@VisualTechArt
  @VisualTechArt
Visual Tech Art | How to Approach Character Lighting - Intro to Light Art for Videogames @VisualTechArt | Uploaded 5 months ago | Updated 1 hour ago
This is a little segment of the long chat I had with my friend Eros, a professional Videogames Lighting Artist that currently works in Massive and has shipped the recent Avatar and has worked on the recently announced Star Wars Outlaws.
How to Approach Character Lighting - Intro to Light Art for VideogamesHow to fake 8K texture quality [UE5/UE4]Dissecting Substrate - Part 1 [UE5.2]Your Triplanar is wrong. Heres how to make one that works. [UE5]Dissecting and Optimizing UEs Simple Grass Wind material functionFish Eye Post Process Effect (UE4, valid for UE5)Whats a Lighting Artist? - Intro to Light Art for VideogamesTonemapper Introduction - Intro to Light Art for VideogamesHow to make Camera Facing Billboards (UE4, valid for UE5)Infinite Non-Repeating details in materials (UE4, valid for UE5)Procedural UV Mapping in Shaders4K textures are USELESS!

How to Approach Character Lighting - Intro to Light Art for Videogames @VisualTechArt

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