Uploaded January 2023 | Updated September 2026, 14 hours ago
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how to add the SLAM from Half-Life 2: Deathmatch into a Singleplayer mod, plus how to fix a bug where the SLAM tripmine will levitate when the object the tripmine is attached to moves (this bug is present in Multiplayer mods!). Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how to add the SLAM from Half-Life 2: Deathmatch into a Singleplayer mod, plus how to fix a bug where the SLAM tripmine will levitate when the object the tripmine is attached to moves (this bug is present in Multiplayer mods!). Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA










![Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how to add dynamic render-to-texture (RTT) shadows for Source 2013 Singleplayer and Multiplayer mods. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Guide: https://developer.valvesoftware.com/wiki/Dynamic_RTT_shadow_angles_in_Source_2007
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows](https://i.ytimg.com/vi/SfHx-ETtlGU/mqdefault.jpg)