Uploaded February 2025 | Updated September 2026, 17 hours ago
Hello everyone and welcome to a very spontaneous and unexpected video! Today, I am looking into a new update to the Source 2013 code, where the Team Fortress 2 code was added out of nowhere! I showcase my initial testing and observations, if anyone has any ideas about resolving some of the issues raised in the video, please let me know! Hopefully you found the video entertaining in some way, thanks for watching and I'll see you for the next video!
Valve's GitHub page: github.com/ValveSoftware/source-sdk-2013
Linux Guide: youtu.be/EO-HezjKgvQ
Timestamps
00:00 Introduction
02:48 Initial Testing
05:46 Issues
12:33 Followup
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
Hello everyone and welcome to a very spontaneous and unexpected video! Today, I am looking into a new update to the Source 2013 code, where the Team Fortress 2 code was added out of nowhere! I showcase my initial testing and observations, if anyone has any ideas about resolving some of the issues raised in the video, please let me know! Hopefully you found the video entertaining in some way, thanks for watching and I'll see you for the next video!
Valve's GitHub page: github.com/ValveSoftware/source-sdk-2013
Linux Guide: youtu.be/EO-HezjKgvQ
Timestamps
00:00 Introduction
02:48 Initial Testing
05:46 Issues
12:33 Followup
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA







![Valve Source Code 2013 Tutorial (Episode 24): Shader Authoring Part 4 [Adding a Dynamic Sky Effect]
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how to add a dynamic sky effect to a mod, which is done by compiling shaders (which is why this video is part of the Shader Authoring set of videos). There are a couple of issues with this that I dont know how to resolve, plus I have to apologize for some of the laggy gameplay that is shown in the video! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Links:
Shader Authoring Part 1 (Either video is a prerequisite for this video): https://youtu.be/yqJHtQ0k9g0 or https://youtu.be/ng7pF8JOB-4
Guide - https://developer.valvesoftware.com/wiki/Adding_a_dynamic_sky_to_your_mod
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Valve Source Code 2013 Tutorial (Episode 24): Shader Authoring Part 4 [Adding a Dynamic Sky Effect]](https://i.ytimg.com/vi/PVf05XXLSZU/mqdefault.jpg)


