 2013 Minimalist Archive: https://drive.google.com/file/d/1mcUCXavNHCtQ1IPmO8II6Z0KOhwVpi2k
sapi51 Folder: https://github.com/Electromaster232/ms-sapi51-fixed/archive/master.zip
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Valve Source Code 2013 Tutorial (Episode 0): Downloading and Compiling the Code [2023 Edition!]](https://i.ytimg.com/vi/Vbs2RDUzUBM/mqdefault.jpg)




