Uploaded October 2022 | Updated September 2026, 14 hours ago
So, Cyberpunk 2077 has seen a massive resurgence with player numbers recently, even I'm playing this a little! However, it's still far from perfect. Take this for example! Recorded on Xbox Series X with Game DVR. Also, it didn't seem to record the audio for some reason :(
#short
So, Cyberpunk 2077 has seen a massive resurgence with player numbers recently, even I'm playing this a little! However, it's still far from perfect. Take this for example! Recorded on Xbox Series X with Game DVR. Also, it didn't seem to record the audio for some reason :(
#short




![Valve Source Code 2013 Tutorial (Episode 24): Shader Authoring Part 4 [Adding a Dynamic Sky Effect]
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how to add a dynamic sky effect to a mod, which is done by compiling shaders (which is why this video is part of the Shader Authoring set of videos). There are a couple of issues with this that I dont know how to resolve, plus I have to apologize for some of the laggy gameplay that is shown in the video! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Links:
Shader Authoring Part 1 (Either video is a prerequisite for this video): https://youtu.be/yqJHtQ0k9g0 or https://youtu.be/ng7pF8JOB-4
Guide - https://developer.valvesoftware.com/wiki/Adding_a_dynamic_sky_to_your_mod
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Valve Source Code 2013 Tutorial (Episode 24): Shader Authoring Part 4 [Adding a Dynamic Sky Effect]](https://i.ytimg.com/vi/PVf05XXLSZU/mqdefault.jpg)





