@VisualTechArt
  @VisualTechArt
Visual Tech Art | Tonemapper Introduction - Intro to Light Art for Videogames @VisualTechArt | Uploaded 5 months ago | Updated 1 hour ago
This is a little segment of the long chat I had with my friend Eros, a professional Videogames Lighting Artist that currently works in Massive and has shipped the recent Avatar and has worked on the recently announced Star Wars Outlaws.
Tonemapper Introduction - Intro to Light Art for VideogamesHow to make Camera Facing Billboards (UE4, valid for UE5)Infinite Non-Repeating details in materials (UE4, valid for UE5)Procedural UV Mapping in Shaders4K textures are USELESS!Outline Stylized Material - part 1 [UE5, valid for UE4]Worn Out VHS Post Process Effect and creative uses of Vector Noise node (UE4, valid for UE5)How Naughty Dog does puddles [UE4, valid for UE5]Outline Stylized Material - part 1.5 [UE5, valid for UE4]Cel Shading and Light Types (UE4, valid for UE5)Bringing the Spiderverse into UE5 - Tech Art exploration funPhysically Based Cel Shading

Tonemapper Introduction - Intro to Light Art for Videogames @VisualTechArt

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER