Valve Source Code 2013 Tutorial (Episode 24): Shader Authoring Part 4 [Adding a Dynamic Sky Effect] @TheMaster974
Valve Source Code 2013 Tutorial (Episode 24): Shader Authoring Part 4 [Adding a Dynamic Sky Effect]  @TheMaster974
Uploaded March 2024 | Updated September 2026, 14 hours ago
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how to add a dynamic sky effect to a mod, which is done by compiling shaders (which is why this video is part of the Shader Authoring set of videos). There are a couple of issues with this that I don't know how to resolve, plus I have to apologize for some of the laggy gameplay that is shown in the video! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!

Links:

Shader Authoring Part 1 (Either video is a prerequisite for this video): youtu.be/yqJHtQ0k9g0 or youtu.be/ng7pF8JOB-4

Guide - developer.valvesoftware.com/wiki/Adding_a_dynamic_sky_to_your_mod

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Valve Source Code 2013 Tutorial (Episode 24): Shader Authoring Part 4 [Adding a Dynamic Sky Effect]

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