Visual Tech Art | Smooth Min&Max - math for visual people @VisualTechArt | Uploaded 2 years ago | Updated 3 hours ago
These function are extremely powerful to achieve amazing results in graphics. They can be used for Signed Distance Fields, Landscape Height Blending and much more stuff.
They come handy every time you want to pass through the highest or lowest value, but also blend them together to not have a sharp seam.
My explanation is done in Desmos and the implementation un Unreal Engine 4, but as always this stuff is perfectly valid for UE4, UE5, Unity, Godot, etc ;)
You can see this videos for a practical use case:
Height Blending: youtube.com/watch?v=hdjRNT3DGTM
To download the Material Functions for UE4 you can follow this link: jumpeter.gumroad.com/l/SmoothMinMax
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
Inigo Quilez's blog page: iquilezles.org/articles/smin
Thanks for watching and see you next time! :)
These function are extremely powerful to achieve amazing results in graphics. They can be used for Signed Distance Fields, Landscape Height Blending and much more stuff.
They come handy every time you want to pass through the highest or lowest value, but also blend them together to not have a sharp seam.
My explanation is done in Desmos and the implementation un Unreal Engine 4, but as always this stuff is perfectly valid for UE4, UE5, Unity, Godot, etc ;)
You can see this videos for a practical use case:
Height Blending: youtube.com/watch?v=hdjRNT3DGTM
To download the Material Functions for UE4 you can follow this link: jumpeter.gumroad.com/l/SmoothMinMax
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
Inigo Quilez's blog page: iquilezles.org/articles/smin
Thanks for watching and see you next time! :)